In every FE game I play where I am determined to field a knight/general, I always give them the boots. They need to keep up with the rest of the team (other than mounted units).
I also like changing up the cavaliers, especially since Marcus gets to keep all of them since he is the most experienced. Gives me a bit of a Path of Radiance vibe, as I liked how all the mounted units give you options for new weapons on their promotion. Here we don;t need options, but the sheer amount of cavs in the game with very little to distinguish them always makes me not want to use any of them.
I do have a separate question that I don’t think has been addressed. Are thieves getting promotion options like Assassin and Rogue? I was always disappointed they didn’t have the option to promote to Assassin.
After some thought, I’d opt for the second option for both. While I wouldn’t mind knights and generals having unimpeded terrain movement, I think giving them the same movement as other infantry classes would make more sense and be more beneficial to them as a class overall. As for cavalry, weapon access would be a great way to define the niche of each of the cavaliers without any of them completely outclassing each other.
My condolences for your loss. Speaking from personal experience, knowing that it’s going to happen doesn’t make it any easier to cope with when it does. It takes time, so take all of it that you need. To risk stating the obvious, there are more important things in life than the Internet, after all.
I’m liking Roy’s map sprite it may look the same as the original but he actually looks mature in the picture. I have to ask though, are the fliers getting new treatments. Example, Pegasus knights will have use of staffs like their Fates counter parts. I know by reading your going to give wyvern rider axes. Will the wyvern knight be making a debut from Sacred Stones. I forgot about the thiefs, they can promote right?
Unless something has changed, they’re similar to the base from the Tellius games. It’s where you can buy weapons and equipment from the merchants, have conversations between characters (including supports), and so on.