Because I quite like that system. I’ve never been a fan of durability for the same reason I dislike weight, I would rather know what resources the player has at a certain time and be able to design around that, then always designing around the 0 sum game. But honestly, it’s just that I like and prefer the system.
They’re not currently on the table, but that’s due to game length/fatigue. I’m not saying they’re gone for good, but I have no current plans to do the Spotlight chapters for now.
It’s still 60.