[FEGBA] Assassin Max Str, Def and Res

#1

I want to change the assassin stat caps that max at 20 and want a little input on it. I don’t want them really strong since they have Lethality/Silencer as a chance instakill.

Str: 20 -> 23 (they shouldn’t be weaker than falcon knights)
Def: 20 -> 23 [M] 22 [F] (Dodge isn’t the best stat to rely on)
Res: 20 -> 22 [M] 23 [F]

What do you guys think would be fair stat caps for the assassin and rogue since their caps are the same?

#2

Should also provide the numbers for swordmaster and mercenaries because that’s who they are competing against. Oh and Rogue in Fe8’s case which I think has the same or worse stats.

#3

Swordmaster Caps
Str: 24 [M] 22 [F]
Def: 22
Res: 23 [M] 25 [F]

Hero Caps
Str: 25 [M] 24 [F]
Def: 25 [M] 24 [F]
Res: 22 [M] 24 [F]

Rogue stat caps are the same as the assassin. Surprised swordmasters have higher resistance than defense

#4

IMO, Assassin is a pretty worthless class, especially so when Rogues exist. Lethality is so incredibly unreliable that it may as well not exist, and having the thief ability is more useful 100% of the time. It would take some pretty significant stat difference for them to be considered worth using, so I personally wouldn’t worry too much about raising the Str cap higher.

#5

I want to use them as a decent combat unit since I love their animation. I let Chad, Astofo (?), Cath, Matthew and Legault keep their thief utility as assassins so that’s not an issue

#6

What I did was deleted Assassin class, swapped the animation over to Rogues. But yeah Assassins need something. Maybe more Str and Res so they can mage tank a little better

#7

Why would they be stronger than a 200Kg pony that also uses gravity when attacking?
(Not including the 50Kg knight and the 6KG Lance)

It’s like saying that a boxer’s punch should do more DMG
than a car with a cave drilling machine attached in the front of it.

#8

Swordmasters and heroes are stronger than the pony and knight combo. Assassins are “masters of the killing arts” so should do at least as good, not worse than pony knights who aren’t combat masters. At least that’s my reasoning

#9

Multiple weapon classes being stronger that single weapon ones is very dumb, yeah. I’d up Swordmasters cap to 28, Assassin to 24-26 and call it a day.

#10

I definitely feel that strength cap of 20 is too low for a sword locked unit like the FE7/FE8 assassins. 23 or 24 seem to be reasonable caps; though, it would depend on the caps of other units. I would say at least on par with falcon knight strength cap.

I am more or less fine with a low defense cap. It makes sense for the class. Maybe 22 Def and 20 Res?

#11

Why no Res increase? Assassin’s should at least get a point or two in resistance since they can’t defense tank