Good day people, I am Turtle /GPT, at the start of 2021 I discovered FEBuilder after trying to make an epic fe6 rebalance using EA + nightmare and discovering it’s existence while trying to fix a bug. Several months later I have a project rolling which I am hoping to receive more public feedback on while I work on writing/visual aspects.
Hack Features
Ironman focused design
Lots of options, you should always have an out
includes early rescue staff and other epic defensive/offensive tools
Lightly edited skills
Epic Hackrom soldier/Armour/Archers
Epic boat map
Epic bandit lore
Lunge lord who has exclusive access to Dark magic gimmick tomes
Nerfed EXP gain for that epic elongated earlygame experience
Gameplay Features
FEBuilder Skillsys QOL
Nerfed status Duration to 1 turn for more epic sleep staff action
DS Avoid
Thracia Trading
Differentiated Magic Types
Dark: Only usable by the lord, Powerful and limited use
Anima: Exclusive access (among tomes) to effective damage
Light: Focuses on enhancing self/allies
This version does not currently feature a proper story while I have personal notes, I - like many hackers have an aversion to actually writing things so anything currently in the ROM is WIP. I have tried to include gameplay relevant notes where possible. Mainly looking for gameplay feedback whilst I work on writing and general cleaning up. Thank you for your time.
Future Goals
20-25 Chapters complete with story
More Shove
More Pandan created MIDIs as map themes
Lunge Lord prison break chapter featuring old enemies as new friends
More Boats/No Fog >:(
Too many Recurring Villains
Make you cry
Gaidens
Concept map
Screenshots
Credits
Special Thanks to the longterm playtest gang! Bpat, Rivian, Roze, Xilirite, Leche
and RandomWizard for both their assets (which are epic) and ideas.
Also Devvy and Spensir for playtesting
As well as all the individuals who possess the ability to create actual art assets
Good news and bad news. The patch I uploaded originally was not the current patch at the time of release. Good News it’s fixed now. This is of course rather embarrassing and I apologize for any time wasted. Enjoy FEE3 and most importantly STAY SAFE
Good morning gamers, just finished watching my own FEE3 video, very cool to see what
has been removed/changed over the last 3 months. Notably 2 range javelins/handaxes are very awkward to play with. Don’t try it. Numerous units now have far more epic custom skills some of
which are featured in the screenshots above. Anyhow enjoy the rest of FEE3 and be sure to checkout tomorrows showcases specifically.
Greetings, it has been some time since my last update so I thought I should post one
The latest version includes reworks to a wide variety of things only I care about so let’s get straight into the good stuff.
Tellius Cards
Obliterate your foes with the power of medieval cardboard
Vesly’s AoE patch
While currently implemented these features will be expanded upon in
future updates.
A new gaiden chapter - Escort the lumberjacks in their efforts
to acquire much needed supplies for rebuilding for additional rewards.
Currently in development is a town map interlude where you can shop, explore and recruit additional units including a staff brigand - animations by Epicer
Edit: Worth noting that any time based failure conditions are not actually functioning so don’t stress to hard, if you go over time please let me know however
As always I am seeking any and all feedback to take into consideration for future development.
Have a nice day and don’t fill up on mac and cheese.
Progress is being made at a Turtle’s pace: The framework for the Chao Garden inspired
monster raising sim has been completed, where upon gaining access, you will be able to hatch monster eggs and exchange ‘Monster Milk’ to strengthen your monsters and grant them unique attributes. Chapter 7 is also nearing completion (barring dialogue, of course). Stay Frosty gamers.