[FE8] The Sun God's Wrath (19 of 25 chapters done)


Long ago in a distant forum, I, Blademaster with an exclamation mark, released an unspeakable evil. But an amazing forum home to the most elite of hackers, stepped forth to oppose. Shwing, Shwang, Slash! Before the final awesome hacking tool could be released, I released my hack on another forum, and for whatever reason didn’t do so here. For which I had no good excuse. Now as FEE3 2019 comes around, Blademaster without an exclamation mark seeks to finally release his hack on FEU, and never speak in the third person again.

Anyway, Sun God’s Wrath is an FE8 hack that I’ve been working on for too long for whatever reason. It’s the sequel to Corrupt Theocracy. I scrapped the original version, Sun God’s Challenge, and then started working on Sun God’s Wrath instead as the tools available in the hacking community just became so much more robust and powerful. It’s really amazing how far the community has come since all the way back in 2010 when I made Corrupt Theocracy, and even the little reskin hacks I tried to work on before then back when all we really had was nightmare and the very first version of the event assembler wasn’t even released yet IIRC.

In it’s current form, SGW is a hack that makes use of a lot of the more modern features available to the community these days that didn’t exist back then. It makes use of the skill system, the leadership star hack, gives units a con growth, and features some other small things that I hope people find enjoyable.

In regards to the story, it attempts to take what it can from CT and make something that I hope is at least passable. The story follows Astrea, a member of a mercenary organization called Propater, as she fights to restore the world that the sun god, Pyron, seems intent on altering in his ideal mold. You meet, work with, and fight against people from CT in this adventure, and make some new friends along the way. It’s best not to think too hard on it.

As is already obvious, I’ve never been very good at making introductory topics. You can find some screen shots below:

The Version 4.1 patch is available for download here.

This is version 4.1 of this hack. It is 19 chapters long (prologue - chapter 18) and there are no gaiden chapters. Outside of bug fixes, the next major patch will be the last one, finishing up the hack and adding in supports. I don’t expect to release this patch until around December at the earliest as I don’t want to release the final patch during “Three Houses Season” so to say. Even after finishing all four routes, I want to finish the game on Maddening mode as well as some part of me hopes for a Jeralt/work together with everyone or Agarthan DLC route.


Have fun and enjoy!


Recruitment Guide

Chapter 3:

Charles - speak with Jenna

Chapter 6:

Katherin - Open her jail cell

Nell - Open her jail cell

Jenna - Open her jail cell

Charles - Recruit in chapter 3, then open his jail cell

Chapter 7:

Oreades - Speak with Jenna, Nell, or Evan

Chapter 8:

Ricky - Visit the top village

Roa - Speak with Kirin or Artemis

Chapter 11:

Baryl - Speak with Astrea, Derek, or Nicole

Chapter 14:

Clint - Ally with Green army in chapter 10 and speak with Astrea

Eren - Ally with Bael in chapter 10 and speak with Astrea

Chapter 15:

Flora - Ally with Green army in Chapter 10

Clea - Ally with Bael in chapter 10

Chapter 16:

Carter - Speak with Nell, Clea, Flora, Jenna, or Evan

Chapter 18:

Lila - Speak with Astrea, Daedalus, Ryan, Roa, Flora, or Kirin

Desert Item locations

Chapter 15:

AREA 0x15 itemFourteen1 [0,0] [4,4] Member card
AREA 0x16 itemFourteen2 [20,2] [20,2] //juna fruit
AREA 0x19 itemFourteen3 [17,9] [17,9] //juna fruit
AREA 0x18 itemFourteen4 [11,13] [11,13] //juna fruit
AREA 0x13 itemFourteen5 [5,12] [7,15] Odo Scroll
AREA 0x1B itemFourteen6 [16,21] [16,21] //juna fruit
AREA 0x14 itemFourteen7 [22,5] [24,7] Silver Blade
AREA 0x17 itemFourteen8 [9,17] [11,19] Bolting
AREA 0x1A itemFourteen9 [20,20] [24,24] Rescue

Chapter 16:

|AREA 0x0a item1Fifteen [16,11] [17,12]||//Spear|
|AREA 0x0b item2Fifteen [19,12] [19,13]||//Tor Hammer|
|AREA 0x0c item3Fifteen [18,18] [19,19]||//Aura|
|AREA 0x0d item4Fifteen [19,5] [20,6]||//Boots|
|AREA 0x0e item5Fifteen [1,12] [2,13]||//Goddess icon|


Welcome Blade

1 Like

What the actual fuck kind of fuckery.

Rest in peace Mikey, you were taken from us too soon.


7.8/10 too many bishops


I love how none of the portraits actually match up with the unit’s class. #YangGang


He used to be temporarily playble too.

Bishops are a tier 1 magic class in this hack, just to say.

He was originally a Gladiator/Hector great lord. And also joined Mikey in the very first draft of the story, along with Yin.


Was hoping I would have been able to include this yesterday, but whenever I update the Serenes Thread, I’ll update here too.

A bit behind where I wanted to be, but chapter 19 is done. Still hoping I can get chapter 20 finished this month, but we’ll see.

Five more chapters to go and this will finally be done.


Since you are here, i can officially deleted sf bookmark. :grin:


So, I respect if you want to keep it secret and have the community find out for themselves what hidden treasures await, but I was curious if there was a hidden items map/cheat sheet for either of the desert maps; I found the scroll on 15, but crunched through to get the quick clear, and only happened on a spear and the one other stat booster in 17. I’d appreciate any hints before I go for a second run and cram the team full of my thief characters


Added in, along with an updated recruitment guide.


okay but how do i recruit mikey :sob:


You don’t :open_mouth:


Because I’ve seen this mentioned twice now, @WarPath and @unuesu are the Bishops really that bothersome? In what chapter(s) is this the case? If they are annoying and either slowing down the flow of the gameplay or something else, please let me know and I will address the issue.


the bishops aren’t annoying, it’s just an odd choice. they either just act as clerics or rush the enemy to do 0x2 damage


I see. I still haven’t balanced hardmode yet, so I don’t want them to potentially come across as too strong and have the player be forced to fight quite a few enemies with high hit and not 0 crit. I will keep this in mind going forward. Thank you.


Blademaster, I would say that they are too weak, especially in early game when they are wielding lightning tomes with 0 Mt. Basically all of my units, including those with 0 RES, can shrug off their attacks with no problem, and many of my units ONE-shot (not one round) them. I know you also mentioned that they are a tier 1 class, yet they retain their 6 move, which is unusual for a tier 1 unmounted class.

As I mentioned in the other thread, there are also a lot of them, which is an odd choice the bulk of an enemy army. And if there is some story reason for this, it has not been clearly communicated to the player.

It is good to be worried about enemies with crit, but I don’t think making them exceptionally weak is the answer. I would raise the Mt on their tomes and lower their crit to 0 if you are worried about that, this makes fighting them much less up to chance while also making them more potent enemies.

1 Like

I will probably look into making them mages then.


I’m going through it again. Ulysses and Relina are still my favorites. I do miss Yang and Nell being mounted though. Chapter 8 seemed easier; it’s weird not fighting magic sword wielding enemies. They were pretty scary before. Still really enjoyable though.

1 Like

I changed Yang because he was a Hero in CT and I figured it be better to at least attempt better continuity where possible. I will say I did like it a bit more when he was mounted too because he had Savior, but 7 move and shove still isn’t that bad.


Yeah shove and smite are super useful for clearing the chapters faster. I really like using Bertha; smite and rally strength are a godsend. Also Relina looks awesome as a valkyrie. Artemis and Nell struggled in combat for me since their hit rates and skill growth were bad unless I had them use wind or fire magic.