Fire Emblem: Dark Stone - FE8, but you play as the bad guys! [Overhaul with a new story]

Oh right, you said you like seeing endgame teams.

Summary


Lyon was really strong, as everyone seems to agree. With Nosferatu equipped he becomes basically unkillable, especially given his defenses are above average for a mage. Giving him the monster weakness makes him risky to use as a boss killer in the lategame, though, which is a neat way of balancing him.


Tiffani was a monster, even by trainee standards. By the endgame she was just unstoppable. Definitely my MVP.


Melina was no slouch either. I went Archer with her since you have a glut of axe users at the point where you get her, which I think ended up being a good idea since she goes with Grado, and an extra archer helps for dealing with fliers.


Lieselott took a while to get going, but once she did she also became a monster. She easily outpaced Aias even with his bonus promotion, and once she picked up the +4 Def from their Ch25 convo she became amazingly tanky for a flier.


Using the bard was a no-brainer, and once he got infinite-use Nosferatu he became a juggernaut. Cheeky of you to canonize the dark magic glitch like that! I really like what you did with him, it’s a fun idea for a burly brigand to be the bard. (Although him keeping the little boy battle sprite was pretty incongruous.) I like that saving him forces you to give up the flute – it’s rare that video games have the guts to make the morally good option require an actual sacrifice. It reminded me a bit of Erritis from Torment: Tides of Numenera.


Boudica smash. Her rock-hard defense made her one of the best tanks – as long as there weren’t any magic users, I could just plonk her down and watch the enemies suicide against her. Tiffani support is a nice bonus, though both of them are so good they don’t really need it.


Tirado was the only one of the armor knights I kept around long-term; the others just fell off too quickly. Unfortunately he still ended up lagging behind my godly trainees, but he still served as effective mounted support.


I love swordmasters, and Ismaire is just a really solid unit that requires no investment. I love that she outclasses Carlyle in basically every way.


Summoning and unbreakable ranged weapons? Yes please. I ended up having to make her hang back in the final maps because she just kept stealing everyone’s kills.


I didn’t expect to get much use out of Rennac, but after I gave him the Fell Contract he really took off and actually outperformed Zabba (who I also promoted to assassin). Silencer compensates for his piddling strength (which actually isn’t all that bad after the assassin promotion boost) and his surprisingly good resistance makes him pretty durable.


Like Ismaire, Mansel is just really good out of the box, especially for the final maps that pit you against waves of monsters.


And finally, McGregor was my main healer for most of the campaign. Mansel outpaced him by the end, but I kept him around as a backup healer and monster deleter.

Oddly enough, I never used the generals very much. I got some use out of Valter, Caellach, and Selena, but by the endgame Lieselott, Ismaire, and Tiffani leave them in the dust. Glen just… consistently sucked, and I just never saw much use for Riev since you don’t fight many dark mages (and a promoted McGregor can do the same thing better). His special Druid promotion looked cool, but I never bothered promoting him to try it out.

I played on normal mode, which was hard enough I don’t want to know what hard mode is like. I would have liked the option to enable casual mode on any difficulty; I ended up resetting after every death since I didn’t want to miss out on any dialogue, which got frustrating in some maps. I also got every special conversation, which heavily restricted my team comp in the later maps. I liked the maps that only had 2-3 conversations, since they encouraged me to mix up my team composition and use units I would have ignored otherwise, but the maps that lock up every deployment slot if you want to see them all were a bit much.

I didn’t have as much trouble with 5x as most people seemed to (probably because I took an aggressive strategy), but chapter 19 had me pulling my hair out trying to save both villages and keep everyone alive. Those pegasus knight reinforcements are just nuts! You can send a flier to take some out early, but then you get nuked by Purge. Are you supposed to exhaust Artur’s Purge before they start showing up?

Finally, bug report I forgot to mention: Once Fomortiis passes level 20, his summons start spawning with iron axes instead of Wretched Air, which makes them pretty useless. Do they, like, loop back around to level 1 or something?

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the summons’ inventories are not properly coded for post level 20 so the game defaults to iron axe. i raised this to rubenio probably like last year or something but he hasn’t updated this game in a while so he presumably never got to fixing this. You should be able to hotfix this yourself in builder by going into “Allow detailed setting of weapons held by summoned unit” patch and setting any of the level thresholds to be at least 30 for the dracozombie summon (Formortiis’ level cap iirc)

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Hi! This hack finally got me around to making an account here. First of all, I’m enjoying the hack so far. I’ve made it up to chapter 9 and don’t have any serious complaints. The changed avoid formula taking some getting used to, but it’s not too bad. I assume that the hack creator wanted dodge tanking to be difficult to do, which is fine.

Also, I wish more characters had a resistance stat. The game feels like Gaiden/SoV where almost everyone has a resistance base close to 0 with a growth at or below 15%. Almost everyone who isn’t a magic unit has a resistance growth of 5-15%. Even Riev only has 25% as a monk which is very underwhelming. Enemy mages are absolutely terrifying and no physical unit in the early game can take more than a single hit from one without pure water.

That being said, difficult mode is genuinely hard but not oppressively so. Even chapter 5x was relatively straightforward once I figured out an aggressive strategy that worked. The only thing that really took me aback and that I didn’t like was (story spoiler) how jarring Hayden’s heel turn is. Hayden should have no reason to join you and the last time we saw him he was helping Eirika and Ephraim as he normally dies in vanilla. Also, he’s the king. What he says should be law in Frelia, if Hayden joins Grado the Frelian Army should too, and there would be no battle in chapter 9’s setting.

Also, since I got spoiled on the game while looking up issues in this thread, I was very surprised to learn that Glen and Caellach leave when you side with Lyon, while Riev and Selena leave when you join Fomortiis. Riev would be the last person I’d expect to defect from the Demon King, since in vanilla he’s pretty much just a Demon King worshipper with no other defining character traits. This isn’t really a complaint since I haven’t gotten there in the story myself, I assume the story justifies it in some way so I’ll withhold judgment until then.

The main reason I’m posting this was that I seem to have found a bug where stealing with a full inventory and then leveling up won’t save the level-up, and returns you to your previous level and experience.

This is a legacy issue with the steal-with-full-inventory patch, but in that patch’s thread Vesly said that it was fixed in an update. When opened in builder the Dark Stone ROM looks like it includes the most recent version of the patch, but the bug is still present. I’m guessing there may be a compatibility issue, or something just got messed up randomly somewhere but I don’t know what. Uninstalling and reinstalling the patch might fix it, or it might not.

Anyway, great hack, I’m having a lot of fun with it.

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Glad you’re enjoying the hack. Yeah, the Hayden thing is one of the most polarizing aspects of the hack. To be totally honest with you, I just wanted to get my character assassination kicks and used a character I figured the least amount of people would care about. Still feels weird, which I understand.

It’s one of the problems of working with a vanilla setting, I’m afraid. There are certain constraints and at the time I was making Dark Stone I was definitely feeling them.

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Fwiw re: Hayden

I dont remember him dying in vanilla, he’s simply never mentioned again in the plot at some point because he’s that irrelevant to the plot (even when Innes succeeds him in his ending it’s not mentioned whether he dies or abdicated). Which does make the character assassination bit kinda funny because its not like there’s that much character to butcher to begin with

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Hayden: arguably the most ‘oh yeah, that guy exists’ character in FE8

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Wow, this hack really blew me away. Everything from the writing to the gameplay is fantastic. I am not exaggerating in the slightest when I say this is one of my favourite FE experiences I’ve ever had. I just wanted to say a big thank you to Saint Rubenio for giving me such an amazing time. I’ve been playing Hag in White now as well, and it is also chefs kiss. Bar none, Saint Rubenio is the best rom hack creator on the scene today. Thank you again.

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Haha very funny

I should have guessed Valter had some ulterior motive with this.

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Valter being the one handing me the lance alone was enough for me to clock in the fact this bitch was going to have the devil effect, the ominous description was just for presentation lol

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Don’t forget that valter gets the fucking luna lance lmao

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Haha very funny, part 2.

Not even talking to her, fighting her made Rennac to change sides.

His stats.

.

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Well. Reference to Vanilla.

What’s even funnier is you can get him back if Lyon talks to him again, which boosts his speed even further.

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I resetted it anyway because Lyon was on the other side. And you know what is funnier.

Fire Emblem - Dark Stone_1779986417610

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You went through the exact same thing that happened to me lmao. Key difference being that he was on a mountain and that made it a hella lot harder to kill him (i know you can recruit him back but i decided to let him die a hero instead of living as a villain)

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Hi, I’m having a lot of fun on this romhack but I do have a question, does promoting bandits into berserker meke them lose their ability to steal and use lockpicks ? I want to keep my boi Bone as an Jack of all traits who can do anything and go anywhere

Bazba and Bone keep their thief utility regardless if they promote into Berserker or Warrior

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Btw using berserk staff on the draco zombie to kill myrrh breaks the game lol. Makes the game freeze

Well postgame conmpleted. And I would say this

I liked some of the maps, ironically the Wrys one was fun to break but others where a pain, mainly all snipers, all generals ( I eill admit I save scummed those 2) and the first turns of floor 9. But it was doable with the strenght of Lyon, Fomontis and

Daji Saar. I only used him to do a low deployment/resource Valni with Duessel and upon obtaining Daji he became the wall. Being the highest defense not slow as balls lance user is really something with this.

And the one to end Garon (ignore that Fomoortis did 80% of the damage alone).

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