Just finished the demo on Hard, pretty swell. Everyone felt like they had a purpose and the story itself had some neat twists (not the Sage lady being evil, that was pretty obvious already). Maybe a little too wordy, particularly Seruni’s nightmares and Theo rambling, but nothing really worth note.
In terms of gameplay i really enjoyed the different objectives, none of them really got boring, and the anti turtle was well placed and generally in maps where they actually made sense. Also loved the attention to detail when it came to certain conversations or random map events, in particular, Abigail against the ballistician boss in chapter 12 was really funny, a bit sad they dont have an actual conversation (even if you push her into range), but the fact he has an alt death quote if she lands the last blow and also has a line if he survives her attack were hilarious.
I did spot a couple glitches beyond the more game breaking ones i mentioned on Discord though.
Romeo being able to steal from allies seems like a glitch, as fun as it is. He is also able to steal from enemies when the inventory is full, causing the item to disappear entirely (doesnt go to convoy).
Fabian’s Titan promotion can only go up to level 2, and the Iron Sword does not have a ranged animation.
Restore sometimes refuses to work.
Michelle’s personal skill only works during Player Phase.
Brigand hand axe being dodged by a myrmidon sometimes freezes up.
Chapter 12 siege is sometimes inconsistent with the displayed tile, had units getting hit even when they werent on it, or even adjacent at all.
For more directly gameplay related things, the armorslayer mercenary being placed near Tiche’s spawn was definetly awkward since he one rounds her with little effort, plus i think level 5 is way too little for this part of the game. Tabitha felt a little underpowered, since she always seems to just barely miss a specific benchmark. I think something simple like a +1 on stats or a small growth boost would go a long way. Also, Zoey and Abigail are awesome.
I actually missed the gaiden due to not bothering to kill the boss, which did hurt but i quite like how the game was still fair despite losing such useful tools even on Hard Mode.
Definetly looking forward to the rest of the project! A shame the demo ends right when promotion items start to become common (though Chapter 14 not having one definetly felt strange), but theres plenty of options anyway to have more than enough fun.
Wemble best boy.