Ah i see thank you
Running into the same problem with a white screen after the prologue cutscene, tried starting the whole randomize process with both an ISO and a GCM file to see if it would make any difference, and both did the same thing.
Can you try opening the randomized root folder with the editor and check what skill Ike has if any? Is it both US game files you have? I have an inkling of what it may be if thatās the case.
Yes, both of my files are the US copies. As for Ikeās skill, all he has is the āProtagonistā skill, which is the same in an unrandomized root folder.
Hmm, so not what i expected. What about the classes of the characters in the prologue?
If you mean just the data for Griel and Boyd in the prologue, both have remained the same as vanilla. For the randomized root I have right now, Ike and Mistās data have them as a Pegasus Knight and a Female Lance Knight respectively, and I canāt really check that ingame for obvious reasons.
I ran the program and got everything set up, but when I start the game it gets past all the company logos, then displays an error message that reads, āinvalid read from 0x3c86cce0, PC = 0x802344a8ā and then I canāt continue.
Nevermind, I rebuild it as .iso instead of .gcm and it works now
I ran the program and everythingā¦ However nothing changed.
Trying out a run of this to see how it goes. On chapter 2 now, and have noticed a couple things:
-
Like some other people mentioned, Ikeās starting weapon gets removed just like the Trainer sword does. If heās a pegasus knight or wyvern knight this is just an inconvenience since you can get him a weapon later on, but I imagine if heās a hawk or raven this would make him unusable for the entire game.
-
My Titania ended up as a sage, but can only use Wind magic. I know enemy mages are this way in-game, but I didnāt know if this was something you intended on the player end or not (or if itās something you can even avoid for that matter).
Iāll try and mention anything else worth noting as I find it.
Just keep in mind it is still pretty broken until i get to v1.0. There are actually like 16 different sages with different weapon access, and i just included them all in the random selection.
Donāt worry, Iām not expecting it to run perfect or anything. Just figured Iād see how it plays now to make finding issues easier.
For me, the problem was actually my version of Dolphin.
I asked someone to upload their Dolphin folder (which was a version from almost 2 years ago) and it worked fine.
There is still plenty error pop ups when loading/moving/using black ranger sprites, but the errors can be clicked through and the game works otherwise.
Hereās the working Dolphin version. https://drive.google.com/open?id=1DhnCOcGvvQlDL0UMzkxIyf78ZMqctME8
Can you tell me a bit about what black rangers are causing errors? Because the black rangers in and of themselves actually work perfectly fine, the underlying error is sometimes a problem though.
Also, for any laguz class that shows up as a black ranger, the solution is actually to set their texture to (none).
So my Marcia got randomized as the Mia myrmidon, and she appeared as one when you first see her in Chapter 3. But when she showed up in Chapter 9, she turned back into a pegasus knight (black ranger model ofc), and ended up remaining that way once recruited. Iāll look out for what happens to Jill.
Apart from Laguz two Lions in my case, I have a black ranger Peg Knight Marcia, Sword Knight Nephenee, and a Soldier Lethe that cause errors.
As a side note, Rolf is a Leanne modeled Heron that canāt attack or use galdr, and Ilyana is a Reyson modeled Mage.
I got the chapter 3 without any major issues by using the Dolphin build provided by Fuckle, as I couldnāt figure out how to get past the white screen either on recent Dolphin Builds.
Two noteworthy things were:
-
As others have mentioned, the Lion classesā overworld sprite is either non-existent or not chosen properly, which results in it being replaced by a black ranger.
-
The more noteworthy occurrence, was that it seems as though the unused female thief class is rather broken. Gatrie spawned as one and had all of his stats capped at 0 aside from luck, and was unable to use daggers. I went back in and changed it to a male thief which fixed the problem.
Other than that, it worked rather well!
Here are a few screenshots of the bugged class. https://imgur.com/a/IijEPX1
Iāve been making an Reverse Recruitment of sorts (beorc/laguz separately cuz I was a bit afraid of what the game might do) just to see how far I can stretch these tools but hereās a few bits that Iāve noticed a few oddities, and I thought it might help if I listed some of the issues Iāve been facing while playtesting this:
(Note: when I say X!Y, I mean Unit X being edited to have the portraits, animations textures, bases, growths, inventory, weapon ranks, etc. as if he/she was Unit Y.)
-
Ike!Elincia still has Ikeās portrait despite being assigned FID_ERINCIA2, is it not possible to change Ikeās portrait?
-
Mia!Tanithās assigned Reinforcement skill does not work. Iāve tried promoting her to Falcon Knight and it still didnāt work. I wonder if Reinforce is only possible after Chapter 18 and onwards, or that it simply wonāt work on units that arenāt vanilla!Tanith?
-
Ilyana!Devdan has the Soldier map sprite but everything else about him is a Mage (F) just like vanilla Ilyana, he even came with Thunder and Elthunder, even when I assigned him different weapons.
-
Tormod!Marcia and Mordecai!Naesala crashes the game upon entering combat, only when Animations are turned ON.
-
Marcia!Tormod correctly spawns as a Mage (M) with items I have assigned him as an NPC in Chapter 2, but this is not the case when he returns as an NPC in Chapter 10 - he instead spawns as a Pegasus Knight with vanilla Marciaās inventory, with the black Ranger map sprite.
- Ike and Volkeās portrait change when promoted overwrites their normal portrait, havenāt wound where it happens.
- Reinforce ājoinsā you in chapter 18
- Marcia will be fixed for 1.0
The rest i will have to see on.
Thanks, thatās great to hear. I hope Ilyana is addressed soon as well, sheās the one remaining unit that resists being edited properly so far when I playtested the proto-RR up to Chapter 12ā¦
Increasing enemy growths doesnāt appear to work for me.