I dunno man. VBA-M has also been giving me problems that apparently nobody else has experienced. The worst is sometimes the Shift key just gets ignored and so it loads the state instead of saving it. EXTREMELY frustrating and usually requires a full restart of the emulator to fix it.
But yeah, every time Sam’s attack animation played on a forest tile, the game freaked out, graphical glitches and everything. If it was at night, it froze with 100% consistency no matter how many times I replayed it. Fighter animations in general didn’t seem to play nice. Staff animations also had graphical glitches and stutters sometimes, but never froze the game. I don’t really think it had to do with corruption, since VBA-M hasn’t been replicating those issues. It’s version 1.0.1, and with VBA-M it’s been 100% stable. So that probably also rules out a hardware fault.
My issue with life-draining magic didn’t have to do with timed hits, and those have actually never crashed on me. The only dark magic that timed hits actually work on are Void, Siphon, and Ophelia’s Wolf spell, and my impression is it’s because of the sheer length of the animations. Timed hits with any other dark magic have never once worked. The sound plays, but the damage is unchanged in either direction.
My issue with it is the health drain doesn’t work on the enemy’s turn. If Ophelia gets attacked with Siphon equipped, it will show her health recovering when she retaliates, but with the next battle, or the beginning of my turn, her health is still where it was after taking the hit. Her health didn’t actually recover. On my own turn, it works fine. So Nosferatu tanking is not possible, and I have to treat her like she’s made of glass paper. Because she is.
Savior truly did not work. I rescued someone with him and his accuracy was awful. Loaded a state before I did that, and his accuracy was perfect, with a double attack. Same enemy, same position, same weapon. Never did it again, so I have no other data points.
Right now, the staff animations will play the long-range version seemingly at random, even when Ophelia does it. Lana is a Sage now, so she doesn’t even have Staff Savant anymore. Which was a surprise and a bit of a disappointment.
Uh, another suggestion: Give literally any access to a Restore staff. The only one I have been able to get is the one from the house during Teddy’s chapter. And I, uh, forgot to get it. So if someone gets put to sleep, they stay that way. Poison is really just free staff experience, but sleep is pretty much a restart.
Gerry (my absolute LAD) has always dodged it somehow. Boy is just an indestructible wrecking ball with legs. And a gun. And now he can fly.