Can proceed normally to Chapter 15 without entering the side story.
Got some more information on that list and supply bug. It seems like its only a problem for units that have empty slots in their inventory. For those who have their inventory full, the list appears normal. I can recreate it every time I take out any item from any unit. And also, it only seems to happen after chapter 6.
Btw, there were some weird points in ch6 map which I thought I should mention. In the previous version, when you visited the top left house, three enemies came out. But when you visited the top right house, three enemies again came out but from the top left house.
In the new version with the changes, the top left house still gives out three enemies. The top right gives out the spell and the villager leaves. But the bottom most house also gives out that same spell, and the villager comes out of the top right house again. Im not sure if this is what caused the list bug somehow, but just thought I should mention them, because it didnât look intentional.
It may have something to do with the amount of/type of items in the supply as well, as I canât replicate the issue with less than 170 items in the supply. But I have managed to replicate it.
Thanks for pointing out the weirdness in chapter 6. The same event was accidentally referenced twice. It will be fixed whenever I update next.
Found some more bugs.
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During the route split, I picked Gus for Ryneâs team. He appeared on the map where you can buy stuff then escape above. I had him escape with others as well. But in the next chapter, he wasnât in Ryneâs team but in Silasâs.
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The Alchemist character, forgot his name, doesnât have any death quote. Donât remember if he never had it but he doesnât have it now.
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The âVengeanceâ skill for Ansell as Occultist has fucked animation, weird colors, and it stops the music. The music resumes again when the battle is over.
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The 9th chapter on Silasâs route is not completable. Basically, I canât seize any gates or the castles or anything with any character, not even Silas. I just killed everyone on that map and found out I cant proceed because I canât seize.
Thatâs all for now. One thing I wanted to ask was that is promoting to tier-3/2 [depending on how you count villager tier] possible for all characters, especially the main characters Ryne and Silas with the current completed chapters?
Thanks for identifying these, I actually fixed both 1 and 2 in a build I posted yesterday.
Iâll investigate 3.
As for 4, I have heard of this issue but I have been unable to recreate it. There is an update, but I doubt it fixes the issue since I havenât been able to perform it. Can you send me your save so I can try?
As for your question yes.
I donât have the option to upload files here. How should I send it to you? Discord? Also, I had edited some minor growth rate stuff in febuilder so wondered if that caused the issue. But I checked with a fresh patch, and still didnât work. I was also using money and item multiplier cheat but I canât really check if they were causing any issue. I had them switched off while playing the map btw.
Discord works, either in:
Or with UrsusKnight on discord
In I capitulate him/it 6 or 6x you have to save civil for could speak to more Nolan he doesnât have conversation and raisin him surrender
I donât fully understand your question, but Iâll put here what I said in the discord in case you use one offer the other.
You have to save civilians in chapter 6. Then you talk to him in chapter 7
Hi i love the game,been playing it for the past 3 days but i found this issue on chapter S9 where you have to conquer 3 castles, does this happens because i chose to play both routes ?
Hi, thanks for playing! I found the issue and it is fixed now (the new patch is up)
I have changed the map recently and missed a load unit event. Sorry about that.
If you want you can join the discord, I would love to hear feedback
Yo! Been playing this, loving it so far - Iâm on R9, the âfree the slaves from the wagonsâ map. Couple of issues that I noticed:
- On the first enemy phase of R9, an event fired where the enemy goes all âAlright, hide in the mountain passes!â and then every unit other than my own just vanishes. When any unit moves afterwards, Iâm told I freed all the villagers and the game proceeds as if I just finished the map perfectly. It must be very effective hiding, I guess.
- Maybe useful information: the guide says I could re-recruit Jala here (in R9) if I chose Finn, but the entire dispute conversation (I presume) didnât show up for me, so I just have her with Silas and Finn with Ryne.
- Wolf Knight Gus can use swords - sort of. The dagger animation half plays but the enemy doesnât play the animation for getting hurt. If theyâre killed it just cuts back to the map, if theyâre hurt they execute their own attack without their health bar having changed. If I give him the Brigand Blade or the Hooked Sword, the game freezes when he tries to attack with them.
- The same happens if Bow Knight Ginger attacks from one range using St. Lanceâs Ring: game freezes. Canât use Short Bow either, while not being an archer, so I donât know if the description of the Short Bow is incorrect or if thatâs unintentional.
- The guide says that Morgan will get a secret class if you fulfill the conditions, but he just kinda changes sprites and maybe gets a defense boost - not sure about the boost, even. Same for Quinn, if she picks up the book in the mansion gaiden map her class doesnât change and I donât think her sprite does either. Maybe the guideâs just outdated?
- Dialogue warns that the convoy / supply wonât be available to Ryne since Bridgette will go with Silas, but the convoy is magically shared anyway. I definitely donât mind the convoy being available to both, but drawing attention to it as a warning and then it not being an issue makes it feel like a bug or an oversight. If youâd removed the dialogue warning I wouldnât have thought twice about it, since itâs so convenient.
Iâll keep a save file at R9, so let me know if youâd like me to share it. Emulator is mGBA v0.9.3, patch version is â2025/02/15 23:41:05â according to the title screen.
Hi! Thanks for playing.
The first issue is fixed in a patch thatâs currently out, so updating will fix that issue.
Thanks for pointing out the bow and sword issues. They are likely with the animations, at least for the bow. Iâll take a look and probably put a patch up later today with the fix.
The strangest thing is the Finn/jala choice, Morganâs promotion and Quinnâs promotion. These are all events that occur after the chapter is over. Are you skipping cutscenes at the end of the chapter? (Itâs not a big deal if you are but that would neatly explain the issue)
Alternatively these are all issues with viewing/using menu screens. The choices work fine for me in the current build but Iâll look to see whatâs going on in the old build so if thatâs the issue Iâll know what it looks like.
Were you prompted to choose between Silas and Ryneâs route? Thatâs the only choice prompt that you have been given since the 3 that didnât work for you.
Yeah I should change that.
If you want to share your save with me you can do so on discord, but the issue with Ryne chapter 9 should be fixed and you can proceed.
The strangest thing is the Finn/jala choice, Morganâs promotion and Quinnâs promotion. These are all events that occur after the chapter is over. Are you skipping cutscenes at the end of the chapter? (Itâs not a big deal if you are but that would neatly explain the issue)
Iâm not skipping cutscenes, or at least not on purpose. I do kinda speedread through them, Iâll admit.
That said, I definitely remember that for Morgan he was near the armor when it died, as the guide claims he should be (but not the sword), and then at the end of the chapter there was a small scene where he said that itâd be a shame to waste the armor. At that point his portrait changed but his class was still Villager until I promoted him from the menu screen.
As to Quinn, I didnât know that sheâd get her class after the chapter. I promoted her before the chapter was over and probably that prevented her from getting the secret class? Itâd make sense, at least.
I was prompted to choose between routes and I chose to do both. So far itâs working fine.
Thanks for the quick response, by the way. Iâll grab the newest patch.
Yeah I was unable to identify the issue with the events that you described but they are working correctly in the current build.
the issues with animations are fixed as well. Thanks for pointing them out.
Couple more things, now that Iâve proceeded further:
- The objective for the Sky Temple map says itâs to âseize the throneâ. However, the boss harpy aggroâd very quickly and when Freya obliterated her with a lucky crit, the map ended.
- I made sure to keep all of the explosives safe in S10. I got Nidori, defeated the boss, grabbed a few of the treasures, but the side chapter didnât activate.
- Obstruct seems to have issues now that it didnât before. When I use it, at best it asks me to target an enemy and then spawns a Light Rune at a seemingly random point. In other cases it shows graphical errors and causes the game to freeze.
- In the âsend away X unitsâ interludes, I first selected to send away Percy, Dorso, and Sah. Percy hit the goal tile first though and he was the only one to leave. Second time I hit up against a unit limit, I tried to send away Starling, Dorso, Sah, Nolan, and Misti, but I only sent away Starling and then the map ended. Iâll probably still have everyone except Starling at S12, I think.
- After R11âs scene after the map with Johanna & Star, the screen went black and the game froze. Skipping through with B didnât fix this, but skipping through with the start button did.
Patch version is 2025/03/07 22:16:57
Thanks for pointing this one out, i missed that.
I canât recreate the issues you hade with 2 and 5. But the other issues have been fixed/were fixed in the version out today.
Thanks!