This week’s Roundup
- Updated the item icons and added the ones that were missing
- Worked on getting TextParse to work with the Gringe translation
Where is the last 3 weeks round up?
Onmi has been on holiday for the past month. Hence the lack of updates.
He was kidnapped by the Sicilian Mafia
project isn’t dead, the guy’s just on vacation. chill
this is so hype alexa play without me by eminem
The King has returned to his throne, the kingdom is at ease once again.
You better play this shit when it releases
The Proyect Is Dead?
** This week’s Roundup**
- Returned from holiday
- Wrote a script that automated the process of creating animation scripts saving us a load of time overall.
Next week will be a full week with a proper update preferably, I still have to sort out life in Australia again. Unfortunately, it’s getting harder and harder to afford rent as rates go up and I lack the ability to find work. We’ll find a way though. I hope you all had a good holiday!
I have one doubt, eliwood and hector will be like in F7 or they will be Paladin and general, other doubt, this hack will be patched in a fe6, fe7 or a fe8 rom? sorry the asks, but i don’t read all this hack.
The hack is for FE6. As for Eliwood and Hector I do believe they have their FE7 classes.
This week’s Roundup
- The Male Sniper Crossbow was finished and inserted.
- Sound Effect porting began
- Incidental text insertion/writing
Not a big update but people are busy over the break, and as I’ve said before, these people have lives. Even if Updates are small, I am comitted to getting one update out a week.
Which sound effects are being ported, specifically?
Mostly ones that FE6 lacks for battle animations, Eliwood’s Neigh for his promoted critical, the Flash from his sword. the Sage critical sound (We’ve already done Druid), the Mage Knight and Great Knight sounds.
Basically if there’s a sound missing the animators need or our animations use.