On October 22, Nintendo announced the official localization of the first Fire Emblem game. However, they decided to make it a limited release. For those of you who decided not to buy it… I have a replacement!
Introducing Fire Emblem: Dark Dragon Reborn! A remake of the original NES game with much gameplay inspiration from the DS remake. Also features music from Mystery of the Emblem as well as the art/dialogue from the original NES Fan Translation.
This hack features a complete reclassing system, although only promoted units can reclass. This feature is unlocked during Chapter 4 and places a “Reclasser” into your inventory (It disappears after you start the map, so don’t think about reclassing outside of preparations).
Men: Paladin, Dracoknight, Warrior, Horseman, General, Hero
Women: Paladin, Dracoknight, Swordmaster, Sniper, General, Hero
Mages: Sage, Bishop, Sorcerer
Critical Force (+20 Crit): Sniper, Berserker, Swordmaster, Wyvern Knight
FE11 units and Gaiden chapters, now with 90% less unit death! To unlock them, you still need certain people to die (Sorry about that, I might change this later). You only need ONE person to die in the lists below to unlock the chapter.
Athene+6x: Oguma, Barts, Saji, Maji, Daros, Kashim, Navarre
Horus+12x: Roshe, Hardin, Biraku, Wolf, Zagaro, Machis, Doga
Norun (End of Chapter 14): Sheeda, Cain, Abel, Gordon, Roger, George
Frey (During Chapter 17): Caesar, Raddy, Minerva, Tomth, Mishellan, Thomas
Etzel+17x: Riff, Rena, Marich, Wendel, Maria, Linda, Boa
Hymir+20x: Midia, Astria, Katua, Paola, Arran/Samson, Est, Lawrence
Nagi+24x: Chiki must be dead. Falchion can be obtained, it doesn’t matter.
I’m not skilled enough to actually have a full forging system, but there are still forged weapons.
From Chapter 4 and beyond, you may forge a Steel Weapon/Thunder Tome/Arrowspate Ballistae. They cost 6.5 times the normal weapon, but have 3 extra might, 10 extra hit, and 2 less weight. They’re effectively D Rank Silver Weapons. From Chapter 8 and beyond, there are also ‘unique’ forges, similar to Aimee’s special deals in FE10. They include effective weaponry, ranged weapons, and even the Wing Spear!
New weapons have been added from the DS remake, as well as the Shaver Tome (Which replaces Blizzard). Also, all of the Regalia are now A rank weapons that give +3 to a specific stat. There are also a lot of minor differences, like the Manual/Arms Scroll being replaced by a Metis’ Tome. Finally, two new PRF staves have been added. Silence for Riff (Obtained in Chapter 15) and Rescue for Maria (Obtained in Chapter 18).
Two characters, Machis and Samson, have become different classes just for diversity. This doesn’t really matter for Samson since he can still class change to Hero, but Machis lets you have another flying unit in the early game. Also, art of various characters has been edited, either because it was shared between two characters or because of limitations. Finally, Hard Mode Bonuses are given to characters that start as enemies.
Guide events have been added to each chapter to give some information on reinforcements or basic strategy that may help. Also, some other changes include Thracia-style trading and a new weapon weight system. Every unit only has 1 CON, so your SKL/4 acts as a point of CON. Just remember increments of 4, 8, 12, etc. Finally, you can press Select on the map to display enemy ranges, or to display growths on the status screen.
Q: Why did you use this art and translation? It’s the worst!
A: Honestly, this was more of a joke than anything else. I knew there were some F2U art, but I thought it would be funny to recreate the NES art. Also, the NES translation is much easier to add in than the longer dialogue/extra events from FE11.
Q: Why are there two patches?
A: There was a glitch involving playable units being deleted when you save and reset the emulator. The new patch fixes this, but deletes all existing save files. The outdated patch is solely for players who already had a save file and wish to beat the game. Otherwise, they’re exactly the same.
Q: Which difficulty should I play on?
A: Normal mode is better for a soft ironman style playthrough, where you reset as little as possible, even when units die. Hard mode is better for a challenge, though its not as bad as FE11 on higher difficulties.
Q: Why did you make the Gaiden Chapters like this? I hate letting units die!
A: Honestly, I kinda dislike this too. The main reason was because of technical limitations from the cap of ~51 units, but I think there’s a patch that pushes this up to ~60. However, I made it like this to incentivize not resetting when units die. It’s not supposed to reward killing units, its supposed to compensate your losses by giving you a chance to level up your untrained units.
This hack is 100% playable, all the way to the end! However, I’m still going to keep updating it for a while. Also, I recommend against saving over your Chapter 25 save after defeating the final boss. I might add some bonus chapters in my free time, so you might need to keep it if you want to access them.