Fire Emblem: Aletheia

#1

Hi everyone, here’s my planned original hack!

Download Link (2 chapter demo)
Discord

Story The continent of Laddi is a broken land.

During the past two years, the mighty Karala Empire sought to conquer the entire landmass, culminating in a revival of the Daemon Lord and his minions from beyond the dark abyss. Almost every area saw some kind of loss from the sheer brutality of the fighting that occurred. However, just as darkness was about to envelop the entire continent, the prince of the conquered land of Trisbyne, Victor, led an army fighting for freedom, and using the Divine Artefacts, was able to topple the empire and defeat the Daemon Lord once and for all. For a moment, there were hopes that peace would be restored.

Those hopes were soon dashed.

With the collapse of the greatest empire on the continent as well as other governments, former soldiers and brigands alike have taken advantage of the breakdown to loot and pillage at will. Society has broken down in many areas, and countries whose militaries have been decimated by the war find themselves unable to deal with the unrest that plague the lands. Even those whom escaped relatively unscathed find themselves facing the burden of a desperate population of refugees who have lost everything. Moreover, the surviving governments live in fear of Trisbyne, as in spite of Victor’s popularity as a hero of the war, his country’s acquisition of all the Divine Artefacts makes it such that none would be able to oppose them should they seek conquest just as Karala did. To reassure the surviving populaces of his lack of malice, the newly crowned King Victor invites diplomats of each country to a peace summit, to discuss re-allocation of the Artefacts, reparations for damages during the war, and the formation of a new harmony among the countries of the land. As the date for the planned summit approaches and countries send out envoys, the world holds its breath.

The newly founded country of Thessa was a former province of Karala, which had long sought to gain its freedom from Karala’s oppressive rule, and finally declared itself as its own country during the war, although they remain unrecognized by most other nations. Nevertheless, they are sending their own two future heirs to the summit as diplomats, the serious Lord Nahul, and the free-spirited Lady Rena. Due to stringent requirements regarding the military forces allowed to be present at the summit, as well as paranoia due to the lingering bitterness of the general populace to those even with a tangential relationship with the hated Karala, the Lady Rena is being escorted by merely a small contingent of soldiers, led by Captain Sirini (our “lord”).

As tensions reach their boiling point at the summit, erupting into disaster and chaos begins to take over the land once more, Sirini will find herself on a desperate quest to protect all that is important to her and discover the answer to the question: is mankind doomed to devolve into war and its base instincts?

Things to feature in the game:

  • Probably 20-25 chapters of gameplay

  • An original story, based on the concept of what happens after a traditional FE story finishes

  • A limited form of the skill system

  • The now standard QOL changes

  • New classes like Master Knight, Ballistician, Hunters and changes to existing classes such as 5 move armors and mono-weapon cavs

  • Str/Mag split (magic swords ahoy!)

Gameplay will seek to take inspiration from mainly Tear Ring Saga (supports will merely be events that happen at the end of a chapter if a given character is still alive), with a focus on having cool and interesting weapons that may or may not be balanced, and making most everyone in the cast unique in some regard.

Screenshots:


Feedback on the first map on areas like map flow and unit/enemy balance would be greatly appreciated!

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#2

What exactly do you mean by concept of what happens after an FE game is done?
Is there just an unseen Backstory?

#3

This is somewhat alluded to in the story summary, but it’s like “What do we do now that the evil empire that started the war that consumed the world has been destroyed?”

#4

Oh, never mind then. I completely missed the storysummery

#5

Just a quick heads up that I’ve updated the download link with improvements to the first map, as well as an actual opening cutscene this time. Also, there’s now a discord!

2 Likes
#6

Looking forward to seeing more!

#7

I love the story premise! “What do we do now that the world is saved?” is underrated as a jumping-off point for a story and I look forward to your take on it. Since the demo is just one chapter, I wrote down some quick thoughts on it.

thoughts on the chapter

The glaring element here is Zoe. She’s on a Seth level of strength, but without the drawback of stealing enemy experience thanks to the Mercy skill. I’m used to having to be strategic with using the Jagen unit to weaken enemies, but now I can just Mercy everything to 1 HP (and it will be 1 HP, because she crits everything with her crit bonus) and then use another unit to finish the job. Apparently, the game thinks Zoe still isn’t powerful enough because the village gives a brave bow, which I didn’t even use because she doubles and crits with the steel bow already. Why not give an interesting weapon for one of our other units instead? Not even the enemy archers have a chance of countering Zoe since she can take a few hits and has enough speed to dodge everything. Her only weakness is that she can get boxed in by enemies from all sides if you let that happen. You may be going for a unit like FE8 Seth where it’s just plain fun to use the unit and the game doesn’t arbitrarily punish you for doing so, but in a vacuum with just this single chapter (more generally, while the game is still short enough that none of our units will get the chance to grow to her level), I get the feeling it would be better if she were just a very powerful archer instead of a completely infallible sniper.

That being said, I do think you can pull off the whole concept of the archer who has the Mercy skill because she doesn’t like killing. It’s a great connection between character and gameplay; it just needs a little more nuance on the gameplay side.

Aside from Zoe being OP, the chapter plays well. Our starting crew all seem likeable and I look forward to seeing them bounce off of each other in conversations. I like how we have the more grounded perspective of a commander rather than a princess or what-have-you. The bad guys are generic bandits, but I figure we’ll get the juicy details about how mercenaries have turned to banditry in later versions. You’re off to a great start!

2 Likes
#8

Thank you for the feedback on the demo, and I’m glad you’re looking forward to it!

With regard to Zoe’s balance, I am generally trying to balance the game around hard mode, on which she fails to double several of the enemies in the first chapter with the steel bow, and gets about 3HKO’d, so I wanted to give the player a limited tool that would be able to take down any enemy they were finding particularly challenging to deal with (that brave bow will be the only one in the entire game, as the village dialogue indicates). I am considering whether to make Zoe a high-level archer instead of a sniper, so thank you for the input.

1 Like
#9

Oh, yeah, I did play it on normal. I’ll definitely play it on hard next time.

#10

And chapter 2 is done! Download link at the top.

#11

Been messing around with the status screen background.

4 Likes