Hey y’all, decrepit old FE fan here who is entirely new to hacking. Please bear with me.
I’m using FEBuilder and I’m pretty much learning as I go. Most things are intuitive enough so that I can teach myself, even in regards to some eventing. I do have a specific issue however. What I’m trying to accomplish is making an event (in this case simple dialogue) trigger upon the death of an enemy. I’ve tried to use CHECK_EXISTS as well as CHECK_ALIVE. Am I correct in assuming that these only apply to player units? Should it be written as an always or turn condition? I have a hard time grasping how flags work in general so something may be wonky there. Perhaps I could check whether his battle quote has triggered for the event to load, but I have no idea how I would go about that.
Any insight would be much appreciated!