Yes, I actually have something to update with this time, I know shocking. Anywheres here are some screens of Chapter 1(still a WIP, for reasons I’ll talk about after):
The map. Was pretty easy to get to work, just a matter of ripping it from FE6 and bringing it over, I doubt all of them will be like that, but it made it so I could work on this quicker(which is essential given my limited time to do so). Anyways I believe enemy placement is correct, but if anyone notices anything incorrect about it, feel free to point it out to me. I had the original open in a separate FEbuilder, so I could see where specifically each enemy went, but hey, I’m human, I can make mistakes.
Some unit stats, they should be correct as to who they are replacing atm(Seth=Marcus Eirika=Roy Forde=Alan Kyle=Lance Neimi=Wolt Gilliam=Bors), no the portraits aren’t replaced yet, that is tomorrows goal. Well…after fixing some issues I was having, portraits aren’t top priority ok? Anyways feel free to tell me if any of these are incorrect(I used the wiki for em so I wouldn’t be surprised if its not 100% accurate). Also you may notice the skills patch isn’t in yet. I just felt like getting a few chapters DONE first, then adding it in. Speaking of skills, if anyone’s got some ideas for ones from the skills patch that would work for the characters, feel free to suggest em. I have some ideas, but I’m not 100% on em yet. Also I will not be implementing custom skills most likely, I’m sure its not that much work, but tbh I’d rather focus on getting the game implemented, instead of spending time trying to get custom skils to work.
These last three are just misc ones. Showing off enemy current stats(Which I might adjust we will see), the fact Kyle doubles and does not kill(kinda like how lance does in the orginal game on normal(which is what this is on), and what the first village gives you. Yes I’m aware that the FE6 one gives it in liquid cash and not a bag, but I need to figure out how to do that still. By the time of release it will do it though, that I can assure you.
Anyways, so what are the issues so far:
-Still need to remove the intro events from 8, I should have done that FIRST, but I wanted to work on this first.
-Defeating Damas(aka O’Neill), still ends the chapter. I have the seize objective in, but I clearly need to change something, I’ll figure out exactly what tomorrow
-Seth still says “All that’s left is there leader” after killing all but the boss, that’s an easy change, I know how to get rid of that, its just kinda like the intro events ,I didn’t do it yet.
-The bandit on the map gets stuck in a loop. The intro events for the story aren’t in yet, so the first village isn’t destroyed. He just goes after that village and since there’s no tile change associated currently, he just constantly tries to destroy it and fails. I tried to get him to just go after the bottom village, but I couldn’t figure out how. Something to fix later is all.
-Some enemies will just walk up to your units instead of engaging em in combat. I don’t know if this is just an FE8 thing on I messed something up in the AI, because not all of them do it. And its also seemingly random when they do. Also they still attack after this, they just choose to walk up, stare, then attack next turn. I dunno whats causing it, if anyone does, if you know how to fix it let me know.
-Currently the enemies are all set to move towards you immediately, this is just for testing mainly, since having them just stand there would be very boring. I am pretty sure I know how to get em to move once you enter a certain range, I just gotta implement it.
-Potraits need to be changed. Like I said not top priority.
-Need to change the Village to give you liquid gold instead of a bag of it.
-Most important I need to do the events for everything. I’m leaving this till last, because I have to make em all from scratch pretty much. Since I think If I just imported the events from 6 it would completely break the rom since they are setup differently. At least if its like 7 to 8 is. Not too hard, just time consuming.
Anyways, yeah, thats it for today. Sorry for the slow progress, I’m just making do with what I have to work with atm. I wouldn’t expect this to get done insanely quick because A) its one woman working on this, and B) I have at max 4 hours(if I’m lucky) a weekday to do this, and C) I’m still a novice, so its not like I already know how to do it all and do it quickly.
Anyways thats all I wanted to say for today.