I was more referring to the 10 year jump with little to no explanation. Even with 6x being a vision of the future it just happens with 0 warning or explanation of what it was until after, and Sal being the focal point is just jarring since he doesn’t look feminine at all until post time skip.
Then two additional things about that bother me. How does a Shaman go from Dark Magic to a swordmaster with access to light magic, who stat caps are all at 30 with really bad growths when it seems like this is a lord swap to someone who is completely inferior to everyone pre time skip.
Back on subject for a second. Actually its only stated that Porter should be around and while the single house still standing is odd it doesn’t justify spawning 36 units (i counted) all at once WITH Captain murderhobo being there, to punish the player for investigating the only standing house for what would be assumed a survivor with info. As per using the summons, don’t design a map around using them even if you give the player a way to use them. Since most of the spawned units move before the general any summons will be killed before he moves which limits the praticality of using them to hold him off, coupled with the fact that every time he attacks he says his boss quote it geta tiresome really fast.
You should never mix a butload of enemies with a Lu Bu unit. I’m also just not a fan of the design choice of putting a one hit killer unit to threaten the player with. Its worse because the next chapter he’s told to sit below deck because he hesitate to kill the player which is a bull faced lie considering he can/will easily end you just one chapter ago.
You really should either half his move to allude to his lack of desire to kill you so the player has a chance to get some of the exp off the spawned dudes. Set the light rune to last more then two turns or something. as it stands if you don’t use the wyvern to get the light rune block off the general on turn 2 and both spawn and kill the boss on turn 3-5 then this chapter gets annoying fast. Even getting anna who’s level 3 with 16 speed isn’t worth prolonging the chapter. Another idea could be just cap his natural defense, resistance, skill, and strength and give him about 15ish speed. Most of the army you have at that point can’t really survive fighting a general with those caps at that point so you don’t have an item that gives +30 to a bunch of stats that less scrupulous players could abuse.
A few other issues i have, the defensive bow says ingame it grants +6 when the builder says -4. The first 3 bosses that aren’t tobias’s kill quotes are all kinds of janky. Finally dracozombies shouldn’t be early game enemies since i think you gave them negative stats to compensate for their weapon giving stats and it makes their stats underflow and look weird.
Apologies if this second batch comes off as too harsh.