If you are still trying to figure out whats up with jackson the amazingly NORMAL doggo. don’t. just a normal dog that really loves being with a certain bard. go get yer secrets fellas!
An extremely normal dog. Not ever worth mentioning honestly.
Ok, so I have downloaded the hack, picked Difficult mode, got to the actual prologue and well…
First off, the enemy reinforcements are too much. I get wanting to make the player play efficiently and rush to the escape point, but the main problem is that the reinforcements spawn from EVERY side including the escape point, which considering your own weak units who 2R the enemies at best, just clogs up the map.
On my first attempt, I split my army, sending Quinn to the left side alongside Lynx and the others on the right side. This turned out to be a mistake, as the enemy numbers ended up overwhelming my groups, which with the increasing enemy reinforcements from the bottom basically made it impossible, forcing me to reset.
Then on my second attempt, I decided to keep everyone to a bunch and just bolted to the left side as quickly as possible. This seemed to be a good idea, especially since it was the side where the least amount of reinforcement spawned, making baiting the boss a lot easier. This is where my complains would end normally as the map pretty much seemed done, but then…
Uh yeah, this guy spawned alongside some more cronies. On my first attempt when I killed the first boss, this guy catched me off guard and forced me to rely on low hit dodges, which failed anyway because I was swarmed. Then on my second and following attempts I tried baiting the guy with Irene as she was the only one who could counter and did the most damage, but doing so seems like preemptive suicide since the enemies from the northwest, northeast and southeast end up piling together into a conga line no one can really deal with and catch up to me way too fast for me to outrun.
I’m legit not sure if I’m playing the map wrong, if I’m just too bad or if this boss isn’t supposed to be killed, seeing as his death quote isn’t set properly (he just uses the same dialogue that his battle quote uses), but the droppable Javelin convinces me otherwise. He isn’t hard to kill, but every time I did so, the other enemy groups already catched up and surrounded me, making escape impossible. Even on my very best attemps, I only almost managed to escape, with the enemies cutting me off from the escape tile when there were only 1 or 2 that needed to Escape.
On my last attempt I managed to get several lucky crits early on and killed the Brigand and Ratface Boss as quickly as I could, but still couldn’t escape as my only tile I was able to escape to was blocked off my a Thug reinforcement on the very next turn I was going to escape with the remainder of my units (I forgot to make a screenshot there as I reset too quickly).
I’ll probably retry later to see if I have any success, since I am interested in this hack due to featuring many trainee units, but if the design of the Prologue is a bit iffy.
If I’m allowed to make any suggestions, then I’d suggest maybe moving the reinforcements on turn 9 and 12 one turn later, and maybe remove the reinforcements that spawn at the very bottom (or at least, that one particular thug who spawns on the escape tile) as they simply are too much when dealing with Ratface, and the reinforcements at the top already fulfill the need of an Anti Turtle.
Either way, this is it for my post, despite my criticism I wish good luck to you for your future projects and endeavors.
Thank you for the feedback and write up! And thanks for playing.
I’m very unlikely to change this map. The thing about this map is that it is an escape map and as such you are not required to do anything other than escape. If you are playing on hard mode killing both bosses and escaping will be difficult, and in exchange for that you get the javelin and more exp.
The general design philosophy in this hack is that choosing to get loot and other side objectives will make the game harder than not doing so, this goes even more so on hard mode. Getting the javelin here will make your life easier later, but there is risk in doing so. The prologue is like the first few chapters of the rom, if you don’t like it, you probably won’t like the hack in general, and that’s okay.
If you are having issues normal mode is fairly similar but more forgiving in the early chapters due to enemy stats being lower.
I see, I suppose I will just forego the Javelin then.
I’m currently still 1 patch behind current BUT, i must ask if in the most current patch you have fixed whatever is going on with Helena in Ryne + Ari’s snow CH.11. She isn’t shown in the guide as recruitable and yet her description, her dialogue, her lack of will to attack you. She is definitely supposed to be recruitable is she not? but not by dialogue with Ari(assuming she tipped off the village to let them escape) or Ryne as the map leader? Or even irene as second in command?
The guide is not up to date . When chapters Silas 16 And Ryne 16 are done and uploaded I will go back update the guide.
She did not tip off the village but I like this idea so I’m gonna steal it.
recruitment
She’s recruitable with Riley or Colin.
riley or colin? dang haha i thought ari for some reason. also in the newest patch i’ve witnessed the chapter 2x twins mission. the twins are OP again lol? personally i like the twins being impossible to kill without someone dying. but do they have to do 40+ dmg against trainees? and if they do, which honestly makes them scarier and incentivizes the player to leave in a hurry(before they would know about the you know…) can you hinder their movement? they should honestly only have 2-3 mov this chapter if you wanna keep them as OP as they are. i forgot to mention this was normal mode.
Fair enough. I’ll think about delaying the turn they spawn on. And yeah the twins are back and quite strong (to make them a better reward for completing their absurd recruitment).
i know space limitations could be a factor but could you have separate scaled instances of the twins per meeting to compensate for this? Like a lvl 7-ish on twins mission difficult but survivable by trainees. lvl 10+ by mansion. we have access to alot more resources by then. so on and so forth
I could but the issue as you said is space limitations, so I won’t be doing that until I add everyone else I know I’ll need.
Spoiler
You only need to defeat the twins in chapter 6x and 12. And by then you should be able to deal with them.
Wait, i killed them pretty easily in that chapter.
Or did u do something to them? I fought them on a patch back in August i think. They were easy enough when i ganged up on them
I made them stronger on enemy phase. Which does make them a lot scarier to deal with if not that much harder to deal with.
Ah ok! Glad i killed them earlier lol
ya it depends on the patches. castor has a track record of being stupidly op able to one round just about anything that breathes when you first meet him. pollux has always been scary but manageable due to being kite-able. castors range has always made him the super threat. Especially when he was an archer >.> the nerf to a mage was a blessing and made them scary but dealable as long as one was cautious. Their buff has returned them to being the FUCK AROUND AND FIND OUT twins lol where you are sacrificing SOMETHING if you wanna pop these 2. 5-7mov with 1-3 range and 40+ damage easily in one round. that being said at least you dont have to confront them or encounter them at all until you are much better suited to fight them in the mansion chapter. The twins are in a pretty good spot all things considered. If you ultra cheese and really max out farming then they can be very manageable. if you bare minimal each stage do not fuck with these two >.> they will scar you