FIRE EMBLEM - Code of the Black Knights -Main branch COMPLETE! (30 chapters) <-DOWNLOAD THE HACK HERE! :smiley: (Patch on an FE8 ROM.)
Hey there! I am Mycahel. For the last few months I’ve been working on a hack concept with an unique plot. I had no experience with hacking at all, though, so I had to learn everything from scratch. Thankfully, I think I got the hang of it pretty quickly. I only completely broke the game on eight nine different ocassions! I think. Anyway, here we go!
By the way, all feedback is appreciated. The hack currently has 30 chapters, 42 playable maps, and over 35 playable characters not counting bonus units, and is around 84% complete, with one of the branches fully developed and the others in progress.


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Code of the Black Knights is a romhack that takes place on the continent of Lumae, a mass of land that was pulled from the oceans by Naga, the God of Creation, 213 years before the game takes place. Due to this unusual origin, Lumae lacks any natural coasts, so sea travel was impossible, isolating the continent from the rest of the world until recently.
Within the continent, there are four runes which have bizarre, mystical powers. Four nations took them, and became more powerful than the rest of the nations in the Continent.
Enter our protagonists: Schwarze and Noir, who, after an attack on a central fort, seek to investigate why Zoyla, an allied nation would send mercenaries against them. But some truths were not meant to be discovered…

Our main Characters

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Schwarze- A 19-year old knight who has unparalelled combat skill. His fighting style is rather unusual; while most knights use regular swords or spears, and lords generally use rapiers, Schwarze instead specializes in the use of heavy blades. His unique weapon, Seiken, was a custom-made sword he was given when he was named knight, and it doesn’t even weigh him down. One of the two commanders of the Holy Knights of Kalm, his loyalty to his kingdom is unshakable - or so he believes. When the truth is exposed, he will be forced to choose between defending his country… or his own ideals.
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Noir - The Tactician Commander of the Holy Knights of Kalm. At just 18 years, she managed to prove her worth and become a symbol of inspiration thanks to her capacity to adapt to her surroundings–It’s been nearly a year since that day. She leads through knowledge, and exploits this knowledge by using forgotten magic. Her signature spell, Gawain, summons a dark blade and grants her defense, at the cost of range. She constantly keeps a serene, stoic demeanor, but what emotions and motivations does she hide behind this mask?

Known bugs - Please read before playing.
  • Using Sei to summon phantoms might cause them to stay in the party, preventing them from being summoned for the rest of the chapter.
  • Skipping cutscenes by using Start might break some events. If you want to skip, mash that B button! >:(

What this hack offers:

  • An unique, interesting storyline with a custom world map, an In-game glossary and a lot of world building.
  • Creative map design with a lot of replayability. Every run is a different experience.
  • A revamped magic system based on The Sacred Trilogy. Not only is the anima triangle back, but every type of magic has a different specialty! Dark magic has varying effects and tends to apply debuffs, Anima magic focuses towards raw damage at different ranges, and nearly every light magic tome has a specific attribute, such as Hit/Avo or Crit, radically increased.
  • Side chapters that are actually optional! They feature a different party, and present a new point of view. Playing them is HIGHLY recommended, but there is no penalty for skipping them, either.
  • Multiple endings! The current game has 5 endings. Only one of them is good though. And there’s also that one that makes “Day of Lavos” look like a walk in the park…
  • Two deeply developed protagonists and a varied cast! Even the bosses have their own character and motivations.
  • Several custom classes! Without going too deep, Schwarze and Noir both belong to unique classes of their own.
  • A skill system that implements the STR/MAG split(Thank you, CirclesEverywhere and Co.)
  • A whole array of (Mostly) original soundtrack! Currently, around 20 tracks were composed for these chapters. This includes the battle and map themes.
  • Also a lot of midis that i totally didn’t steal from the soundroom~
  • Varied map objectives, with anti-turtling incentives and non-linear design!
  • A lot of choices that affect the narrative. Some of them are conscious, and some of them aren’t, but still affect the events in the game. Some don’t have real weight, some do have real importance, some have long term consequences and some even determine the outcome of the story. This can vary from chapter branches to different units being deployed - with or against you. But there isn’t always a right answer.
  • When a character dies, they’re gone forever, but unlike regular fire emblem, they’re not forgotten. Certain characters have different developments depending on who’s alive, and some scenes only trigger when some others aren’t. For this reason, it’s recommended not to reset on death (It’s a demo anyway, what do you have to lose lol)

To-Do List:

  • Finish branches B (Major branch), C(Minor branch) and D(Also minor).
  • Polish some of the custom animations
  • This list will be updated as the hack goes on.
  • @7743 for FEBUILDERGBA. Thanks a lot, dude.
  • A lot of the characters were made by editing portraits I made with TheFlyingMinotaur’s portrait generator tool. You can find it here.
  • ARandomWizard, Leviathan 64, Melia, @CapibaraInSpace, @LaurentLacroix, @Nickt, XVI and probably everyone involved in any mugging blitz ever for several of the boss mugs from the repo.
  • @A_Reliable_Chair for keeping the soundroom and the song repository. Also everyone involved in the soundroom lol.
  • @Bwan for improving Noir’s portrait.
  • FEGIRLS for the female fighter map animation.
  • Team SALVAGED, Nuramon, Blood, Pikimin, DerTheVaporeon, Spud, Ryn and TBA for several repo animations and edited animations.
  • Lissandra_Brave, 2WB, Ereshkigal, GabrielKnight for several item icons.
  • Aera for a LOT of patches.
  • Orihara_Saki and SHYUTERz for several spell animations
Recruitment Guide

Schwarze and Noir: Start recruited.
Cecil and Artemisa: Chapter 1, Join automatically at turn 3.
Hermes: Chapter 2, starts recruited.
Oliver (Priest): Chapter 2, also starts recruited.
Maria (Fighter) and Josephine (Sword Cavalier): Chapter 2, joins at turn 3.
Zero (Archer): Joins automatically at chapter 3. If you played the gaiden, he retains his stats. If not, he joins at level 5.
Elizabeth (Monk) and Lewis (Ranger, prepromote): Join automatically at chapter 4, turn 5.
Hazel (Thief): Talk to Schwarze, Elizabeth or Zero in chapter 5.
Mithra (Trobadour): Join automatically at the end of chapter 5.
Taurus (Sniper): Automatic join, but only stays for chapter 8.
Sei (Shaman): Check the tree on chapter 9.
Subaru (Rally-based Mercenary): Visit all the villages on chapter 10.
Mia (Cleric): Talk to Sei (And only Sei) in chapter 12.
Angel (Dancer): Enter the pub at chapter 13 with a green or red gem, or 3000 gold.
Walker (Swordmaster): Joins automatically at chapter 15, turn 4.
Hiryu (Assassin): Joins automatically at chapter 16, turn 2.
William (Bow Warrior) and Tolkien (Berserker): Join automatically at the start of chapter 18-2.
Rowling (Staff Falcoknight): Joins automatically at Chapter 18-3, turn 3.
Iris (Wyvern Knight): Rescue her in chapter 18-2.
The shade (Druid): Visit the shrine with Schwarze or Sei. You get a bonus if Sei is the one who visits.
Aurora (Paladin) And Argent (Great Knight): Automatically at the start of chapter 22. They are married, so they start with A-Support, but cannot support with anyone else.

Spoilery ones!

Hall (Pegasus Knight): Joins automatically at chapter 7, if you refused orders.
Sally (Mage): Talk to her with Schwarze at chapter 7, if you accepted orders.
Rose (Myrmidon): Free her from her cell in chapter 11. This will get Jin indirectly killed.
Jin (Mage): Free him from his cell in chapter 11. This will get Rose indirectly killed.
Blaise (General): Have Noir talk to the boss in chapter 14, but kill none or almost none of his troops.
Awakened Mithra (Valkyrie): Joins at the middle of chapter 16, only if Mithra was defeated before.
Liam (Bard): Joins at the end of chapter 18-3, but only if Angel is dead. Depending on route, there are second chances to recuit him, but he will never join if Angel is alive.
Lowell (Est Soldier): Talk to Schwarze at chapter 19 and wait one turn.
Grey: Joins after pulling a spectacular double-betrayal when you get ambushed at chapter 22.
Jaeger (DragonHeart - T3 Wyvern Lord): It’s… complicated. Exact requirements vary by route, but in all of them he must survive chapter 22.
Elias (Golden Knight - T3 Great Knight): Auto-join in endgame A. He is also a forced deploy.

Unreleased ones (So, even more spoilers!)

Kayleth (Necromancer - T3 Summoner): Accept his offer in chapter 25.
Celia (Deadeye - T3 Sniper) and Kelly (Duelliste - T3 Champion): Join automatically at chapter 28-C. To reach this route, you must either fail to save the civilian at chapter 25, or fail the time limit at 26-B (Accepting Kayleth’s offer) or 28-A (Declining Kayleth’s offer).

Thanks a lot, see you soon!


This looks interesting

Indeed, this looks like something I’d play over a whole weekend. I’ll tell you my opinion after i’ve played it though.

Huge thanks to @Bwan for making an improved Noir portrait literally less than an hour after release. Now she’s the waifu we all deserve.
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top tier placeholder dialogue
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Ok boyz, let’s review.
So first, you’ve done a good job at making sure the game’s balanced… mostly. Chapter 2 was a little too easy, but I don’t think it’s a real problem.
Second, you’ve got a good story going and great characters. I was constantly smiling from what some of them were saying.
Third, you’ve got some… I don’t know how to describe the animations. You’ve got Noir’s animation, which I love. I especially love her personal spell. But, once you get to Schwarze, he reminds me of Akuma about to do a Raging Demon attack in Street Fighter. He’s the only one I’d try and fix a tiny bit. One unit had a slightly off color palate (the caviler), but I know that they’re hard to get right sometimes.
Other than that, I ran into the occasional bug but it was overall pretty clean. You are probably aware of most of them but the only one that needs major fixing is the one at the beginning of chapter 2.
That’s it for my review though. I’m working on my own hack so I see a couple problems from mine in yours as well. Remember that if you need any help, most people will help at the drop of the hat on the discord or forums.
I really like this hack, so keep making it please. Farewell


Thanks for the review!

I agree, that animation looks a little weird when you compare it to several others in the game. It was the first one I ever did, so it definitely could use some polish. I’ll add some frames on it when I can.
Ironically, Noir’s Gawain WAS ACTUALLY inspired by freaking Raging Demon.

I’ll check that. Though if you’re talking about Josephine’s horse, it’s supposed to have blue armor (That’s why she’s so tanky, but it actually might end up looking weird.)

If you’re talking about the glitchy transitions, I’m not really sure about how to fix it. I think it has something to do with the CG patch. I haven’t really tried using fade in/out to make them better, though. It should work, I think XD
Again, thanks for the feedback :3
EDIT: I’ve also noticed that, for some reason, Maria’s map hover animation involves glitchy confetti. No Idea why. I’ll try to import another animation and see if it gets fixed.

Thanks, I just really enjoyed the game. If I didn’t enjoy it, I probably wouldn’t have left a review. Like I said though, I find that the FEU discord answers and solves most of my problems.

Hey guys! After some technical difficulties and a lazy weekend in which I did literally nothing, I am glad to announce that chapter 3 is nearly complete, a bit earlier than expected.
So I decided I’m going to split every act in 2 parts and release each one as they’re finished.
Act 1- Part 1 will have chapters 1, 2, 3(Now a gaiden), 3(The actual one) and 4.
See you soon xd.

Hello everyone! The newest update has been released. The current hack includes now chapters from 1 to four, plus a side chapter! The first bad ending has been added, as well as improvements to Schwarze’s animation, a reworked magic system, and several custom weapons.
Hope you enjoy it!


Small progress update! Um… So something happened and I softlocked my rom when leveling up.
As a result, I had to revert to a build from February 1, so now I have to redo nearly the entirety of chapter 6, and all progress on CH7 (RIP Patrol AI D,: ) is now lost.
I should be able to get everything back up in the next two days or so :frowning:

EDIT - FEB 08: So I was digging around and I discovered the reason the game softlocked is that I was misusing one of the patches. Specifically, one that allows you to temporarily change a unit’s portrait under certain conditions. I fixed that and everything is good now!

Damn, that sucks. Hope you can get everything back to speed soon.

Hello everyone! Act 1 Part 2 is nearly complete, with only one chapter and a half remaining.
There was a bit of a slowdown because I was readjusting the balance to the Str/Mag split And not because I was busy playing MH4 and that white fatalis set wasn’t farming itself, but Part 2 should be released before the end of february. It will include chapters 5, 6, 7(A and B), and 8.
In the meantime, enjoy more placeholder dialogue and a horrible minimug!
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Now that Act 1 is nearly done, I’d like to share a quick screenshot on the map for the final chapter of the first act, with Stupid doodles I mean professional design notes.
It’s a defeat boss map with a 13 turn limit. At turn 6, the water freaking evaporates and you have to go face-to-face with the boss. Have fun with that xd.

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Nice map, it looks pretty nice

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Hey there everyone! Act 1 is finally complete! In Elizabeth’s words, it’s been a fun ride.Creo que esta arreglado e.e.PATCH.20200214140627.emulator_13
(this has been thankfully fixed.)
The current version hack is 10 chapters long (8 chapters in a single run, +1 gaiden.)
It features a lot of replay value, and around 7-8 hours of experience per run. It was also designed with optional challenge runs in mind. I’m looking at you, people who reset on death.
One of the things I really hated in the main FE games is that, when a character dies, they just disappear from the game like they never existed. For example, in my run of Birthright, Shigure (Who was Corrin’s son) died literally in front of Corrin. Instead, he cries for the fish girl he met like six months ago lol. So I made sure to fix that.
Another feature is that there are a lot of choices to make and actions have consequences. “Did i kill that miniboss in chapter x?” “Did I do X or Y” are examples of things that affect the plot a little.
So, please check it out. As usual, reviews are more than welcome. See ya!

Note: I played the prologue and chapter 2 on hard mode.

I can immediately tell that a great deal of thought and work has gone into this project. The countries, world and characters set up in the opening are interesting and creative, and the custom animations for the lords are also cool. There’s also interesting ideas like the generics with leadership and having faces. However, I really think that further refinement is necessary.

There are many tiling errors on the prologue, and the gameplay flow is kinda off: the lords choke the northern bridge until the jagen shows up, who proceeds to walk left and destroy everything in her path (incidentally, despite ostensibly being a promoted class, she seems to gain unpromoted exp). I’d say this map needs heavy reworking.

The second map does not fare much better, as there’s basically an open field of enemies in the middle (the changing dialogue based on where Oliver is when the fighter and cav show up was a nice touch though), and the tiling errors persist. This also just wasn’t very fun, as you’re encouraged to just throw the jagen and the mage lord into the middle of the pack and hit end turn.

The dialogue also suffers from whiplash, flipping from standard to impossible to take seriously.

I apologize if this comes off as overly critical; I do think this project has potential, but there’s serious polishing that needs to be done.


First of all, thanks for the honest review.

northern bridge until the jagen shows up, who proceeds to walk left and destroy everything in her path (incidentally, despite ostensibly being a promoted class, she seems to gain unpromoted exp).

This also just wasn’t very fun, as you’re encouraged to just throw the jagen and the mage lord into the middle of the pack and hit end turn.

This is something I’ve been trying to fix for some time, but I’m not sure why this happens. Both Artemisa and the Halberdier class are tagged as “Promoted”, but she keeps getting regular exp D:

The main idea was that, like most jagens, if you throw her at someone then she helps a lot with clearing the map faster, but the exp is forfeit, so it’s a tradeoff.

I think I should redo some of it though. Now that I look at it, the peaks are a bit off and the snow looks just weird.

Also, from chapter 2 onwards the map design changes a lot and is more focused on map features than enemies (Though gaiden 1 probably has the same issues.)

The dialogue also suffers from whiplash, flipping from standard to impossible to take seriously.

It was meant to be a little funny at times, but not to the point that it suddenly makes the rest of the scene not make sense anymore. Thanks for the tip xd.

Last: Unless there is some variable that I’m not aware of, Hard mode and Normal mode should have the same difficulty anyway, so don’t worry.

In Builder, set the “promotes to” class for Halberdier as something besides 0. For some reason the exp function checks this. I have no idea why it works this way, but it does.

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I tried it, tested it, worked perfectly. Thanks a lot. I was going to patch that earlier, but then my internet connection went poof XD.
So instead of sitting around I made a patch fixing some of the issues:
*Some snow tiles and peaks were slightly cleaned.
*Artemisa now gains regular promoted EXP.
*Enemy positioning in chapter 2 has been changed. The boss also has slightly more exposition.
*Fixed a bug at the end of chapter 5 that has anna say “The demo ends here” and drop nonsensical spoilers. (I forgot to remove that originally before replacing the string, my bad.)
*Several minimugs were remade. Not final-quality though.
*The biggest change is that there is now an in-game glossary that explains concepts like Cidelith and Spirit infusion.
*Most importantly: Cecil’s classy cravat size was increased by 50%.