Staff of Ages (First XNA release out now!)
I figured I’d post this over here now that the demo is fully out in the wild (nothing different from the SF post though because I’m super lazy).
So here it is, Staff of Ages.
Nearly two millennia ago, humans came to exist in a dark world shrouded in mist. For a brief period of human history, all was well. This peace would soon be broken; dark creatures emerged from the Black Mists, running rampant and terrorizing humanity.Unable to combat the emerging threat, humans called upon the heavens in desperation, only to be returned with silence. The being that had placed them upon this earth would not respond to their cries of agony and humanity quickly learned they had been forsaken. With their backs to the walls and forces of darkness encroaching ever closer, the peoples took matters into their own hands. These desperate times drove humanity to desperate measures, steel weapons were forged from human dread and desperation. But these weapons were not enough, greater power was needed, more than a simple forge could produce. A commanding sage named Velhari turned to the arcane arts and through further tribulations, created a flaming staff of overwhelming power. With the weapon complete, all of humanity rallied together in a final offensive for survival; Velhari plunged the staff into the dirt. Light arced through the land, shining pillars bursting forth throughout the corners of earth and the fruits of man’s desperation rang true. The beasts from the dark turned to cinders and the Black Mists were sealed away, leaving a bright new world in humanity’s fingertips. The world would remember its heroine, Velhari, and named the continent in her honor. Her legendary weapon would be forever immortalized at the center of a great city and was dubbed: The Staff of Ages.
Free from the Black Mists oppression, the peoples of the new founded continent spread to its corners. The kingdom of Fortuita, located at the continent’s heart, tamed pegasi and rode into the skies. Arynden, a nation to the west, created a name for themselves by mastering steel and magic. To the East, the merchant nation of Riviere and its duchy, Persici, grew strong through trade, and between Fortuita and Persici, the tribal “nation” of Gahum formed. To the north, the isolationist nation of Toska rose. And to the south, explorers trekked through dangerous swamps to found Ezpatha.
As time marched on, the continent’s nations grew lax and careless. Countless years after humanity’s stuggle, the Aryndese King Oberon, began attacking Fortuitum villages under the guise of border disputes; these militant actions were the first to be seen in a millennia. In hopes of avoiding any sort of conflict, Fortuitan Queen Kalvesta drew back her nation. Never-the-less, Arynden continued its assaults, with the queen doing little to retaliate.
Now, the Fortuitan-Arynden border is a standstill…
- 40+ Playable Characters
- ~30 Chapters in total
- Some custom weapons
- Supports (Slowly being added in)
- Some new animations
- Rain/FoW Levels(!!!)
Project Manager: InvdrZim13
Writing and Editing: Blinkingsky, Chastlily, garrulousAuthority, galastan, Scott1337, Search720p, stwalker, Tequila
Balancing: Blinkingsky, Gwimpage, InvdrZim13, Shephen
Art: Alusq, Coby, Toaomr, Glacoe, BlackMage, SgtSmilies, Ayr, Arcfalchion, saucy_butter, Melia, Astralunasol, Snakemommelissa, mageknight404
Map Design: Aki, Alusq, Punk, RandomWizard, Scrazia, Zmr
Laziness Enabling: Datagne
Eventing: InvdrZim13, Datagne, Circles, Kirb, zmr
Wizarding: Circleseverywhere, Tequila, Datagne
Playtesting: Gwimpage, Shephen, Black Mage, Toadinator2000, ErrantDSheperd, Glaceo, KeksKrebs, Konrad, MCProductions, Raisengen, Dialzza, SgtSmilies, Storyofrecursion, Ukulele, Xigdar, snakemommelissa, mageknight404
With special thanks to:
The playtesters for putting up with our repeated builds
Blazer and Arch for their helpful tutorials
Nintenlord for all of his useful hacking programs
NickT for a fair number of mugs
Alusq for the soldier map sprites
… the enemy range display hack
… and the hold L to enable/disable battle animations hack
… and the boss range display fix hack
… and the contemporary-style talk/support hack
… and the native instrument map for FE8
… and the skills system
Crazycolorz for that AI attacking walls magic
Anyone I forgot because there’s a lot of people who helped make this happen and my memory sucks
GarrulousAuthority for writing this because I suck at words
All the talented people who made those custom animations for GBA FE
Next release: Probably the first half of act 2 for GBA version parity.
All constructive feedback is welcome!