[FE8][WIP][25 Chapters][+13 Gaidens] Fire Emblem: Restoration Army (Attempt 3)

Happy New year! It’s the new release!

So the change log:

Brief Respite:
  • Math was done and brief respites have been edited to only ask you to send units home when you have a number units specific to that chapter
  • Some brief respites will only ask you to send 3 units away instead of 5
  • There are overall more brief respite chapters, but a player is less likely to encounter them during a playthrough, and less units are sent away
Ambar and transformations:
  • Ambar’s base stats were made worse.
  • Ambar upon completing his various trials will gain the ability to transform into a force of nature. Rather than simply having an animation for each creature, Ambar can change into that creature’s class and gain increased stats and weapons for 4 turns, or until the player manually changes him back to his base class.
  • Transforming does not take his turn, so he can use increase/changed movement on the same turn he transforms.
  • There are currently 4 transformations in the rom, and there will be 6 in the final release.
  • Ambar going with Silas or Ryne dictates what transformations he will have access to.
Phoebe the Merchant:
  • Lizard boy is gone. He has been replaced with Phoebe.
  • Phoebe the merchant has been added to the rom. She is a supplier unit with access to bows and lances. She also has access to a unique mechanic similar to the merchants of fe fates. While holding a red gem her stats are increased. She can chose to use her red gem which gives her a massive stat boost for 2-3 turns (its random how long).
  • She can be recruited in chapter 10x of Silas story in place of carnelia (if you don’t fight both factions OR have Ambar with Ryne)
  • If you miss her there she can be recruited in Silas Ch15. Abandoned Port
  • If you send her away you get a different skill from her personal skill, it is purposeful
Potions and Teffen:
  • Teffen has lost access to the convoy until he is level 5
  • Potion Generation by Teffen doesn’t happen at the start of the map, but instead can be accessed via a menu command. In addition this lets you shop for specific potions you want on each chapter instead of receiving a random one. (Feedback on the cost of potions would be helpful)
  • Potions are unsellable, but you can buy them in the chapter. Their effects have been modified and have different durations. Ex swiftness potion now grants +3 speed for 3 turns. Precision potions gives +15 hit and crit for 3 turns
  • Instead of gaining a summon, teffen (after ch14 ryne, if the right item is obtained) gains the ability to use his potions in an AOE effect.
Characters:
  • New character Phoebe
  • Ash now has the solidarity skill
  • Annabeth is now a trainee (can promote into occultist, ninja, and mercenary)
  • Quinn gained an alternative promotion option (unlocked in ch 6x)
  • There is now a hidden event for Gus to become a wolf rider rather than Gus joining by riding on a wolf
  • Colin once again has access to the mage class as a promotion
  • Ryne now has access to the arcanist class as a promotion
  • Helena is now an occultist instead of shaman
  • Bridgette can now dismiss her supply convoy by talking to it
  • Bridgette can no longer wield lances
  • Yverna’s base stats have been increased
  • Carnelia (the dancer) is now available on both Silas and Ryne route. Whichever route you did not send ambar on. She is available earlier on Silas’s route than Ryne’s, however she comes with more skills and at a higher level on Ryne’s route. If Ambar dies before chapter 7 then she is only available on Ryne’s route.
  • Everyone’s stats have been tweaked a little.
Items:
  • Red Gem cost has been lowered
  • New toxic tome has been added, it poisons on hit
  • Animation for rune sword has been changed to remove visual bug
  • Berserked units now gain +10 str
  • Thunder magic is no longer effective against armored units
  • Ice magic is more accurate than it used to be, and is now effective against armored units (this may make griffin riders too strong and in that case i will nerf them)
  • Mountain light magic (wolf spirit, cat spirit, etc…) has been buffed
Classes:
  • Occultists as a class have changed. They are now dark only magic users and are high damage and fast with very low defenses. Like Brigands of dark magic. Lady occultists can now become dark fliers.
  • Shamans have also been changed to be slower and have higher defenses and more skill. Shamans play better with teams than Occultists
  • All shamans now can promote into chieftains
  • Sorcerer now wields dark and anima, rather than all magic types.
  • Ballistician is now a separate unit from armored Archers. The only ballistician in the game is Archer, and there are 5 different ballistae that she can wield in combat.
  • Bow Armors have gained stat increases now that they no longer have access to carryable ballistae
  • Chieftain has access to light, dark, and axes instead of just axes.
Chapters:
  • Ryne X2 and Silas X2 (ambar quest 2) have been added to the rom. Ryne’s occurs after Ch10 if conditions are met. Silas’s occurs after Ch10x if conditions are met.
  • Ch 6, Ch10x, and Ch13 have been updated.
  • Ch6 Nolan is it more likely to die prior to turn 7
  • Ch10x an additional deployment spot was added and several enemy units made weaker. The player has one more turn to complete the chapter objective.
  • Silas Ch13. Reinforcements arrive later into the chapter. This should make the ending harder.
  • Silas Ch15 allows the player to control all of the crew members rather than have them be green units.
  • Ch6x Annabeth can be recruited by Finn
Bugs/Misc:
  • If you visited chapter r11x when you get to chapter s13 the game would loop you back to ch s12. That is now fixed
  • Bug where the background breaks when you recruit carnelia after not recruiting her the first time in chapter 10x no longer occurs.
  • The merge item patch has been added back into the rom
  • Broadly the player receives less money throughout the game
  • Chapter title issues have been fixed
  • Nidori’s combat sprite has been fixed
  • A bunch of portrait changes and fixes

There are also a lot of small changes that I didn’t remember to document. Honestly I didn’t do everything I planned, but with work starting back up in full force, I wanted to release what I have done.

Thanks to everyone who has played and provided feedback! Have a good year!

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This is really cool

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Thanks! I can honestly say i planned it from the beginning.

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For some reason Christen can’t use any bows

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I will fix later today. Thanks!

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Any Chance for updated recruitment guide. Im trying to recruit percy but either the right house on chapter 2 is bugged as it cant be visited or its no longer required for percys recruitment.

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Thanks for pointing this out I’ll take a look, and put together an update recruitment guide either later today or tomorrow.

Edit: There was a missed flag replacement. It is fixed now and percy can be recruited in chapter 3, if you visited in chapter 2 like before. If you already visited the house in ch2 you can just restart chapter 3 and it will work. I’ll update the recruitment guide later today.

Final update: The guide has been updated with new classes and characters. I’ll add more secrets as I go. Restoration Army Guide - Google Sheets

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Since you’ve made good progress with the game, I started playing again recently. Had some bugs to report. I’m currently at ch7.

  1. The list section in the ‘Item’ on the preparation screen is bugged. It shows no item in it even though I can access it all through the supply option. It started in ch6x and has persisted in ch7.

  2. The thief’s unit or similar looking unit has messed up color palette on the promotion animation screen. Its fine in the combat animation, is just messed up in promotion animation.

  3. I went with Heavy Cav for Silas, but now he’s not gaining any exp in sword. Still at E. Not sure if this is a bug or a feature.
    Edit: I changed the sword for him and he started gaining exp again. So, it should be sword related, not sure if that particular sword doesn’t give weapon exp. It was the ‘Kilij’ sword btw.

  4. Another weird one. I dont remember the chapter number exactly but it was in the chapter where you can get the Alchemist and also with the Messenger lady. When I moved her down two spaces and had her use the torch, then I think I also moved Ryne over to the wolf on the left to fight, he suddenly learned a skill ‘Rightful Heir’. Again, not sure if this is a bug or a secret feature. Seemed weird cuz the activation requirement was bizarre. I could repeat it if I repeated the same process, but otherwise he couldnt get it.

  5. This one was for the Gus character. I checked and confirmed with febuilder that he was a tier-0 unit, equal to a villager basically. So, he should’ve stopped leveling at 10. But he didn’t. He kept earning exp even after. I promoted him at level 10 soon after that, so can’t say if he could level up or was just gaining exp or something.

  6. Another weird one I noticed which is not really a bug. Some of the animations you’ve chosen for some characters’ classes are off. Like for Gus. If I picked that chocobo type class for him, his animation was that of a female rider. I’m assuming there wasn’t any counterpart for it in the repository so you went with it. Anyway, I just thought I should mention it. Its the same with some other characters as well.

That’s all for now. I’ll reply again if I find any other or remember any. Good job on the game overall btw. Looks quite good so far. I’m loving Ryne’s Arcanist class. Though a small gripe of mine is about his low Mag cap. His Str cap is higher than his Mag when he’s a pure magic unit, that seemed bizarre. Also, I played your game long ago and I remember an event happening which I really liked tbh. When I made Ryne a mage back then, his Fate sword either gave him the Fate spell or turned into one itself. That hasn’t happened so far in this version. Is that still a thing? Have you removed it? Will I see it in the upcoming chapters, or have I missed any trigger for it?
Also, another question I had. Do you have any canon romance for the characters? For now, I triggered one support convo with Ryne and Freya. Is that coupling feasible?

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Hi thanks for playing again!

  1. Can I have a screenshot for number 1! I don’t think I understand the issue. I’ll try to recreate it but a screenshot would be helpful in case I can’t.

2-3. Thanks! I should be able to fix these.

  1. Really really weird. I’ll give it a try, but no that is not intentional.

  2. Thanks I forgot to tweak gus after I changed his class.

  3. Yeah. This is mostly the case for Gus, and it’s due to the gendered animations not being the repo. I may commission someone to make them later, use an updated one if it ever shows up, or leave it as it is. Im not hugely bothered by it though.

Yes so arcanist does have a lower magic cap than mage, but I did forget to lower the str cap as well :sweat_smile: (edit: also the magic cap was too much lower than mage). The event is currently removed, but only because I am considering how to do a future fate upgrade later down the line, and wanted the item slot free. I will add a similar event back though, because I also liked it.

Canon as in I ship it and it has a support in the game? I think rn the two canon romances are Ryne x Freya and Ryne x Lynx. I think the other implemented supports are friendly rather than romantic.

I also really like Morgan x Bristol, Riley x Helena, Ryne x Zuri but those supports are yet to be written but they all have moments in recruitment.

Theres a Klay x Paragon support ship that will be added in the next update.

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Here are the screenshots of the supply option [the storage].
1.

It’s working properly, can give and take from it without any issue.

Now, here’s the ss for the list option that should show everything from the supply and everything that the characters have in their slots. But it doesn’t.
1.

Also, what it shows is kinda random. I just sold some red gem and the list changed again, showed even less of the items.

And yeah, by canon romance I mean what you as the author of the story consider canon. I was shipping Ryne and Freya to begin with, so its nice to know they’re canon.

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Thanks for showing. I never use that function so I would have never found it. I’ll see what I can do.

So unfortunately I have been unable to recreate both bug 1 and bug 4. I will be on the look out for them but I can’t figure out how to cause them and thus can’t find the root of the cause.

The other issues have been resolved, and I increased the arcanist mag cap (lowered the str cap) and added back the event that let ryne’s primary weapon still be useful if you promote him into an arcanist (the event is available from chapter 5-10).

Since I’m posting about changes, below is a changelog of things that I have been quietly changing that have also been added (not in any order):

  • Chapter 0 and 1 have been tweaked to have steel weapons in the shop in chapter 1. If you linger on chapter 0 you will have the opportunity to kill bandits carrying gold, which will allow you to potentially skip a weapon tier which is not accessible till ~ch 3.
  • Chapter 7 has had the ruins expanded with additional chests. There is more incentive to go further into the ruins away from combat and the enemy thieves have a better escape position.
  • Ryne Chapter 12 has been changed a lot, with both map layout and the enemy units. It also has different loss conditions at different difficulties.
  • Hattie can no longer be sent home, also she’s a pegasus knight now
  • Ithax is now a Ranger and her stats have been changed
  • Several classes have had skills changed. The guide has the updated skills in it.
  • Martial mystics have access to staves as do boxers and brawlers
  • The Harm staff has been reworked it’s now a Light version of Luna (kinda)
  • Effectiveness weapons have a 15 uses (asides from dragon effective weapons)
  • Story has been expanded in some places throughout the hack (mostly so it’s clearer what the bad guys are up to between chapters)

I am writing and making new content for the hack, but even as I go forward I will continue to go back and update things that I think need attention in earlier chapters.

2 Likes

Nice.
For the 1 & 4 bugs, I tried some things with them. I went back to a previous save and tried the chapter where bug 4 happened, it was ch1x. But I couldnt reproduce it anymore either. I might’ve forgotten how to reproduce it or its not getting triggered anymore, can’t say for sure. As for bug 1, I skimmed through ch6 and played it in a way that I wouldn’t trigger the conditions for 6x. So, when I direclty went to ch7, the bug got fixed. I can’t say for sure if 6x was the reason. Perhaps if I tried to go for 6x again on that save, the bug would be fixed too. But anyway, that was my observation so far. If I get the time, I’ll see if I can play through ch6 again and trigger 6x, see how that goes.
Btw, will you be uploading the updated patch for the new changes? If not, can I know what’s the new mag cap for Ryne arcanist class? So that I change it myself and play.
Thanks for the hard work.

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Found another bug. Some enemies seem to walk through my units. As if the tile was empty. Basically, I blocked the path in ch5 with my unit, and an enemy just walked through that unit and barged in. I checked his skill list to see if this was from there, but nothing in it. When I click on the enemy unit to see its movement space, it even shows moveable [blue] tile where my units are.

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Maybe. It probably had something to do with the supply itself (like what items were in it) rather than chapter 6x vs 7 specifically. I have tested with a lot of variations of item but nothing seems to happen. The good news about that bug is that it doesn’t erase items and they are still accessible, so I will document it and if I ever find anything that triggers it I’ll fix it, but for now it’s :person_shrugging:t5:

This one I’ll add to the documentation, but it’s kinda the limitations of using skill systems and having 3 teams on the map at the same time in gba. The enemies coded as the NPC team is able to move through your ranks, because green units are able to move through your ranks by default. I may make a note about it in game.

Yes! It’s in the Dropbox with the date 020425 on it. I only release the patch notes after I uploaded a new build to the Dropbox. The mag cap if you just want to change that should be 19 now.

So, I just tried out the updated patch. I was replaying chapter 5, and a weird glitch happened. I started the map, then Ryne’s fate spell event got triggered. And after the flash of light, the map completely changed to something else. My units are placed in weird positions on the wall etc. I don’t think this was intentional. Also, just a minor thing, but you forgot to change the item icon for the fate, it still shows the sword icon after changing.

Edit: Btw, the fate sword changes even when Ryne is in villager class, as in it changed at the start of ch5 when Ryne hadnt promoted yet. So, if I make him a sword type class later on, he wont have access to fate I’m presuming from the current setup?

Edit2: The fate spell is not working. It has Anima: E, but Ryne can’t use it. It shows up gray in his inventory.

Edit3: Found another bug. Though I’m still playing the older version so not sure if this was fixed already. In the chapters where you have three parties, like ch5, if your unit levels up in a fight against the third party that is initiated by that third party, they don’t gain any stat points. I confirmed this several times. Gaining exp works, but not leveling up. I’m talking about the battles with the third party where my unit is on the left side in the battle animation, and also the ‘Level Up’ word is reversed. Like a mirror image. This happens when that third part initiates the fight in their turn. It works fine when I start the battle.

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Thanks for catching these, I will release patches a bit more slowly. But I fixed the issues with Fate, the sword/tome. They will share the same icon, and Ryne can use it.

This bug is interesting, and I’ll look into it, but I am not certain I will actually be able to fix it. There are some similar issues with green (enemy) units having access to staves that calculate their range from their magic stat, which crashes the game. I may plan around it and rework maps instead. Thanks for identifying it though!

After completing Chapter 14’s side story, I entered a chapter called “Brief Respite,” which asked me to send away three team members. Then, i proceeded to Chapter 12. What should i do now? the vision is 20250131

After completing Chapter 14’s side story, I entered a chapter called “Brief Respite,” which asked me to send away three team members. Then, i proceeded to Chapter 12. What should i do now? the vision is 20250131

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Hi, this is very strange and should not be possible in the current build. I also can’t recreate this issue. To verify you go from ch14x, to chapter 12 Silas or chapter 12 Ryne?

Did you start the hack before 01/03/25, then later patched it? There are some incompatibilities with the patches from before that date with patches after that date. If this is not the issue, then I’m not sure what is. Sending my your save file to investigate would be the most helpful thing to figuring out what is happening. You can DM it to me here, or send it over the discord.