For some reason there was no nightmare module for this so I assume it was undocumented #define WorldMapEventPointerTableLocation 0x8B39EC #define WorldMapEventPointerTable(id, poin) “ORG WorldMapEventPointerTableLocation+4*id; POIN poin”
Where id matches the “world map prologue” id in the chapter data editor.
Also there’s two sets of world map events; the second set is for the intro scene that plays when you’re about to start a chapter. Its pointer table is located at 0x8B3AD8.