[FE8] [WIP] Fire Emblem: Ending Winter

Inanna, a fire dragon with magical powers far beyond her control, is on the run from her own kind after escaping her centuries-long imprisonment. Driven forward by a voice she alone can hear, she heads for an abandoned temple deep within the borderlands. There, she reopens the portal to Elibe, land of the humans, and crosses over. Terrified their homeland will soon be discovered, a search team is organized to give pursuit. Disguised as humans in a world no dragon has visited in over two hundred years, they set out to find Inanna before her true nature is revealed.

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Features

-An epic story set in the same universe as The Binding Blade and The Blazing Sword. The current build covers approximately 30% of it, with 14 playable chapters and 2 interludes consisting entirely of cut-scenes.
-The final cast will consist of 57 playable characters. The game is structured similar to Radiant Dawn, where the focus shifts to different armies based on the story. As of now, 23 characters are playable at some point.
-A tasteful implementation of the skill system, with every character having a unique non-luck based ability to help differentiate them.
-3 difficulty settings to accommodate all manner of players. Casual mode is also available.
-Lots of weapons and spells from other Fire Emblem games, along with some brand new ones.
-Branching promotions, with the classes rebalanced to make every choice meaningful.
-Fixed growths because it makes training growth units more reliable.
-Faster supports that grow when within 3 tiles of a partner.

Series Canon

-The only assumed pairing from The Blazing Sword is Eliwood x Ninian. Nils returns home to the dragon world by himself, while Ninian stays behind and dies shorty after giving birth to Roy.
-The only assumed pairing from The Binding Blade is Roy x Lilina, where the Lycian League is consolidated into a single kingdom after the war.
-The only legendary weapons from The Binding Blade still assumed to exist are the Echesacks and the Binding Blade itself. All the others were discovered, then used to exhaustion in the final battle against Zephiel.
-The “bad/incomplete” ending to The Binding Blade is the assumed one, where Idunn and Brunnya disappear at the start of chapter 22 and are never heard from again. Everything that happens, or is revealed, from chapter 23 onward is disregarded.

To-do list

-Supports are functional from a game-play standpoint, but the conversations have yet to be written. Given the size of the cast, it could be a long time before this gets implemented.
-The title screen is very bare-bones at the moment. If anyone wants to earn some money making something custom, please reach out to me.

Download

This is only part 1 of a much larger project I have planned. I’m putting this out there for the purpose of getting feedback, before I expand on it any further. With that said, I hope you enjoy it.

21 Likes

Hey this looks like an awesome story, the premise of the fugitive chase seems like a strong core to build the narrative around! Congrats on the post and your work so far!

Yaaay! Another new hack! Looking forward to it completion but will gladly try it out. :grin:

This looks really good!! Excited to see updates. Let us know if there’s anything we can help with :slight_smile:

The difficulty tuning is the thing I’m most concerned about at the moment. It’s hard to get an objective feel for it when you play a chapter that you personally designed dozens of times, so any feedback there will be greatly appreciated. As I said in the to-do list, I also need someone to make a good custom title screen for me (for pay, of course), since that’s far beyond my artistic abilities.

This looks really awesome! I love stuff that expands on the Elibe duology!

Summary

Roy/Lilina isn’t my preferred pairing but it’s definitely the one that makes the most sense for the story. Definitely not a deal breaker or anything, that just made me chuckle.

Seriously, I really like the idea of this. Good luck with the project!