CHANGELOG ???
Hi, I’m still working on this. Life is busy so I’m not very active here.
There are a lot of changes. But I want to finish new chapters before I announce all the changes. When I’m ready I’ll compile the changes and make a post and update the guide.
If you want you can play the newer versions in the folder without the changes listed for now. ![]()
This is not a huge patch in terms of new content but does include a lot changes to the game. I was going to wait until I finished all the new content, but I got busy with moving and work soooo those things are still in progress. As a result most of these changes are to classes and units. These notes may contain some older changes that I didnt document before.
Patch Notes:
General Stuff
- All the player unit palettes are done. Every unit should have a custom palette for every class, promotion and secret class they have access to. This took forever.
- The avoid formal was changed to make speed not as impactful for dodging enemies. This mostly changes the gameplay of the route spilt chapters
Chapter Changes
- Chapter 0 has less reinforcements
- Chapter 2 has Gus join by default and cuts the recruitment section of the chapter. The map of the chapter has been tweaked
- Chapter 3 has had ai changes and enemy healers added
Classes
- Two new player exclusive classes, Vidame (flying troubadour), Sky Knight (flying archer).
- New Oracle class, which is a skill skill light magic user who enables others to crit
- Boxers have been reworked (skills and stats). Additionally fists weapons are slightly lighter and hit less hard.
- Princess Class gains anima on promotion
- Mage skills have been changed to battle blow and Glacies
- Base stats of a bunch of tier 2 melee classes have been increased. Along with some caps.
- Many tier 0 classes have different promotions (erin can promote to peg knight, colin gives you the choice of magic type, Ginger can be a cavalier or a devout now)
- Merged the arbalist and the Cranquineer into one class
Units ( Most characters have had tweaked stats/growths. I’ll highlight the significant ones below)
- Volca is recruitable!
- Percy now is a unit who procs skills. He’s fun if you want to go gambling.
- Harmon is a Sky Knight who can attack from range and the canto+ away. (also recruited alongside harper)
- Zuri is an extremely late game trainee (new trainee
)
Nidori has Nihil now - Farrel has access to Capture and starts as a Chevalier rather than a Griffon Rider
- Eris is a flying troubador

- Oscar, Finn, Jala, and Ansell have randomly rolled classes. For Finn and Jala only when you encounter them a second time. If they already had random classes before they now have an additional random class.
- Keyla is now a halberdier
- Elisabeth portrait change
- Alez, Ithax, Cassidy, Hannibal, and Lysabel were removed from the game. As units they didn’t provided unique enough niches to keep them, and I had more interesting ideas that will likely be implemented next patch.
Plot stuff
- A bunch of new dialogue scattered all over the place (some of it causes a weird plot moment in R Ch14 since I will be replacing that chapter with one still in testing)
Last but not least the guide should be fully updated. There are some minor changes not described here that are present there.
Thanks for those who play this and those who provide feedback. It’s means a lot to me
Would now be a good time to start this? I’ve been keeping my eye on it and it looks very good! I love the premise alot.
lol I’m biased but yes.
There are a bunch more chapters to come, but since this update was mostly polishing up existing things I would say it’s a good place to start.
If you super super want to not miss any content maybe don’t start, but the next update with new chapters and stuff won’t happen for at least few weeks.
Hey I don’t know why some complaining should have this or that but this is your hack. Everyone got use to four move knight, so why not get use them otherwise doing that? Heck I like this and I have patient.
I love the hack so far because playing new hack is FUN and that’s important. Is having fun.
Just finished the last complete chapter, and all i can ask is: make the next update compatible with the save file, please, really, ian’t going to start again feom chapter 0, thank you and take care.
Hi, a game breaking error ocurred when finishing chapter 6, the ending sequence repeats itself and the game puts me back in the final turn of the chapter on enemy phase. Is this common? I’ve gotten some other bugs on my run but I just ignored them. I play on mGBA.
I haven’t seen this bug before but I’ll look into it. Thanks for pointing it out. If you could send me your save file I may be able to find the issue faster.
Is the story complete
Not yet. it runs up until the last act roughly speaking
New small patch up (im including some other updates i didnt post here as well)
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ch4x has been implemented
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A new trainee has been added. (Khris an armored archer who can support other armored units at level 10)
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Some units had their growths changed (looking at the early game axe users)
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Misti’s trainee class has 7 move now,
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Misti has changed stats and starts with a beastslayer. Chapter 1x on hard mode has been made more misti friendly.
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On about half of the maps in the current build Misti now has a side quest, where she has to deliver a package to a particular building on the map. If she successfully does so she will be awarded gold and bonus items. If you deliver all the packages maybe you will get a reward? (Only the first reward for delivering the packages pre route split is fully implemented as of right now)
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Theodric can be recruited later if skipped in chapter 9
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Alfonso has returned to the game as a permanent unit. He arrives in Silas 14, if you still have Lucil alive and he hasn’t died yet. He is now a templar (magic tier two armor) rather than a war priest.
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The item that changes weather effects is now available in Silas 12 rather than only in Silas 13. It also tells you if the rain will stop the turn before it stops.
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Percy can recruit Annabeth, who also turns up in chapter 4x.
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Archer can now embark on water tiles turning into a fleet as a special action.
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Small changes to ch2 and ch14x map.
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Miriel can appear in chapter S12 even if you haven’t recruited her, so long that she’s not dead.
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Exp formula is tweaked slightly
New new updates (as in as of today):
- Nora and Percy have had their final promotion trainee skill changed
- Skylar has had her personal skill changed
- Eris has gained Thamuturg instead of Harrier on promotion
- Parting of ways starting event has been fixed, additionally units learn the correct skill when auto-leveling
- End event of chapter 6 now works even if Bridget is dead.
Where can i send the save file?
Edit: I tried the save file with the new version and it worked
Hey, I think I found a bug. My Ambar disappeared afetr the chapter where Rachel and Harmon appeared in Ryne’s chapter. I THINK it’s because I made him escape while in wolf form. Whatever the actual reason is, Ambar didn’t appear in following chapter after that.
Edit: I chose to play both routes during the chapter where the group split into two.
Thanks for pointing this out. I’ll take a look tomorrow.
Okay I have patched this bug in this chapter and any other chapter where you can have Ambar and it’s an escape. You are correct that if he transformed as a wolf in certain escape chapters he ends up forever undeployed. Thanks!
完结了吗?
Is it over?
No, I’m just really busy and slowly chipping away at it.
Good morning.
How do I unlock chapter 4x?
Haven’t played this game in a while! Glad to see some new updates. I wanted to start fresh with a new game using the latest Nov 27 patch.
I’m on chapter 3 where I started seeing a couple of bugs.
The first one is minor: Gus as a Wolf Rider (Combining with Jackson! Reminded me of SRW OG 1/2 on GBA, I loved it!) has a bug in his fighting animation. He waves his arms around, but the enemy does not show damage in real time. But after the battle resolve, the damage is inflicted. See the screen capture gif below

Like I said, that’s a minor bug. No biggie. The other bug (hopefully not a feature!) is that Percy aggros Bridgette while in her cell

He didn’t used to do that! He used to sit in the corner like a good little boy! I can open the door before he kills Bridgette, but as soon as I open the door, he blocks it! So I am forced to kill him so that I can recruit Bridgette and I miss our on recruiting my sweet boy.
Is this the expected behaviour with this new patch?
Beside that, I’m loving the little tweaks and changes so far.