So I just completed a full randomized playthrough on hard mode with 35% enemy growths.
-35% actually gave the game a fair bit of challenge. The chapter where Marcia was recruited was insanely difficult and required creative chokepointing to not only fight through the strong enemies, but to save the houses and recruit Marcia without her getting attacked by the approaching enemies from the south. Forging weapons was an absolute must, which was the first time I felt like I actually needed to use forges. Tanith’s Reinforce was also a necessity for distracting enemies, draining enemy tomes/staves/ballistae, and getting the heat off my army while we focus on the objective.
-Sothe has shown that he was a great unit just in a bad class. As a Fire Mage, he capped almost every stat (besides Defense) and became one of my MVPs despite a rough start training him up. However, even after being promoted, he can’t use an Occult scroll. Funny enough, out of all my units, he was one of the few with an actual Luck growth, nearly capping it while almost everyone else ended up with low teens.
-Besides Sothe, my MVPs were Paladin Soren, Swordmaster Ike, Raven Stefan, and Dragon Titania (even though she was benched during the second half of the game). Stefan and Soren carried the army like bags of groceries.
-Skills seem to be a little weird. During my first randomizer attempt, on Chapter 10, Fighter Keiran seemed to have the thief’s ability to open doors and chests. On the first turn, he just walked up to the cell door and opened it. His status screen showed no indication that he had this ability.
-Would it be possible to weight class rolls? By the end of the game, I had countless laguz units and many Herons. Most of the game could be cheesed in single turns because I could dance train my units through the maps. Also, because Reyson still came with his ability to dance despite being a Mist cleric, he was yet another dance train utility; even moreso after promoting and being able to canto. However, I could count on one hand how many other types of units I got; besides mages which were in OK supply, I got one armor knight (who sucked), two Myrmidons/Swordmasters (who sucked; no one’s got time for 8 Str and 11 Spd at level 10 promoted), one Rhys cleric (who was alright), one late-game Assassin (who would have been fantastic if he hadn’t shown up so late), one Wyvern Rider (who sucked), absolutely no Pegasus Knights, and other classes I’m probably forgetting because I barely saw them.
Anyway, that’s all I wanted to share from my experience.
Edit: well, that was fun while it lasted. Attempting another randomized run after clearing the game now simply crashes Dolphin with an “Invalid Read” error before the title screen no matter what I do, despite working just fine the last time. Not even moving/erasing the saves or messing with randomization settings solves the issue. It’s just one and done.