Here we go!
I don’t actually remember this happening anywhere, but sure!
Well, there’s one mercenary. Inanna is definitely a pegasus knight.
Hooray for explaining game mechanics? This entire conversation comes down to “we are regular units that may as well be part of your army so you have to arm us”
I agree. Mercenaries are arguably the literally worst way to recruit to your cause because of how sellswording works - as the rebels, there is approximately zero chance that you will be able to outbid whomever you’re rebelling against. Taking mercenaries into the core of your forces where they can learn how you operate is a terrible idea.
How do you know that? You’ve had exactly one conversation with them, in which you didn’t even talk about Magnus!
Your rebellion plan relies on grabbing two mercenaries, somehow storming a fort, which enables you to do… what, exactly? If there were some sort of strategic advantage to taking this fort, like tactical positioning or adding PoWs to your cause or something, it might be a good plan, but none of these are made explicit. From what I can tell, you’re storming a fort… solely because you might be able to take it. And just watch, what they get out of this fort isn’t exactly going to be inspiring.
…yesterday? Just how long has Siegfried’s party been staying here? Let’s look at what we know about the sequence of events. Last we saw, they were storming the shrine of Seals Edgelord Bandit Fortress and met the edgelord himself. Before that, they had just reached a village that was grateful to be free of Magnian tyranny. There may have been a few days between the two maps, but then how come the soldiers knew to search this village “for the past days”, if Siegfried had only attacked them yesterday? Or, if soldiers had been searching random villages in general, why is the elder forcing Siegfried to leave? You might argue that he was more afraid of Siegfried being caught, which could be a valid. In that case, though, why would the village agree to harbor them in the first place? The phrasing of the conversation is such that the village is only starting to turn on them because they’ve been searched, which would bring us back to our first issue. Continuity, hackers. Use it.
By flying, of course!
“They probably have a way, don’t worry about it.” - Siegfried 2016
Can we talk about this? I’ve already gone over how much I love this fort plan, but now that there’s a (completely legitimate!) strategical issue, your advice is “don’t worry about it”? Is this fort important to you or not?
Anyway, the map. As I learned by playing, you’re supposed to kill the knight and then visit the center village.
I have a better idea.
See, intially I aimed to place Inanna so she didn’t have to face too many units.
But as it turns out, all the generics are weak as shit, so it doens’t really matter
I swear this is on purpose - similar to FE11, the “off by one square” disease is strong. It’s a very minor point, but it makes this map feel a lot longer than it probably actually is.
Oh. Never mind.
EXECUTE PRO STRATS
“Well, if that annoying knight wasn’t guarding the secret lever, I could put up the bridge for you…
I suppose if you defeat him, come back here and I’ll see what I can do about it.”
This, to me, feels like artificial map-length padding. If you didn’t know beforehand, you waste turns visiting the village. If you did, you completely skip it (or you do what I did).
“I hear someone’s hidden an item on top of that cliff for over a year, and no one’s yet to find it…”
I assume she means this cliff here:
which, again, brings me back to artificial padding. By forcing Inanna south, you can’t use my strategy. However, that just forces you to walk the long way to kill this knight.
Brute forcing maps has never been my style, so I’m not going to bother.
This actually took two rounds (due to a miscalculation on my part), but that gave me the extra turn I needed for Shon to visit the south village and get a torch, so it doesn’t really matter.
let’s get out of here
What? No you havent!
To begin with, your whole schtick so far has been to avoid serious conflicts with Magnus, because you’d get destroyed. You’ve just managed to sack a fort that you know is less defended, and did so (admittedly unknowingly) while slowly being approached by an actual Magnian regimen. I know Fire Emblem is all about taking things with a grander scale than they’re actually at, but this is absurd.
Siegfried just told Corben to leave, which makes this next line seem out of place. Of course, it actually applies to the next scene, but I’d like to just point it out. Another example of poor writing choices.
I took this screenshot intending to rant about it, but this is actually better writing than I gave it credit for. It’s basically Exposition: The Conversation, but it does its job without revealing a lot. That doesn’t explain why a soldier that was forced to fight for Magnus would try to escape from Siegfried instead of surrendering, but that’s minor.
Silly Inanna, horsemen don’t exist in Elibe GBA Fire Emblem!
Totally not foreshadowing. Tooootally.
That’s all, folks!