Feedback
I have a sense of Deja Vu… look, being real here, ag least one of three things needs to happen:
Either get rid of his Siege tome for his chapter, get rid of Hawkeye, or nerf his Magic stat as an enemy unit.
Actually better idea: Get rid of the second pair of thieves that spawn- if those fuckers open up the doors to Drew’s chambers early, it turns the chapter into a goddamn nightmare.
This boss is already unfair as hell, because you’re using an army that doesn’t exactly have a lot of people with high res, and with the usual drawback of siege tomes (low hit) not being an issue with Drew, this essentially means that there is a HP threshold a unit has to have at all times, or else be one-shot.
Especially since other enemies that can soften you up for him can move first and damage your units, making the possibility of any preventive healing attemps stick potentially very RNG based.
There’s no easy way to get to him in one turn either once the doors open up, let alone kill him- and if he switches to Elfire, it’s going to be death for whoever attacked him.
Silence Staff is not a solution either- that’s only available to you potentially on one of the two routes at this point. (And it also relies on RNG to some extent to get ig to work).
I think you also need to check some of the promoted enemies again in the early chapters, because some of them have stats that are more appropiate for later on down the road.
Case in point, this woman from Chapter 11:
No unit that you essentially have to defeat should be this fucking powerful at this point in the game. Not even on Hard Mode. That Steel Blade of hers doesn’t even slow her down that much in practice because 21 Speed means that even with Rallyman and Elizabeth support, very few units are going to be able to not get doubled by them without extremely good level-ups in the speed department, and doubling them would be even harder.
That low Res would be a weakness to exploit… except for the fact that there’s a MAGIC SEAL she’s in the radius of, which handily takes away that potential idea as an option to deal with her.
Sure, Lewis and Seal Speed could help remedy this- but that doesn’t change how I think that these stats, which let this enemy one-round even with WTD, are downright ridiculous for this point in the game.
Not even Artemisa can solo her with the Brave Lance unless she gets lucky with a crit or two- and that’s saying something not good.
Oh and speaking of Seal Speed: FUCK that skill SO much. It’s not fun AT ALL on the enemies because (IIRC) it means you either have to kill them in one go, or suffer a -4 penalty to Speed that doesn’f fully fade away until four turns later.
Four points of speed that potentially make all the difference between getting doubled and not. Four points that can determine whether or not you can double. You get the idea.
Please, for the love of god, replace it with something else that’s less annoying to work around. The other Seal skills are annoying, but something you ultimately can work around.
Seal Speed is just flat-out irritating.