[FE8] [WIP] Fire Emblem: The Blazing Stones PME [UNIT SLOTS = OPEN] (Feat. Promotable Dancers, Bards & Manaketes)


Kept you waiting, huh? So this is it, the third of my now trilogy of PMEs.

This PME of FE8 will actually be quite different than an otherwise pure vanilla one, it will instead use as a base OK_Dude’s Blazing Stones, that ports every single playable character from FE7 to FE8, which OK_Dude gave me their official approval to create a PME using it as a base.
Be sure to check the hack’s original thread first to understand the all the base changes.

The other features in this hack will be the implementation of the skill system, custom classes that you can create for your units, and last but certainly not the least as explained on the title; Dancers, Bards & Manaketes that can promote like other playable units!

Let us get started right away then:

Blazing Stones Units - Important

In ‘Blazing Stones’, every playable FE7 unit was imported to FE8.
Bosses and NPCs are still the same as vanilla.
Here’s the detailed list of all playable units:

  • Eirika > Lyn {Lv 01, Lord}
  • Seth > Rath {Lv 01, Prepromote}
  • Franz > Lowen {Lv 02, Base}
  • Gilliam > Oswin {Lv 04, Base}
  • Vanessa > Florina {Lv 01, Base}
  • Moulder > Serra {Lv 01, Base}
  • {Extra} > Hector {Lv 03, Lord}: Ch.3 - Automatically from turn 1.
  • Ross > Bartre {Lv 02, Base}
  • Garcia > Dorcas {Lv 03, Base}
  • Neimi > Rebecca {Lv 01, Base}
  • Colm > Matthew {Lv 02, Base}
  • Artur > Lucius {Lv 03, Base}
  • Lute > Nino {Lv 01, Base}
  • Natasha > Priscilla {Lv 03, Base}
  • Joshua > Guy {Lv 05, Base}
  • Ephraim > Eliwood {Lv 05, Lord}
  • {Extra} > Marcus {Lv 01, Prepromote}: Ch.5x - Automatically from turn 1.
  • Forde > Sain {Lv 05, Base}
  • Kyle > Kent {Lv 05, Base}
  • {Extra} > Wil {Lv 05, Base}: Ch.6 - Turn 1 appears as NPC. Talk with Lyn.
  • {Extra} > Merlinus {Lv 03, Base}: Ch.7 - Turn 2 appears as NPC. Talk with Lyn.
  • Tana > Fiora {Lv 05, Base}
  • Amelia > Dart {Lv 03, Base}
  • Innes > Louise {Lv 01, Prepromote}
  • Gerik > Karla {Lv 10, Base}
  • Tethys > Ninian {Lv 03, Base}
  • Marisa > Raven {Lv 07, Base}
  • {Extra} > Karel {Lv 05, Prepromote}: Ch.10(L) - Talk with Karla. | Ch.13(E) - Talk with Karla.
  • {Extra} > Harken {Lv 05, Prepromote}: Ch.10(E) - Turn 3 appears as NPC. Talk with Eliwood/Marcus/Lowen/Hector/Oswin to recruit. | Ch.15(L) - Automatically from turn 1.
  • L’Arachel > Isadora {Lv 01, Prepromote}
  • Dozla > Hawkeye {Lv 05, Prepromote}
  • {Extra} > Wallace {Lv 01, Prepromote}: Ch.12(L) - Turn 3 appears as NPC. Talk with Lyn/Wil/Florina/Kent/Sain. | Ch.15(E) - Automatically from turn 1.
  • {Extra} > Geitz {Lv 03, Prepromote}: Ch.12(E) - Appears as enemy. Talk with Dart. | Ch13(L) - Appears as enemy. Talk with Dart.
  • Saleh > Pent {Lv 06, Prepromote}
  • Ewan > Erk {Lv 07, Base}
  • Cormag > Heath {Lv 09, Base}
  • Rennac > Legault {Lv 12, Base}
  • Duessel > Vaida {Lv 06, Prepromote}
  • Knoll > Canas {Lv 10, Base}
  • Myrrh > Nils {Lv 10, Base}
  • Syrene > Farina {Lv 05, Prepromote}
  • {Extra} > Jaffar {Lv 12, Prepromote}: Ch.16 - Appears as enemy. Talk with Nino.
  • {Extra} > Renault {Lv 15, Prepromote}: Ch.19 - Talk with Lyn/Eliwood.
  • {Extra} > Athos {Lv 18, Special}: Final - Automatically from turn 1.

Information above from OK_Dude’s original hack thread.
The total number of playable units is then increased to 44.
Should help a bunch to understand where the extra units will appear.
(Orson is not playable, Marcus takes his place instead and also stays in the army)

Miscellaneous Changes

-Vanilla classes are still up and expanded like rebalances and both genders.
And you’ll be also allowed to make custom classes for both playable units and the special bosses that unlock in the creature campaign. Please refer to ‘CUSTOM CLASS MAKING’ to understand the ins and outs of creating your own custom class.

-There will be no Trainee classes. Only the traditional base->promoted class lines.

-The Skill System is also already implemented; some vanilla classes will have Class Skills basically same as original (e.g. Slayer for Bishops), but the highlight is Personal Skills, where you can select 3 Skills that your unit will be able to gain as they level up.
Please refer to ‘Personal Skills List’ for all the Skills available that are allowed to be chosen.

-Infantry/Thief classes will have Shove, Armor classes Smite, Cavs/Fliers then still Canto.

-Several new weapons and items added, including the return of the 6 Dragonstones.
Please refer to ‘Weapons/Items List’ for the complete information of their stats.

-Following that, ‘Blazing Stones’ also has the FE7 weapons for the Lords and Athos (Mani Katti, Sol Katti, Wolf Beil, Armads, Eliwood’s Rapier, Durandal, Forblaze and Aureola).

-On the templates, Personality is back to help with the lore, and also Pow for whenever your unit will be pure Strength, Magic, or Hybrid.

-Some QoL patches are already implemented in ‘Blazing Stones’;
Units can get multiple S ranks, Map Danger Zone, Faster Supports etc.
Adding on top, supports are gained within 3 tiles (same range of Support bonuses), and a patch was pre-installed that allows one unit to support with 5 units up to B Support, then only one A.

-Regarding the multiple playable refreshers, as much as the ‘Dancer Train’ would be super fun, it would still be incredible broken lol, so a patch will also be implemented to prevent Dancers/Bards to refresh other Dancers/Bards.

-Weapons grant 2 wExp on attacks, staves 3 wExp on usage, and healing experience 10->15.

-I’ll use the JPN Hard patch of ‘Blazing Stones’ as a base, which on top of the listed changes reverts the difficulty bonuses back to their harder Japanese values.
Here’s a detailed graph from TCRF and Serenes Forest {Hard, Normal, Easy}:

-Much more information to come as the development of the hack keeps on going!

CLASS LIST - Vanilla

Sword Cavalier {7Mov}: [M] & [F] (D Swords)
1st-> Paladin {8Mov}: [M] & [F] (C Swords / C Lances)
2nd-> Gendarme {7Mov}: [M] & [F] (C Swords / D Axes)

Lance Cavalier {7Mov}: [Cav-Anim] (D Lances)
1st-> Paladin {8Mov}
2nd-> Siegemaster {7Mov}: [U] (C Lances / D Axes)

Bulwark {4Mov}: [U] (D Swords / D Lances)
1st-> Marshall {5Mov}: [U] (C Swords / C Lances / D Axes / E Bows / ‘Pavise’)
2nd-> Baron {5Mov}: [U] (D Swords / D Lances / D Anima / E Staves / ‘Aegis’)

Mercenary {5Mov}: [M] & [F] (D Swords)
1st-> Champion {6Mov}: [M] & [F] (C Swords / D Axes)
2nd-> Ranger {8Mov}: [M] & [F] (D Swords / C Bows)

Myrmidon {5Mov}: [M] & [F] (D Swords)
1st-> Trueblade {6Mov}: [M] & [F] {TLP v2 Crit} (C Swords / ‘+30 Crit’)
2nd-> Assassin {6Mov}: [M] & [F] (C Swords / Lockpicks / Steal / ‘Lethality’)

Soldier {5Mov}: [M] & [F] (D Lances)
1st-> Halberdier {6Mov}: [M] & [F] (C Lances / ‘+30 Crit’)
2nd-> Leitis {8Mov} [M] & [F] (C Lances / ‘+20 Avoid’) [czechball]

Fighter {5Mov}: [M] & [F] (D Axes)
1st-> Warrior {6Mov}: [M] & [F] (C Axes / D Bows)
2nd-> Champion {6Mov}

Barbaric {5Mov}: [M] & [F] (D Axes)
1st-> Berserker {6Mov}: [M] & [F] {Pants} (C Axes / Waterwalk / ‘+30 Crit’)
2nd-> Warrior {6Mov}

Pirate {5Mov}: [M] & [F] (D Axes / Waterwalk)
1st-> Berserker {6Mov}
2nd-> Warrior {6Mov}

Archer {5Mov}: [M] & [F] (D Bows)
1st-> Sniper {6Mov}: [M] & [F] (C Bows / ‘+30 Crit’)
2nd-> Ranger {8Mov}

Thief {6Mov}: [M] & [F] (E Swords / Lockpicks / Steal)
1st-> Assassin {6Mov}
2nd-> Rogue {6Mov}: [M] & [F] (D Swords / Lockpicks / Steal / ‘Locktouch’)

Pegasus Rider {7Mov}: [M] & [F] (D Lances)
1st-> Falcoknight {8Mov}: [U] (C Lances / D Swords)
2nd-> Serapknight {7Mov}:[U] {v2} (D Lances / D Light)

Wyvern Rider {7Mov}: [M] & [F] (D Lances)
1st-> Dracoknight {8Mov}: [U] (C Lances / D Axes)
2nd-> Venomknight {7Mov}: [U] (D Lances / ‘Luna’)

Wizard {5Mov}: [M] & [F] (D Anima)
1st-> Sage {6Mov}: [M] & [F] (C Anima / D Light / D Staves)
2nd-> Battlemage {7Mov}: [M] & [F] (C Anima / D Staves)

Pilgrim {5Mov}: [M] & [F] (D Light)
1st-> Bishop {6Mov}: [M] & [F] (C Light / C Staves / ‘Slayer’)
2nd-> Sage {6Mov}

Shaman {5Mov}: [M] & [F] (D Dark)
1st-> Druid {6Mov}: [U] (C Dark / D Anima / D Staves)
2nd-> Conjurer {6Mov}: [U] (D Dark / E Staves / ‘Summon’)

Curate {5Mov}: [M] & [F] (D Staves)
1st-> Bishop {6Mov}
2nd-> Valkyrie {7Mov}: [M] & [F] (D Light / C Staves)

Troubadour {7Mov}: [M] & [F] (D Staves)
1st-> Valkyrie {7Mov}
2nd-> Battlemage {7Mov}

Dancer {5Mov}: [U] (E Swords / Refresh)
Promo-> Prima {6Mov}: [U] (D Swords / Refresh / ‘Special Tune’)

Bard {5Mov}: [U] (E Light / Refresh)
Promo-> Laureate {6Mov}: [U] (D Light / Refresh / ‘Special Tune’)

Manakete {5Mov}: [Attack] & [Disarmed] (Dragonstones)
Promo-> Dragonborn {6Mov}: [Animations] (Dragonstones / ‘Dragon Fang’)
(I’ll try to make slight edits on unarmed Dragonborn animations too)

Conjurer’s Summon {5Mov}: [Sprite] (E/D/C Light)

---------------------------------------------------CLASS SKILLS---------------------------------------------------

Here’s the detailed information of all the Class Skills towards the final release.
They are exclusive for the vanilla classes, and can’t be chosen for custom classes.

Aether - First strike absorbs HP, second strike pierce defenses (Skill/2 %).
(Exclusive to Lords)
Corona - Pierce opponent’s Resistance on attack (Skill %).
(Exclusive to Lords)
Hercules - Negates all damage taken (Defense %).
(Exclusive to Lords)
Pavise - Negates a physical attack (Skill %).
(Exclusive to Marshalls)
Aegis - Negates a magical attack (Skill %).
(Exclusive to Barons)
+30 Crit - Permanently grants +30 critical rate to user.
(Exclusive to Trueblades, Halberdiers, Berserkers and Snipers)
Lethality - Instantly kill opponent (Skill/2 %).
(Exclusive to Assassins)
Locktouch - Can open doors and chests without using keys or lockpicks.
(Exclusive to Rogues)
Luna - Pierce opponent’s defenses on attack (Skill %).
(Exclusive to Venomknights)
Slayer - User always deals effective damage against monsters.
(Exclusive to Bishops)
Summon - Can call forth minions to fight alongside user.
(Exclusive to Conjurers/Lyon/Formotiis)
Special Tune - Refreshing an ally grants them +2 Dmg/Def for the turn.
(Exclusive to Primas and Laureates)
Dragon Fang - Increases damage dealt by 1.5x (Skill %).
(Exclusive to Dragonborns)

CLASS LIST - Custom

Lumberjack {5Mov}: [F] (D Axes) [Dex]
Promo-> Cleaver {6Mov}: [F] (C Axes / ‘+20 Avoid’) [Dex]

Lancer {5Mov}: [M] & [F] (D Lances) [AlemOwl]
Promo-> Aurafighter {6Mov}: [U] (C Lances / D Anima / D Dark) [AlemOwl]

Gryphon Rider {7Mov}: [U] (D Bows) [Starshadow_Melody]
Promo-> Gryphonmaster {8Mov}: [U] (D Lances / C Bows) [Starshadow_Melody]

Heir {5Mov}: [F] (D Light) [Dex]
Promo-> Paragon {6Mov}: [F] (D Swords / C Light / D Staves) [Dex]

Hussar {7Mov}: [M] & [F] (D Swords) [czechball]
1st-> Paladin {8Mov}
2nd-> Cuirassier {8Mov}: [M] & [F] (C Swords / ‘+20 Avoid’) [czechball]

Blue Mage {5Mov}: [U] (D Dark) [Shadow_the_halberdier]
Promo-> Dreadfighter {6Mov}: [U] (D Swords / C Dark) [Shadow_the_halberdier]


Prepromo-> Ravenknight {7Mov}: [U] (C Lances / D Swords / E Bows) [Dex]

Prepromo-> Battle Sage {6Mov}: [F] (C Anima / C Light / C Dark) [Taylor]

Prepromo-> Acolyte {7Mov}: [Battlemage-Anims] (D Anima / C Dark / D Staves) [Dex]

CUSTOM CLASS MAKING

This might be very confusing at first lol, so I’ll write everything to the point.
(Be sure to also provide the new battle and map animations)
(Refer to extra important information at the end for Lords)

Mercenary Bases [M] - HP: 19 STR: 04 MAG: 00 SKL: 05 SPD: 07 DEF: 03 RES: 00 CON: 08
Mercenary Bases [F] - HP: 17 STR: 03 MAG: 01 SKL: 06 SPD: 09 DEF: 02 RES: 01 CON: 07
Champion Bases [M] - HP: 22 STR: 06 MAG: 01 SKL: 07 SPD: 10 DEF: 05 RES: 02 CON: 11
Champion Bases [F] - HP: 20 STR: 05 MAG: 02 SKL: 08 SPD: 12 DEF: 04 RES: 03 CON: 10
Champion Caps - HP: 60 STR: 26 MAG: 20 SKL: 26 SPD: 26 DEF: 26 RES: 24 CON: 20
Champion Promo Gain - HP: 3 STR: 2 MAG: 1 SKL: 2 SPD: 3 DEF: 2 RES: 2 CON: 3

These are the stat references from the hack you can use to help you create a custom class.

Unpromoted classes must have between 40 to 46 overall stat points (Mov doesn’t matter).
Promo gains must be up to 18 points (including Con, Mov again doesn’t matter).
Promo bases must have around 62 stat points, as if you added promo gains on top of base.
Every class will have, for caps, HP=60, Con=20, and Luck=30, same as vanilla.
Unpromo classes then has 20 caps for all other stats, however when promoted, you can distribute 28 extra stats on the caps (use the above Champion Class Caps for reference).
No stat caps must be above 30 however.

Base classes’ HP must not be bellow 12/above 20, Con not bellow 3/above 13.
Rest of the stats then can’t be above 10 for base classes.
Finally, no Promo Gain stat point must be above 8.

For weapon choices, base classes must have only one, then promoted classes up to three.
If your class is an armor knight however, you can have two at base, then up to four promoted.
On top of that, custom armor knights also gets 2 extra Def on their class stats for free.
Finally, if your class is Thief, same one weapon type at base, but only two promoted.

INFANTRY → 5 Mov Base, 6 Mov Promo
ARMOR → 4 Mov Base, 5 Mov Promo
CAVALIER/FLIER → 7 Mov Base, 7 or 8 Mov Promo
THIEF → 6 Mov Base and Promo

Bonus: Like mages, if your class (base or promo) is Infantry, and only equips tomes/staves, you’ll also gain free unobstructed movement on desert tiles.

You cannot make a playable custom Dancer, Bard, or Manakete class/Lord.

Veteran Belt → Promotes INFANTRY that uses Swords/Lances/Axes.
Knight Crest → Promotes CAVALIER that uses Swords/Lances/Axes, ARMOR any weapon.
Orion’s Bolt → Promotes INFANTRY and CAVALIER that uses Bows.
Guiding Ring → Promotes INFANTRY and CAVALIER that uses Tomes/Staves.
Elysian Whip → Promotes FLIER, regardless of the weapon type.
Ocean Proof → Promotes THIEF, regardless of the weapon type.

Remember how Mercenaries can choose to promote to Rangers, and Myrmidons to Assassins?
Here’s what class type choices they are allowed when promoting:

INFANTRY → All 5 types.
ARMOR → ARMOR or CAVALIER only.
CAVALIER → CAVALIER or FLIER only.
FLIER → FLIER only.
THIEF → THIEF only.

One more information; you can have your base custom class promote to two different custom ones, or follow a single promotion line. Also, you can choose one of the two promotion options to be one of the vanilla ones (e.g. you create X base custom class, 1st promotion choice Y custom class, 2nd promotion choice the new Gendarme vanilla class).

I can make the class descriptions myself, but here’s for reference to help if you’ll make them too:

Mercenary
fe8-pme-desc1
Champion
fe8-pme-desc2

-------------------------------------------CUSTOM LORD CLASSES-------------------------------------------

Lords follow same class stats rules as above, but you can choose two weapons at base regardless of what class type you’ll make, increased to three weapons at promotion (or, just like before, up to four weapons if Lord is ARMOR type).
Here’s the personal bases of the three lords (on the post, they’ll still get a boon and a bane).

Lyn [Lv.01/E Ranks]: HP: 00 POW: 02 SKL: 00 SPD: 00 LCK: 07 DEF: 00 RES: 00 CON: 00
Eliwood [Lv.05/C Ranks]: HP: 04 POW: 06 SKL: 03 SPD: 03 LCK: 05 DEF: 02 RES: 01 CON: 00
Hector [Lv.03/D Ranks]: HP: 02 POW: 04 SKL: 02 SPD: 02 LCK: 03 DEF: 01 RES: 00 CON: 00

Lords promoted classes can have one exclusive class skill, here’s the list:
{Taken} Aether - First strike absorbs HP, second strike pierce defenses (Skill/2 %).
{Taken} Corona - Pierce opponent’s Resistance on attack (Skill %).
{Taken} Hercules - Negates all damage taken (Defense %).

One lord must have Aether, other must have Corona, and the final one must have Hercules.

You can make the name of your Lord’s classes like this; ‘X Lord’. As an example for reference, Thorne from my FE7 PME is know as ‘Eclipse Lord’ at base, then ‘Warking Lord’ when promoted.

Their personal weapons (Mani Katti, Sol Katti, Wolf Beil, Armads, Eliwood’s Rapier, Durandal) will have the same stats as their original vanilla appearances, with the only differences being their weight will be the same as their respective class so they don’t get slowed down, 1st Prfs effective vs cavs/armors & 40 uses, 2nd Prfs effective vs monsters & 30 uses, and you can obviously freely change their name, icon and weapon type that’s not a Staff.
HOWEVER, you can only make 1-2 range Swords/Lances/Axes on your 2nd Prf.

Finishing up, for Athos’ weapons, Forblaze will still be their Prf (following same rules as the 2nd Prfs), while Aureola will instead be an extra legendary weapon of your choice, that anyone with it’s respective S Rank trained up can wield.
(You can then freely choose what +5 stat boost your 2nd Prf/Forblaze/Aureola will have)

And that’s everything for custom class making!

Weapons/Items List

This is the full list of all weapons and items that will be in the final release.

Some have a note in bold, they can’t be chosen for your unit replacment’s inventory.
(E.g. they are the legendary weapons that are important to the plot, secret late-game weapons like the Wishblade and Pugi, are granted over the course of gameplay instead like Dancer Rings, etc)

Regalias and 2nd Prfs also grants +10% Skill activation rate when equipped.

Swords

[E] Iron Sword
Might: 5 Hit: 90 Weight: 5 Crit: 0 Range: 1 Uses: 40
No special properties.

[E] Slim Sword
Might: 4 Hit: 100 Weight: 2 Crit: 10 Range: 1 Uses: 30
Lightweight. Easier to land hits.

[E] Poison Sword
Might: 3 Hit: 70 Weight: 6 Crit: 0 Range: 1 Uses: 20
Rusted. Coated in lethal poison.

[D] Steel Sword
Might: 8 Hit: 75 Weight: 10 Crit: 0 Range: 1 Uses: 30
No special properties.

[D] Iron Blade
Might: 10 Hit: 70 Weight: 12 Crit: 0 Range: 1 Uses: 35
No special properties.

[D] Whip Sword
Might: 6 Hit: 70 Weight: 10 Crit: 0 Range: 1-2 Uses: 20
Doubles as ranged attack.

[D] Armorslayer
Might: 8 Hit: 80 Weight: 11 Crit: 0 Range: 1 Uses: 20
Effective against heavy armor.

[D] Zanbato
Might: 6 Hit: 85 Weight: 11 Crit: 0 Range: 1 Uses: 20
Effective against horseback.

[D] Wo Dao
Might: 8 Hit: 80 Weight: 5 Crit: 40 Range: 1 Uses: 30
Myrmidons/Trueblades only. Improves critical hit rate.

[D] Rapier
Might: 7 Hit: 90 Weight: 5 Crit: 10 Range: 1 Uses: 30
Dancers only {FE3-Style}. Eff. vs Cavaliers and Armors.

[C] Killing Edge
Might: 9 Hit: 75 Weight: 7 Crit: 30 Range: 1 Uses: 20
Improves critical hit rate.

[C] Steel Blade
Might: 12 Hit: 65 Weight: 14 Crit: 0 Range: 1 Uses: 25
No special properties.

[C] Light Brand
Might: 9 Hit: 75 Weight: 9 Crit: 0 Range: 1-2 Uses: 25
Performs ranged light strikes.

[C] Lancereaver
Might: 9 Hit: 75 Weight: 9 Crit: 5 Range: 1 Uses: 20
Reverses weapon triangle.

[C] Wyrmslayer
Might: 10 Hit: 70 Weight: 5 Crit: 0 Range: 1 Uses: 25
Effective against Wyverns, Manaketes and Dracozombies.

[C] Shadowkiller
Might: 5 Hit: 90 Weight: 5 Crit: 5 Range: 1 Uses: 30
Effective against monsters.

[B] Brave Sword
Might: 9 Hit: 75 Weight: 12 Crit: 0 Range: 1 Uses: 30
Strikes twice consecutively.

[B] Wind Edge
Might: 9 Hit: 70 Weight: 9 Crit: 0 Range: 1-2 Uses: 20
Performs ranged gale strikes. Eff. vs Fliers.

[A] Silver Sword
Might: 13 Hit: 80 Weight: 8 Crit: 0 Range: 1 Uses: 20
No special properties.

[A] Silver Blade
Might: 14 Hit: 60 Weight: 14 Crit: 0 Range: 1 Uses: 15
No special properties.

[A] Rune Blood
Might: 11 Hit: 65 Weight: 11 Crit: 0 Range: 1-2 Uses: 15
Performs ranged dark strikes. Absorbs HP.

REGALIA 01 - Claimh Solais - {SMITHYGCN} Sword 25
[S] Claimhsolais (Icon by SMITHYGCN)
Might: 16 Hit: 90 Weight: 10 Crit: 10 Range: 1 Uses: 30
Regalia. +5 Res. Demonslayer. | Can’t be chosen for inventory.

Lances

[E] Iron Lance
Might: 7 Hit: 80 Weight: 8 Crit: 0 Range: 1 Uses: 40
No special properties.

[E] Slim Lance
Might: 6 Hit: 90 Weight: 5 Crit: 10 Range: 1 Uses: 30
Lightweight. Easier to land hits.

[E] Poison Lance
Might: 5 Hit: 60 Weight: 9 Crit: 0 Range: 1 Uses: 20
Rusted. Coated in lethal poison.

[D] Steel Lance
Might: 10 Hit: 70 Weight: 13 Crit: 0 Range: 1 Uses: 30
No special properties.

[D] Javelin
Might: 6 Hit: 65 Weight: 11 Crit: 0 Range: 1-2 Uses: 20
Doubles as ranged attack.

[D] Ridersbane
Might: 7 Hit: 70 Weight: 13 Crit: 0 Range: 1 Uses: 20
Effective against horseback.

[D] Langdebeve
Might: 9 Hit: 70 Weight: 14 Crit: 0 Range: 1 Uses: 20
Effective against heavy armor.

[C] Killer Lance
Might: 11 Hit: 70 Weight: 9 Crit: 30 Range: 1 Uses: 20
Improves critical hit rate.

[C] Short Spear
Might: 9 Hit: 55 Weight: 12 Crit: 0 Range: 1-2 Uses: 20
Doubles as ranged attack.

[C] Great Lance
Might: 13 Hit: 60 Weight: 14 Crit: 5 Range: 1 Uses: 25
Strong, but difficult to wield.

[C] Axereaver
Might: 10 Hit: 70 Weight: 11 Crit: 5 Range: 1 Uses: 20
Reverses weapon triangle.

[C] Dragonpike
Might: 10 Hit: 70 Weight: 8 Crit: 0 Range: 1 Uses: 20
Effective against Wyverns, Manaketes and Dracozombies.

[C] Sinslayer
Might: 7 Hit: 80 Weight: 8 Crit: 5 Range: 1 Uses: 30
Effective against monsters.

[B] Brave Lance
Might: 10 Hit: 70 Weight: 14 Crit: 0 Range: 1 Uses: 30
Strikes twice consecutively.

[B] Slender Spear
Might: 12 Hit: 65 Weight: 10 Crit: 5 Range: 1-2 Uses: 15
Doubles as ranged attack.

[A] Silver Lance
Might: 14 Hit: 75 Weight: 10 Crit: 0 Range: 1 Uses: 20
No special properties.

[A] Wishblade
Might: 15 Hit: 70 Weight: 14 Crit: 10 Range: 1-2 Uses: 30
Grants +5 Luck when equipped. | Can’t be chosen for inventory.

REGALIA 02 - Elgungnir - {Batima} Gungnir
[S] Elgungnir (Icon by Batima)
Might: 18 Hit: 80 Weight: 11 Crit: 10 Range: 1 Uses: 30
Regalia. +5 Def. Demonslayer. | Can’t be chosen for inventory.

Axes

[E] Iron Axe
Might: 8 Hit: 70 Weight: 10 Crit: 0 Range: 1 Uses: 40
No special properties.

[E] Compact Axe
Might: 7 Hit: 80 Weight: 7 Crit: 10 Range: 1 Uses: 30
Lightweight. Easier to land hits.

[E] Poison Axe
Might: 6 Hit: 50 Weight: 11 Crit: 0 Range: 1 Uses: 20
Rusted. Coated in lethal poison.

[E] Hatchet
Might: 5 Hit: 75 Weight: 5 Crit: 0 Range: 1-2 Uses: 30
Doubles as ranged attack.

[D] Steel Axe
Might: 11 Hit: 60 Weight: 15 Crit: 0 Range: 1 Uses: 30
No special properties.

[D] Hand Axe
Might: 7 Hit: 55 Weight: 12 Crit: 0 Range: 1-2 Uses: 20
Doubles as ranged attack.

[D] Devil Axe
Might: 18 Hit: 60 Weight: 18 Crit: 0 Range: 1 Uses: 20
Cursed. Might injure wielder.

[D] Poleaxe
Might: 10 Hit: 60 Weight: 15 Crit: 0 Range: 1 Uses: 20
Effective against horseback.

[D] Hammer
Might: 11 Hit: 55 Weight: 15 Crit: 0 Range: 1 Uses: 20
Effective against heavy armor.

[C] Killer Axe
Might: 12 Hit: 60 Weight: 11 Crit: 30 Range: 1 Uses: 20
Improves critical hit rate.

[C] Battle Axe
Might: 14 Hit: 50 Weight: 16 Crit: 5 Range: 1 Uses: 25
Strong, but difficult to wield.

[C] Swordreaver
Might: 11 Hit: 65 Weight: 13 Crit: 5 Range: 1 Uses: 20
Reverses weapon triangle.

[C] Serpentfall
Might: 12 Hit: 60 Weight: 11 Crit: 0 Range: 1 Uses: 20
Effective against Wyverns, Manaketes and Dracozombies.

[C] Fiendcleaver
Might: 8 Hit: 70 Weight: 10 Crit: 5 Range: 1 Uses: 30
Effective against monsters.

[B] Brave Axe
Might: 10 Hit: 65 Weight: 16 Crit: 0 Range: 1 Uses: 30
Strikes twice consecutively.

[B] Bolt Axe
Might: 12 Hit: 70 Weight: 11 Crit: 5 Range: 1-2 Uses: 20
Performs ranged thunder strikes.

[B] Tomahawk
Might: 13 Hit: 60 Weight: 14 Crit: 0 Range: 1-2 Uses: 15
Doubles as ranged attack.

[A] Silver Axe
Might: 15 Hit: 65 Weight: 12 Crit: 0 Range: 1 Uses: 20
No special properties.

[A] Pugi
Might: 11 Hit: 70 Weight: 10 Crit: 30 Range: 1-2 Uses: 30
Improves critical hit rate. | Can’t be chosen for inventory.

{Zarg} Axe 31
[S] Agneyastra (Icon by Zarg)
Might: 20 Hit: 70 Weight: 12 Crit: 10 Range: 1 Uses: 30
Regalia. +5 Str. Demonslayer. | Can’t be chosen for inventory.

Bows

[E] Iron Bow
Might: 6 Hit: 85 Weight: 5 Crit: 0 Range: 2 Uses: 40
No special properties.

[E] Short Bow
Might: 5 Hit: 95 Weight: 2 Crit: 10 Range: 2 Uses: 30
Lightweight. Easier to land hits.

[E] Poison Bow
Might: 4 Hit: 65 Weight: 6 Crit: 0 Range: 2 Uses: 20
Rusted. Coated in lethal poison.

[D] Steel Bow
Might: 9 Hit: 70 Weight: 9 Crit: 0 Range: 2 Uses: 30
No special properties.

[D] Long Bow
Might: 5 Hit: 65 Weight: 10 Crit: 0 Range: 2-3 Uses: 20
Extended attack range.

[D] Jagged Bow
Might: 7 Hit: 80 Weight: 11 Crit: 0 Range: 2 Uses: 20
Effective against horseback.

[D] Splitter Bow
Might: 9 Hit: 75 Weight: 11 Crit: 0 Range: 2 Uses: 20
Effective against heavy armor.

[C] Killer Bow
Might: 10 Hit: 75 Weight: 7 Crit: 30 Range: 2 Uses: 20
Improves critical hit rate.

[C] Great Bow
Might: 12 Hit: 60 Weight: 12 Crit: 5 Range: 2 Uses: 25
Strong, but difficult to wield.

[C] Radiant Bow
Might: 10 Hit: 70 Weight: 9 Crit: 0 Range: 2 Uses: 25
Shining bow. Targets resistance.

[C] Beacon Bow
Might: 6 Hit: 85 Weight: 5 Crit: 5 Range: 2 Uses: 30
Effective against monsters.

[B] Brave Bow
Might: 11 Hit: 70 Weight: 12 Crit: 0 Range: 2 Uses: 30
Strikes twice consecutively.

[A] Silver Bow
Might: 13 Hit: 75 Weight: 7 Crit: 0 Range: 2 Uses: 20
No special properties.

REGALIA 04 - Murgleys - {2WB} (Vanilla + Blitz) Mulagir
[S] Murgleys (Icon by 2WB)
Might: 16 Hit: 85 Weight: 9 Crit: 15 Range: 2-3 Uses: 30
Regalia. +5 Skl. Demonslayer. | Can’t be chosen for inventory.

Anima

[E] Fire
Might: 5 Hit: 90 Weight: 5 Crit: 0 Range: 1-2 Uses: 40
No special properties.

[D] Thunder
Might: 8 Hit: 80 Weight: 7 Crit: 5 Range: 1-2 Uses: 35
No special properties.

[D] Frost
Might: 7 Hit: 85 Weight: 6 Crit: 5 Range: 1-2 Uses: 35
No special properties.

[C] Elfire
Might: 10 Hit: 85 Weight: 9 Crit: 0 Range: 1-2 Uses: 30
No special properties.

[C] Shaver
Might: 9 Hit: 85 Weight: 8 Crit: 0 Range: 1-2 Uses: 20
Effective against fliers.

[B] Bolganone
Might: 12 Hit: 75 Weight: 10 Crit: 0 Range: 1-2 Uses: 25
No special properties.

[B] Thoron
Might: 9 Hit: 70 Weight: 12 Crit: 10 Range: 1-2 Uses: 20
Strikes twice consecutively {Dire Thunder}.

[B] Bolting
Might: 12 Hit: 50 Weight: 18 Crit: 0 Range: 3-10 Uses: 5
Long-range lightning strike.

[A] Fimbulvetr
Might: 14 Hit: 80 Weight: 12 Crit: 0 Range: 1-2 Uses: 20
No special properties.

REGALIA 05 - Forseti - {Chamomile} Forseti (FE13)
[S] Forseti (Icon by Chamomile)
Might: 18 Hit: 90 Weight: 10 Crit: 10 Range: 1-2 Uses: 30
Regalia. +5 Spd. Demonslayer. | Can’t be chosen for inventory.

Light

[E] Light
Might: 4 Hit: 95 Weight: 3 Crit: 5 Range: 1-2 Uses: 40
No special properties.

[D] Shine
Might: 6 Hit: 85 Weight: 5 Crit: 10 Range: 1-2 Uses: 35
No special properties.

[D] Spirit
Might: 5 Hit: 90 Weight: 4 Crit: 10 Range: 1-2 Uses: 35
No special properties.

[C] Divine
Might: 8 Hit: 85 Weight: 7 Crit: 15 Range: 1-2 Uses: 30
No special properties.

[C] Crucifix
Might: 7 Hit: 85 Weight: 6 Crit: 10 Range: 1-2 Uses: 20
Effective against horseback.

[B] Exordium
Might: 10 Hit: 80 Weight: 8 Crit: 10 Range: 1-2 Uses: 25
No special properties.

[B] Nebula
Might: 8 Hit: 70 Weight: 10 Crit: 5 Range: 1-3 Uses: 20
Extended attack range.

[B] Purge
Might: 10 Hit: 60 Weight: 16 Crit: 0 Range: 3-10 Uses: 5
Long-range magic attack.

[A] Aura
Might: 12 Hit: 85 Weight: 10 Crit: 10 Range: 1-2 Uses: 20
No special properties.

REGALIA 06 - Morningstar - {tristan hollow} Item 015 Aureola
[S] Valhalla (Icon by Tristan Hollow)
Might: 16 Hit: 95 Weight: 8 Crit: 15 Range: 1-2 Uses: 30
Regalia. +5 Lck. Demonslayer. | Can’t be chosen for inventory.

Dark

[E] Flux
Might: 6 Hit: 80 Weight: 7 Crit: 0 Range: 1-2 Uses: 40
No special properties.

[D] Ruin
Might: 8 Hit: 75 Weight: 9 Crit: 5 Range: 1-2 Uses: 35
No special properties.

[D] Globe
Might: 4 Hit: 90 Weight: 5 Crit: 0 Range: 1-2 Uses: 30
No special properties.

[C] Luna
Might: 0 Hit: 70 Weight: 14 Crit: 20 Range: 1-2 Uses: 30
Negates enemy resistance.

[C] Addle
Might: 10 Hit: 75 Weight: 11 Crit: 5 Range: 1-2 Uses: 20
Effective against heavy armor.

[B] Jormung
Might: 13 Hit: 70 Weight: 11 Crit: 0 Range: 1-2 Uses: 25
Applies poison to target on hit.

[B] Nosferatu
Might: 11 Hit: 70 Weight: 12 Crit: 0 Range: 1-2 Uses: 20
Drains target’s HP into caster.

[B] Eclipse
Might: - Hit: 40 Weight: 20 Crit: 0 Range: 3-10 Uses: 5
Reduces target’s HP by half.

[A] Fenrir
Might: 15 Hit: 70 Weight: 14 Crit: 0 Range: 1-2 Uses: 20
No special properties.

REGALIA 07 - Lucifer - {Valak} (Icon Blitz 1) Tome 4
[S] Lucifer (Icon by Valak)
Might: 20 Hit: 80 Weight: 12 Crit: 10 Range: 1-2 Uses: 30
Regalia. +5 Mag. Demonslayer. | Can’t be chosen for inventory.

Staves

[E] Heal
Restores (10 + Magic) HP to an ally.
Range: Adjacent | Uses: 30

[D] Mend
Restores (20 + Magic) HP to an ally.
Range: Adjacent | Uses: 20

[D] Torch
Grants vision of 9 tiles on an area in Fog of War; lessens per turn.
Range: (1-Mag/2; Minimum 5) | Uses: 10

[D] Unlock
Opens either a locked door or a locked chest.
Range: 1-2 | Uses: 10

[C] Recover
Restores all HP of an ally.
Range: Adjacent | Uses: 15

[C] Restore
Removes all status effects from an ally.
Range: Adjacent | Uses: 10

[C] Barrier
Grants +7 resistance to an ally; buff decreases per turn.
Range: Adjacent | Uses: 15

[C] Hammerne
Fully repairs ally’s equipped weapon. | Can’t be chosen for inventory.
Range: Adjacent | Uses: 5

[B] Physic
Restores (10 + Magic) HP to an ally.
Range: (1-Mag/2; Minimum 5) | Uses: 15

[B] Silence
Inflicts silence on an enemy.
Range: (1-Mag/2; Minimum 5) | Uses: 3

[B] Sleep
Inflicts sleep on an enemy.
Range: (1-Mag/2; Minimum 5) | Uses: 3

[B] Berserk
Inflicts berserk on an enemy.
Range: (1-Mag/2; Minimum 5) | Uses: 3

[B] Rescue
Teleports an ally in staff’s range next to the user.
Range: (1-Mag/2; Minimum 5) | Uses: 7

[A] Fortify
Restores (10 + Magic) HP to every ally in range. | Can’t be chosen for inventory.
Range: (1-Mag/2; Minimum 5) | Uses: 10

[A] Warp
Teleports an adjacent ally to a chosen traversible tile.
Range: (1-Mag/2; Minimum 5) | Uses: 7

REGALIA 08 - Auphanim - {2WB} (Vanilla + Blitz) Holy Maiden
[S] Latona (Icon by 2WB)
Regalia. Fully heals and cleanses all allies. | Can’t be chosen for inventory.
Range: Infinite | Uses: 5

Dragonstones

[-] Firestone
Might: 4 Hit: 80 Weight: 0 Crit: 0 Range: 1-2 Uses: 60
Stats: +4 Pow, +8 Skl, +4 Def, +2 Res.

[-] Icestone
Might: 4 Hit: 70 Weight: 0 Crit: 0 Range: 1-2 Uses: 50
Stats: +2 Pow, +4 Skl, +6 Def, +2 Res. | Can’t be chosen for inventory.

[-] Galestone
Might: 4 Hit: 70 Weight: 0 Crit: 0 Range: 1-2 Uses: 50
Stats: +2 Pow, +4 Skl, +4 Spd, +2 Def, +2 Res. | Can’t be chosen for inventory.

[-] Magistone
Might: 4 Hit: 70 Weight: 0 Crit: 0 Range: 1-2 Uses: 50
Stats: +2 Pow, +4 Skl, +2 Def, +8 Res. | Can’t be chosen for inventory.

[-] Darkstone
Might: 8 Hit: 60 Weight: 0 Crit: 0 Range: 1-2 Uses: 40
Stats: +4 Pow, -4 Skl, -4 Spd, +4 Def, +4 Res. | Can’t be chosen for inventory.

[-] Divinestone
Might: 12 Hit: 90 Weight: 0 Crit: 10 Range: 1-2 Uses: 40
Stats: +6 Pow, +8 Skl, +4 Spd, +8 Def, +8 Res. | Can’t be chosen for inventory.

The Firestone, Icestone and Darkstone uses the Strength->Def attack stat.
The Galestone, Magistone and Divinestone uses the Magic->Res attack stat.

Galestone Eff vs. Fliers, Divinestone Eff vs. Monsters.
Divinestone also grants +10% Skill activation rate when equipped.

Items

[-] Vulnerary
Restores 15 HP. 5 Uses.

[-] Elixir
Fully restores HP. 3 Uses.

[-] Pure Water
Grants +7 Res, gradually decreases each turn. 3 Uses.

[-] Antitoxin
Cures the poison status effect. 3 Uses.

[-] Door Key
Opens doors. 1 Use.

[-] Chest Key
Opens chests. 5 Uses.

[-] Lockpick
Opens doors and chests. Thieves only. 30 Uses.

[-] Torch
Temporarily increases vision by 4 tiles in Fog of War. 5 Uses.

[-] Red Gem
Gemstone that sells for 2,5k gold.

[-] Blue Gem
Gemstone that sells for 5k gold.

[-] White Gem
Gemstone that sells for 10k gold.

[-] Seraph Robe
Single use to permanently increase user’s HP by 7.

[-] Energy Drop
Single use to permanently increase user’s Str by 2.

[-] Spirit Dust
Single use to permanently increase user’s Mag by 2.

[-] Speedwings
Single use to permanently increase user’s Spd by 2.

[-] Secret Book
Single use to permanently increase user’s Skl by 4.

[-] Divine Icon
Single use to permanently increase user’s Lck by 4.

[-] Dracoshield
Single use to permanently increase user’s Def by 2.

[-] Talisman
Single use to permanently increase user’s Res by 2.

[-] Statue Frag
Single use to permanently increase user’s Con by 2.

[-] Swiftsole
Single use to permanently increase user’s Mov by 2.

[-] Knight Crest
Promotes cavalier units that wield Swords/Lances/Axes [Lvl 10].
As well as armor units, no matter what weapon type [Lvl 10].

[-] Veteran Belt
Promotes infantry units that wield Swords/Lances/Axes [Lvl 10].

[-] Orion’s Bolt
Promotes infantry and cavalier units that wield Bows [Lvl 10].

[-] Guiding Ring
Promotes infantry and cavalier units that wield Tomes/Staves [Lvl 10].

[-] Elysian Whip
Promotes flier units, no matter what weapon type [Lvl 10].

[-] Ocean Proof
Promotes thieves, dancers, bards and manaketes [Lvl 10].

[-] Master Seal
Promotes any base class unit, with the exception of Lords [Lvl 10].

[-] Juna Fruit
Single use to reduce user’s Level by 1 to 5, maintaining stats. | Can’t be chosen for inventory.

[-] Metis Gift
Single use to permanently boost all user’s growth rates by 5%. | Can’t be chosen for inventory.

[-] Silver Card
User that holds this card gain 50% discount on shops and armories.

[-] Member Card
User that holds this card is allowed access into secret shops.

[-] Delphi Guard
Grants immunity to effective damage for flier units that holds this item.

[-] Hoplon Guard
Grants immunity to critical hits for any unit that holds this item.

[-] Ninis’s Grace
+10 Def/Res to one ally for the turn. Dancers/Bards only. | Can’t be chosen for inventory.

[-] Filla’s Might
+10 Str/Mag to one ally for the turn. Dancers/Bards only. | Can’t be chosen for inventory.

[-] Thor’s Ire
+10 Crit to one ally for the turn. Dancers/Bards only. | Can’t be chosen for inventory.

[-] Set’s Litany
+10 Avoid to one ally for the turn. Dancers/Bards only. | Can’t be chosen for inventory.

[-] Black Gem
Gemstone that sells for 15k gold. | Can’t be chosen for inventory [Lagdou Ruins].

[-] Gold Gem
Gemstone that sells for 20k gold. | Can’t be chosen for inventory [Lagdou Ruins].

[-] Light Rune
Sets a tile to block all movement for 3 turns. | Can’t be chosen for inventory.

[-] Mine
Sets a tile to deal 10 damage on a single unit. | Can’t be chosen for inventory.

Personal Skills List

This is the list of handpicked personal skills you can choose for your unit!

  • Tier 1 Skill: Level 1 Base Skill
  • Tier 2 Skill: Level 10 Base Skill
  • Tier 3 Skill: Level 5 Promoted Skill

Tiers works regardless of joining level; higher level units join with early skill already learned.
You can also choose to pick lower tier skills for a higher level instead if you so desire.
For example, instead of T1 T2 T3, you can pick three T1, two T1 and one T2, so on.

------------------------------------------------------T1 SKILLS------------------------------------------------------

Paragon - Level experience gain is doubled. (Only for units joining after the route split)
Discipline - Weapon experience gains are doubled.
Armsthrift - Preserve weapon’s durability on landed hit (Luck %).
Despoil - Obtain a Red Gem after attacking and defeating an enemy (Luck %).
Endure - If HP > 50%, survive a lethal attack at 1 HP.
Zeal - Improves base critical rate to 1.5x Skill.
Heavystrike - Adds equipped weapon’s weight to critical rate.
Gamble - Can perform attacks with doubled crit rate, but halved hit rate.
Chivalry - When opponent’s HP is full, grants +2 to Dmg, Def & Res.
Pragmatic - When opponent is wounded, grants +3 to Dmg and +1 to Def & Res.
Puissance - +3 damage if user’s Strength is higher than opponent’s.
Lightweight - Grants +3 attack speed when user holds three or less items.
Spellsword - Adds 3+(Mag/3) to Hit & Crit when initiating battle at 1 range.
Confidence - If HP > 75%, grants +3 Dmg and +15 Avoid.
Pinpoint - Grants +2 damage and +10 hit when attacking at 2 range.
Opportunist - Grants +4 damage if opponent cannot counterattack.
Elbow Room - +3 to damage dealt when on open terrain.
Natural Cover - -3 to damage taken when on terrain with effects.
Fiery Blood - If HP is not full, grants +4 damage.
Frenzy Blood - For every 4 HP missing, grants +1 damage.
Tailwind - If HP is not full, grants +10 to Hit & Avoid.
Slowburn - Grants +1 Hit & Avoid for each passing turn, up until 15.
Quickburn - Grants +15 Hit & Avoid, that decreases each turn until 0.
Forager - When on a Plain, Forest or Mountain, recover 20% HP at start of turn.
Tantivy - Grants +10 to Hit & Avoid if there are no allies within 3 tiles.
Focus - Grants +10 to critical rate if there are no allies within 3 tiles.
Chariot - Grants +2 Mov for the turn when within 3 tiles of ally with Canto.
Trample - User deals +5 damage to any enemy that is unmounted.
Intimidate - Enemies within 2 tiles receive -10 Avoid.
Maleficent - Enemies within 2 tiles receive +2 magic damage.
Surveillance - Enemies within 3 tiles receive -5 Hit and Crit.
Demoiselle - Male allies within 2 tiles receive -2 damage.
Damoiseau - Female allies within 2 tiles receive -2 damage.
Lifebond - Allies within 3 tiles recover 10% HP each turn.
Solidarity - Grants +10 Crit & Dodge to adjacent allies.
Loyalty - Grants +15 Hit and -3 damage taken when within 2 tiles of a Lord.
Empathy - When healing an ally, also heals self for same amount.
Savior - User can rescue allies without stat penalties.

------------------------------------------------------T2 SKILLS------------------------------------------------------

Swordfaire - User deals +4 damage when equipped with a sword.
Lancefaire - User deals +4 damage when equipped with a lance.
Axefaire - User deals +4 damage when equipped with an axe.
Bowfaire - User deals +4 damage when equipped with a bow.
Tomefaire - User deals +4 damage when equipped with a tome.
Triangle Expert - Doubles the effectiveness of the weapon triangle.
Vantage - If HP < 50%, strike first when attacked.
Wrath - If HP < 50%, grants +20 critical rate.
Resolve - If HP < 50%, grants 1.5x Str, Skl & Spd.
Acrobat - Improves all traversable terrain’s cost to 1 movement.
Pivot - Allows user to leap in front of an adjacent ally.
Pass - User can move freely through enemy units.
Veteran - Grants +1 Dmg and +5 Hit per 10 levels user has.
Infiltrator - Grants +3 Dmg and +15 Hit when within 2 tiles of two or more enemies.
Bullrush - Gain +1 damage per two tiles moved for the turn.
Poison Strike - When attacking, damage target’s max HP by 20% after combat.
Cripple - Reduces enemy Skill by 6 after combat (recovers gradually).
Plague - Inflicts a random status effect on attack (Skill %).
Corrosion - Decrease durability of opponent’s weapon by user’s level (Skill/2 %).
Runecurse - Hex attackers that drain HP from user to lose HP instead.
Lucky-7 - Grants +20 to Hit & Avoid until the 7th turn.
Miracle - If HP < 25%, greatly boosts evasion with +30 Avoid.
Grit - Reduces the damage suffered from critical hits to 2x.
Cushion - If user gets doubled, damage of second attack is halved.
Rampart - Grants +5 to Defense but -3 to Attack.
Bastion - Grants +5 to Resistance but -3 to Attack.
Charisma - Grants +10 Hit & Avoid to allies within 3 tiles.
Lilypoise - Grants +1/-3 damage dealt/taken to adjacent allies.
Bless - Grants -4 magical damage taken to adjacent allies.
Renewal - Recover 30% of max HP at the start of each turn.
Cleanse - Cure bad statuses at the start of each turn.
Re-Move - Gain an extra action at the end of turn (Luck %).

------------------------------------------------------T3 SKILLS------------------------------------------------------

Sol - Restore damage dealt as HP on attack (Skill %).
Adept - Grants an extra consecutive attack (Speed %).
Astra - Perform 5 attacks at half damage (Skill %).
Fissure - Increases damage dealt by 1.5x with certain hit (Skill %).
Colossus - Strike with three times Strength (Skill %).
Flare - Halves opponent’s Resistance on attack (Skill %).
Glacies - Adds user’s total Resistance to damage dealt (Skill %).
Ignis - Adds half of user’s Def & Res to damage dealt (Skill %).
Vengeance - Adds half of damage taken to damage dealt (Skill %).
Bane - Reduce opponent’s HP to 1 (Skill/2 %).
Galeforce - Once per turn, move again after attacking and defeating an enemy.
Lifetaker - Restore up to 50% HP after attacking and defeating an enemy.
Exemplar - Grants +1 Dmg and +5 Hit, Avoid & Crit when using light tomes.
Life-Death - User both deals and takes +10 damage on all attacks.
Outrider - Gain +3% Crit and -1 damage taken per tile moved for the turn.
Celerity - Permanently grants +2 Mov to user.
Blademail - Non-lethal physical damage taken is dealt back (1-2 range).
Mirrormail - Non-lethal magical damage taken is dealt back (1-2 range).
Nihil - Cancel opponent’s skills while in combat.
Nullify - User is protected from all effective attacks.

TEMPLATES - RULES

PLAYABLE UNITS

  • 325% total growths for all playable units.
    375% instead for Lords (only one Lord allowed per user).
    The minimum of a stat growth is 5%, while the maximum is 200%.
    Prepromotes will have 15% cut from all growths, except HP growth (min still 5%).
    Athos is allowed 905% growth rates (like FE6 Karel), same min 5% max 200% rule.

  • Boons/Banes - 4/4 HP-Str-Mag-Skl-Spd-Def-Res | 5/5 Lck | 3/3 Con.
    Keep in mind that, if a bane would reduce a stat bellow 0, the excess will go to HP.
    For example; a Mag bane, on a physical unit with 0 Mag, would be in practice HP bane.

  • Personality is back, use it to fill extra information to help for your unit’s lore.

  • Pow works like this; all of the units’ personal Str/Mag stats will be even numbers. You can use it to choose whenever the points will be all put to Strength, all put to Magic, or split evenly between the two for a Hybrid unit.
    Just fill in with either of these three words so I know what to do.

  • Three Weapons/Items allowed per playable unit. Single choice of a ‘Special Item’:
    Promotion Item, Statbooster, Gems, Delphi/Hoplon Guard, Silver/Member Card.
    The following ‘Special Items’ are only allowed on units appearing after the route split:
    Master Seal - Swiftsole - Warp Staff - White Gem - Delphi/Hoplon Guard - Cards


Slot:
Name:
Gender:
Class:
Affinity:
Portrait (by X):

Description:

Inventory:

Pow:
Boon:
Bane:

Growth Rates:

  • HP:
  • STR:
  • MAG:
  • SKL:
  • SPD:
  • LCK:
  • DEF:
  • RES:

Personal Skills:

  • S1:
  • S2:
  • S3:

Defeat Quote:

Personality:


BOSS UNITS

  • The amount of personal skills a boss has follows the same rules as the three skills per unit (e.g. if your boss is low base level then 1 skill, at least base level 10 then 2 skills, and promoted level 5 or higher then 3 skills).
    The links at the bottom for the FE wiki can help to learn the level of the boss you’re replacing.

  • Four Weapons/Items allowed per boss units. Same ‘Special Item’ rules apply.

  • Be sure to specify whenever an item in the boss’ inventory is droppable or must be stolen.

  • If your boss replacement also is unlockable in the creature campaign, you can give them growth rates on your post, same rules as the playable units.

  • On that note, only the creature campaign unlockable bosses are allowed to have new custom classes. Regular bosses must use either vanilla classes, or a custom class that’s already submitted by another user.

  • Finally, I have no idea what to make of Lyon and Formotiis’ replacements for now.
    I’ll wait for a post, then we can brainstorm if everything’s all good to be implemented.
    On that note, Formotiis can’t have Nullify as one of their personal skills.


Slot:
Name:
Gender:
Class:
Affinity:
Portrait (by X):

Description:

Inventory:

Pow:
Boon:
Bane:

Personal Skills:

Battle Quote:

Defeat Quote:

Personality:


NPCs: You can use the earlier templates for references, and if your NPC is also unlockable in the creature campaign, you can give them both growth rates and an inventory (three items), following the same rules as above.


One submission allowed per user per day. I’ll definitely need great time to focus on the project.
(You can also reserve a single unit; e.g. submit X unit, reserve Y, wait 24h, submit Y, so on)

>Check Here For Fire Emblem 7 Playable Units List<
>Check Here For Fire Emblem 8 Bosses/NPCs List<
>Check Here For Fire Emblem 7 Support Pairs List<
>Check Here For Fire Emblem 7 Unit Endings List<

---------------------------------------------------SLOTS LIST-------------------------------------------------------

PLAYABLE UNITS

Dancer-Bard: 3/4 [Complete]
Manaketes: 2/4 [Complete]

  • Lyn: Yowyin | Androgynous Thief Lord (WiiSportsRemote)
  • Eliwood: Symon | Male Cossack Lord (czechball)
  • Hector: Alexandra | Female Sky Lord (Dex)
  • Rath: Efua | Female Warrior (DonutPlains1)
  • Lowen: Dreyfus | Male Wyvern Rider (TritraSerpifeu)
  • Oswin: Jones | Male Thief (AnneEgge)
  • Florina: Edward | Male Wizard (Ignis)
  • Serra: Elena | Female Curate (Ignis)
  • Bartre: Zefia | Female Mercenary (Taylor)
  • Dorcas: Clara | Female Lumberjack (Dex)
  • Rebecca: Tourterelle | Female Bulwark (amema003)
  • Matthew: Ganurn | Male Soldier (ColeTheOne)
  • Lucius: Rita | Female Archer (Ignis)
  • Nino: Saemyeve | Female Gryphon Rider (Starshadow_Melody)
  • Priscilla: Rhubarb | Female Manakete (Starshadow_Melody)
  • Guy: Tailtiu | Female Wizard (czechball)
  • Marcus: Dwelma | Female Dracoknight (Taylor)
  • Sain: Surma | Female Shaman (VelvetKitsune)
  • Kent: Delta | Female Pegasus Rider (Dex)
  • Wil: Meora | Male Manakete (amema003)
  • Merlinus: Tanya | Female Lance Cavalier (DonutPlains1)
  • Fiora: Lilly | Female Heir (Dex)
  • Dart: Thakane | Female Bard (amema003)
  • Louise: Zero | Male Trueblade (KingOfTharcia)
  • Karla: Alan | Male Mercenary (AlemOwl)
  • Ninian: Andriani | Female Dancer (czechball)
  • Raven: Lif | Male Mercenary (Shamiyama)
  • Karel: Rogelio | Male Aurafighter (AlemOwl)
  • Harken: Linsarda | Female Paladin (Taylor)
  • Isadora: Verusya | Female Gendarme (czechball)
  • Hawkeye: Midurr | Male Marshall (Taylor)
  • Wallace: Lucius | Male Baron (Aeroponce)
  • Geitz: Fionn | Male Assassin (ColeTheOne)
  • Pent: King | Male Dracoknight (KingOfTharcia)
  • Erk: Henry | Male Shaman (AlemOwl)
  • Heath: Athena | Female Barbaric (Speak)
  • Legault: Aquanika | Female Hussar (czechball)
  • Vaida: Haruhi | Female Venomknight (TheEmeraldKing267)
  • Canas: Twyford | Male Curate (DonutPlains1)
  • Nils: Andreas | Male Bard (czechball)
  • Farina: Baccara | Male Dreadfighter (Shadow_the_halberdier)
  • Jaffar: Orson | Male Gendarme (TritraSerpifeu)
  • Renault: Saias | Male Bishop (KingOfTharcia)
  • Athos: Youngbert | Male Grand Paladin (Aeroponce)

BOSS UNITS

  • O’Neill: Vran | Male Bulwark (Starshadow_Melody)
  • Breguet: Dexter | Male Myrmidon (Shamiyama)
  • Bone: Yekiegurin | Male Hussar (czechball)
  • Bazba: Barbra | Female Soldier (Speak)
  • Ch04 Boss: Alvar | Male Wyvern Rider (RNGSOMEONE)
  • Saar: Marco | Male Wizard (DonutPlains1)
  • Zonta:
  • Novala: Alex | Male Lance Cavalier (Ignis)
  • Murray:
  • Tirado: Brunhild | Female Paladin (RNGSOMEONE)
  • Binks:
  • Gheb: Neve | Female Sage (RNGSOMEONE)
  • Pablo: Antonick | Male Sniper (RNGSOMEONE)
  • Beran: Arth | Male Trueblade (WiiSportsRemote)
  • Ch11 [Darkness]: Haru | Female Trueblade (RNGSOMEONE)
  • Ch11 [Ship]: Reserved (Taylor)
  • Ch12 [Silence]:
  • Ch12 [Landing]:
  • Aias: Virge | Female Leitis (czechball)
  • Selena: Miyisha | Female Trueblade (ColeTheOne)
  • Carlyle: Reserved (czechball)
  • Vigarde: Nicolo | Male Halberdier (RNGSOMEONE)
  • Caellach: Saffera | Female Battle Sage (Taylor)
  • Valter: Quan | Male Paladin (KingOfThracia)
  • Orson: Acheria | Female Conjurer (amema003)
  • Ch18 Boss: Ethlyn | Female Paladin (KingOfThracia)
  • Riev: Tulli | Female Accolyte (Dex)
  • Morva: Ced | Male Sage (KingOfTharcia)
  • Lyon: Raiden | Male Holy Warlock (Shamiyama)
  • Formotiis: Jeff The Killer | Male Arch Assassin (ColeTheOne)

NPC UNITS

  • Fado: Florent | Male Marshall (WiiSportsRemote)
  • Hayden: Nathan | Male Bishop (KingOfThracia)
  • Ismaire: Marciano | Male Dragonborn (KingOfThracia)
  • Glen: Ihor | Male Cuirassier (czechball)
  • Messenger: Reserved (Starshadow_Melody)
  • Klimt:
  • Dara: Eda | Female Dracoknight (KingOfThracia)
  • Mansel: Trece | Male Sniper (Aeroponce)

(Be sure to check out the ‘Dev Logs’; they’re update posts of how the units will look)
And that’s everything. Cheers and wishing all the best for this big project. :star:

7 Likes

So i wanna make wolf knights a promo class, but my headcanon is they’re promos for myrms/thieves

1 Like

I remember the battle animations you made for wolf knights!

They can be promo options from a custom Myrm/Infantry, but sadly not Thieves.
Following the rules for this one PME, hope it’s understandable.

2 Likes

Slot: Eliwood
Name: Symon
Gender: Male
Class: Cossack Lord (base class name) / Hetman Lord (promoted class name)
Affinity: Thunder
Portrait (base by me, using fechar, rest of anims made by SilverRoy):

Description: The heir to the Duchy of Havrylyuk.

Inventory:

  • Aluminum Sword (Eliwood’s Rapier replacement)

  • Iron Sword

  • Vulnerary

Pow: Strength
Boon: Speed
Bane: Luck

Growth Rates:

HP: 70
STR: 50
MAG: 5
SKL: 60
SPD: 70
LCK: 40
DEF: 40
RES: 40

Personal Skills:

S1: Zeal
S2: Grit
S3: Astra
Promoted Lord Class Skill: Aether

Defeat Quote:
(pre chapter 16) I mustn’t fall now… there’s still so much left to do… I’ll make it back to Kremeromyl Castle, I told Ihor… But my spark… is fading…
(post chapter 16): I mustn’t fall now… the Duchy’s lineage would die with me… But my spark… is fading…

Personality: Alright, so, the Duchy of Havrylyuk is located on the Renais-Grado border (at least for this PME), and it’s generally more rural, being mostly known for it’s bountiful harvests. As for Symon himself, he’s more of a nonchalant, goes with the flow type of guy. It’s said that his signature Aluminum Sword was forged by a collaboration between a thunder mage and a local blacksmith.

Animation (battle):
Base class: FE-Repo/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Sword FE15 Custom] [M] Myrmidon by Nuramon at main · Klokinator/FE-Repo · GitHub

Promoted class: FE-Repo/Battle Animations/Lords - Vanilla and Custom/[FE4 Lord Custom] [M] Sigurd by Obsidian Daddy at main · Klokinator/FE-Repo · GitHub

Animation (map):
Base class (made by VelvetKitsune):
Noble (M) Launch T1 {VelvetKitsune}-stand
Noble (M) Launch T1 {VelvetKitsune}-walk

Promoted Class (made by Pushwall):
Knight Lord (M) Generic Blade {Pushwall}-stand
Knight Lord (M) Generic Blade {Pushwall}-walk

Palette colors to use for this guy: Navy blue hair, gold armor with light blue trim

{Beansy} Crystal Sword
[C] Aluminum Sword
Might: 8 Hit: 100 Weight: 4 Crit: 10 Range: 1 Uses: 40
Symon’s personal weapon. Eff. vs Calvary and Armors.
(icon made by Beansy)

and as for the Durandal replacement:
{Artist Unknown} Sword 2
Zhovte Lezo
Might: 20 Hit: 90 Weight: 8 Crit: 30 Range: 1-2 Uses: 30
Havrylyuk’s ceremonial sword, said to have been used by the Duchy’s founder.
(for ranged attacks, use the Thunder animation)

2 Likes

Can I work on Hector? Gotta get my usual Battle mage into this as usual but like important this time.

2 Likes

@czechball

Aptitude is not available on the personal skills list, you can freely change it to another pick.

As for Aether, I can then, following the rules, make Symon’s promoted class skill be Ather, so you can also freely pick another S2 personal skill.

The rest of the submission is all good! You can later on change the names of your Lord classes (‘X Lord’), the name and item icon of the Lord Rapier and Durandal (remember that the Rapier will be Dancer exclusive this PME) as well as submit battle and map animations and the stats of your Lord classes (considering his inventory, he’ll be Infantry and only use swords at base? or you can update this later on as well, no rush). :star:

so like if they can steal or open doors with lockpicks is that fine? also are daggers a thing here, and if not can we make that a thing?

Hector is the best lord pick imo best availability of any lord in this game on both routes a bit worse in Lyn but otherwise goated. Don’t worry guys I don’t make bad units. I make only decent to mediocre ones if anyone remembers the only guy that uses the battlmage class. (and made Tulli)

2 Likes

Well, there goes any chance of doing something funny w/ Hector’s slot. (Lilina. The funny was Lilina.)

1 Like

In this case, a THIEF type class, with lockpick and steal utility, must be 6 mov infantry across both base and promotion (like vanilla Thief → Assassin or Rogue). This ultimately means no cavalier and/or flier thieves.

I’ll also not be implementing knives/daggers, with not only how many weapons there already will be, but also possible complications with custom classes (like animations).

The amount of options available already will favor a lot of other creativity, I’ll just need to keep some specific things limited to not bloat this PME. Hope it’s understandable.

Trainees will not be available in this PME sorry! Only Base → Promotion class lines.

Also, all units that were otherwise trainees in ‘Blazing Stones’ will be base classes, and also will have their personal stats buffed a little to compensate as well, so no worries on these cases.

1 Like

I’ll just mention that I find it criminal that paragon is even in the tier 1 pool. I know it’s only useful if you can start with it but it feels way to powerful for that slight of a cost. I never like paragon just encourages juggernauting in a very unhealthy way.

@Dex I understand too yeah, but like you said, it would ultimately feel wrong to have Paragon be a T2 or T3 skill that you for some reason only get later on.

The idea of this is that you could use the T1 slot instead for a battle oriented skill like Fiery Blood or Chivalry, but it does indeed feel a little frontloaded I think.

Still, knowing how FE goes, there will always be some stuff that just feels better than others no matter what, so hope it will not be too much of a worry in practice lol.

2 Likes

Trust me I would say paragon should be available to unprompted units after the route split cause trust me every fe8 hack that gives lute paragon makes her so overcententralizing. The value of paragon cannot be understated especially in fe8 where even getting a unit too lv10 promoted without huge favoritism is hard. The extra levels make up for the lose of a “combat” skill. You could also just make people forfeit their tier 3 and tier 1 skill in exchange for paragon.

1 Like

i did my edits now, thanks for the input

1 Like

Name: Nicolo
Replace: Vigarde
Class: Halberdier (M)
Affinity: Thunder
Portrait (by CanDy):

Description: Captain of the Imperial Guard. A mercenary who was hired for the job due to his deadly skills with a spear.

Inventory: Slender Spear, Slender Spear, Killer Lance, Elixir (steal)
Pow: Physical
Boon: SKL
Bane: MAG (It’ll probably go into HP anyways but may as well not waste any points that are there)
Skills: Zeal (critical force), Lancefaire, Colossus

Battle Quote: So the rest of the soldiers proved to be useless after all. Fine, I’ll just have to kill you all myself!
Death Quote: Blast! This job was too good to be true…
Personality: Self-serving mercenary. Took the job because the deal was enticing, which it had to be since he was meant to be sacrificed to stall the party at Grado Keep to begin with.

Zeal is absurdly powerful for a tier 1 skill; stack with Crit+30 for loads of crits. Colossus is more than adequate as an insta-KO offensive skill, even though Luna, Aether and Lethality are off the table. Combine with Halberdier’s high SKL and Vigarde’s good bases, and you have a boss that is very difficult to even engage without risk of death.

4 Likes

@Dex Makes very much sense for sure, thanks for the input. :star:

I’ll update the main thread, Paragon will still be a T1 skill but it can now only be chosen for units that join after the route split (e.g. Fiora).

This also means that it isn’t available for Lords, so @czechball would it be all right to once again update your Lord’s skill list, since it just so happens you picked Paragon as S1 lmao.

I hate the skill with a burning passion but I know how to atleast compromise.

1 Like

edited yet again

1 Like

I’m thinking of something diabolical… I’m booking the Ch4 Entombed.

2 Likes