FEBuilder help — Custom Staff Issue

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FEBuilder
  • Hacking method:
  • Base Game:
Fire Emblem The Sacred Stones
  • Steps to reproduce:
I’ve recently started diving into the world of FEBuilder to explore some modding. Since I'm still a total beginner, I’ve been trying to start simple by adding some custom weapons to the game. So far, I’ve successfully added a custom sword, lance, axe, bow, and tomes for all the magic types. However, I’ve run into a bit of a wall with adding a custom staff.

Before I started adding anything, I made sure to do the data expansion in the Item Editor. To make the staff, I tried copying the Physic staff into a new row and just edited it to my liking—I wanted it to work just like a Physic staff but at Rank E and with a few stat bonuses.
I even double-checked to make sure the animation effects and the “When Used” editor settings are identical to the original Physic staff, but it just isn’t working in-game. When I select the option to use it, it just creates gray tiles around the character and doesn’t actually heal anyone. I’m really not sure what I’m missing at this point. Can someone advise? Thanks in advance.

Can you specify what all you changed in the “When Used” editor? You need to have set the Physic pointers for 0, 1, and 4 here, at bare minimum.

I will also note that you’ll need to use a patch like Multiple heal staff if you want your custom Physic to heal for 10 + Mag instead of 0 + Mag, as those heal values are hardcoded to the item ID. Oh yeah and you mentioned stat bonuses, I’m hoping you realize that you don’t actually equip staves, so the bonuses will not apply by default.

Omg thank you! I did not know that I could select from that part (dropdown). I was able to make it work.

I also did not know that a staff is not the same as an equipped weapon. Thank you for the heads up!

Btw, do you know of any written guide for fire emblem builder?

Ultra has a pretty in depth guide/faq about FEBuilder thats very useful