[FE8] The Sacred Trilogy Reskin and Rebalance ~Currently beta testing the final version~

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The Sacred Trilogy Reskin and Rebalance ~Current version: 07-09-20~

Warning: the unarmed animations have been removed in order to accomodate all the new custom classes. Make sure your units have a weapon equipped when promoting, otherwise the promotion screen will glitch out. Moulder, Natasha and L’Arachel will always skip their promotion animation because staves work differently than other weapons.

Get the patches here. Apply to clean US FE8 ROM.

What is it?

It is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system and many quality of life improvements made by people much more knowledgeable than me from the hacking community. Vanilla campaign was not altered, but difficulty has been slightly raised. Units also receive slightly more EXP from healing. This hack features a complete separation from the Strenght and Magic stats, meaning some classes are able to use magic and physical weapons. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not altering the story (with the sole exception of Hayden joining on chapter 20). This project was heavily inspired by Sir Serenes’ Reskin and Seal’s Sacred War hack. There are four versions, two with random growths on level up and two with fixed growths similar to FE9. Read this for more information. The difference between the two versions of the same growth is that one also features a minimug for characters, while the other doesn’t. Some people may find the minimug rather intrusive, that’s why I kept it optional.


What was changed?

  • Fado and Vigarde are now true kings (Zephiel)
  • Ismaire is a blade lord (Lyn)
  • Caellach is an armor lord (Hector)
  • Seth has an exclusive class (Silver Knight)
  • Riev is a dark druid (Nergal)
  • Hayden joins automatically on chapter 20 and has an exclusive class (Bow Knight)
  • Mansel joins after completing the vanilla requirements to unlock Hayden and is an archsage (Athos)
  • Kyle is our boy (Roy - master lord). I know, unexpected
  • Added animations to the phantoms
  • Amelia has access to the soldier class and can be promoted to halberdier (using knight’s crest)
  • Orson is a knight lord (Eliwood)
  • Duessel has an exclusive class(Gold Knight)
  • Selena now has an exclusive custom class called gremory
  • Valter has an exclusive custom class (Malig Knight)
  • Knights, generals, great knights and kings move 1 additional tile
  • Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range. There is alson an anima magic triangle. Fire spells are strong against wind. Wind is strong against thunder. Thunder is strong against fire. The traditional magic triangle (anima>light>dark>anima) is still present.
  • Every class with the exception of the knight has a third promotion option.
  • Poison damage has been reworked. Poison will deal low damage in early game, but it will gradually increase as the player progresses through the game. In the final chapters, it can deal as much as 20 points of damage. Don’t underestimate enemies with poison weapons!
  • Some classes have had their HP caps expanded (up to a maximum of 80)
  • Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player.
  • I manually edited every enemy in the game to improve them by increasing base stats, growths, level or giving them better equipment (in a similar fashion to Seal’s hack). Bosses have been buffed and are no longer a joke.
  • Stealing has been removed because it requires an additional skill. Because of that, more enemies will drop items.
  • Since Glen is the only creature campaign characters to not have a custom class, I gave him the ability to use bows
  • Armory and shop inventories have been improved so you will have access to better weapons earlier in the game. On top of that, the preparation shop is dynamic and will offer better weapons as you progress through the game.
  • Allies join you at appropriate levels so they won’t require grinding to become usable. (except trainees)
  • Some of the promoted monsters have custom animations too.
  • All units can achieve multiple S ranks.
  • Ephraim and Eirika have alternative promotions. You need to decline the automatic promotion at the end of chapter 16 and use the Solar/Lunar brace for the options to appear.
  • Units gain support points by being up to 3 tiles away from each other
  • Myrrh’s dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn’t be too broken with unlimited dragonstone. To balance it out, her dragonstone has 1-2 range. There is also a second type of dragonstone that can be aquired in the game.
  • Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons.
  • It is possible to save the game in the Tower of Valni and Lagdou Ruins.
  • Starting on chapter 9 there will be mini bosses carrying good loot for the player.
  • There is a leadership mechanic which gives units additional avoid and hit rates. (usable by the player and enemies)
  • There are two new secret shops in Lagdou Ruins. One on floor 5 and another on floor 9. Here are some hints to their location:

Floor 5: “One does not simply walk into this shop”
Floor 9: “YOU’re the king? Well, I didn’t vote for you”

Or, you can be insubordinate and check their exact locations here:


Quality of life changes

  • Detailed HP bars (by Circles and Zane)
  • Skill system (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1)
    (the skill system also comes with the “stylish finisher” feature that makes any final blow dealt to a boss be displayed as a critical hit)
  • Show Heal Amount (by Tequila)
  • Map Danger Zone (by Circles) - Press the select button to display enemy range
  • Colored stats, growth and talk display (by Tequila) - Press SELECT while in the status screen to toggle between growths and stats
  • Increased EXP from healing (by 7743)
  • Gain support at various distances (by Venno)
  • Units can act after talking or having support conversations
  • Metis’ tome can be sold (useful for people playing fixed growths mode)
  • The preparation screen shop is dynamic and will offer better weapons as you progress through the game.
  • The preparation shop items have the same pricing as regular shops
  • Cool custom stat screen background (by LordGlenn)

Skill list by class

Promotion Chart

Some screenshots (will update as I play)




Credits (will update after I finish the hack)

  • Our lord and savior 7743 for FEBuilder
  • Sir Serenes for the idea and palettes for Riev
  • TBA, Arch, Skitty and Temp for phantom animations
  • IS, Hairyblob and Maiser6 for quicker Zephiel animations
  • IS and Blademaster for Athos animations
  • TR143 for fixed growth mode
  • Temp and sniper_zero for Eliwood repalette and ranged Durandal animation
  • Alusk for alternative soldier hover and moving animations
  • Spud for soldier Amelia animations
  • Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations
  • Brady Shinners for the animation database
  • St jack, Seal and Sacred War for ballista animations
  • Iscaneus and Nuramon for knight animations
  • TBA for brigand animations
  • Glenwing and MK404 for fighter animations
  • SALVAGED team and flasuban for cavalier animations
  • IS, Circles, Kao and Marlon0025 for Tethys animations
  • Alusq and Maiser6 for mercenary animations
  • TBA, DerTheVaporeon and Nuramon for general animations
  • TBA and Maiser6 for berserker animations
  • Nuramon, Swain and Temp for sniper animations
  • Nuramon for wyvern lord animations
  • Keks_Krebs, Peerless and SD9K for assassin animations
  • Swain for hero animations
  • IS and Glenwing for swordmaster animations
  • Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations
  • Alusq for better soldier animations
  • CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons
  • Arkth for Deathgoyle custom animations
  • Yangfly for kawaii blader animations
  • Nuramon for infantry great lord Ephraim animations
  • Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations
  • Seal for legion, elder tarvos and gazer animations
  • BwdYeti for elthunder animation
  • SHYUTER for forblaze animation
  • Blazer and Jubby for meteor animation
  • Arch for static, wind and tornado animations
  • Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available
  • Klokinator for putting many custom animations and map sprites in a single, easy to find place
  • dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites
  • Waleed and flasuban for the male fighter animations and map sprites

Known issues I would like help with

  • Chapter 1, Breguet gets countered by the dead frelian mercenary. The event itself is exactly the same as vanilla, and changing character and class data for both Breguet and the frelian merc didn’t work.

Get the patches here. Apply to clean US FE8 ROM.


Hey, loving the hack so far, but I do have a question. Why does the thunder tome only have a range of one? Also Kyle seems to OP.

Glad to hear it. Thunder tome only has 1 range because of the revamped magic system. Wind spells have low mt and 2-3 range, fire spells have average stats and 1-2 range and thunder spells have high crit but are locked to melee range. Also, Kyle is OP because he is already a promoted unit, and all promoted units have buffed bases (including enemies).

[Insert meme about filters here]

You know, jokes aside, rebalances have become rather interesting nowadays. With the abundance of community resources and ease of access with modern tools, there’s always a few folks who want to spruce up the base games rather than create something new and original. Not that there’s anything wrong with that, I’m just saying the idea of doing so has evolved over time (or rather, again, become more accessible). From simple edits to stats, growths, etc. in nightmare, to stuff like this. I could be wrong about that “evolved” part, but it’s just an observation I made after seeing Sacred War, and now this.


You’re right about many things. I only started rom hacking because 7743 made it so easy with FEBuilder. Also, there is so much cool custom free to use stuff made by the community that I couldn’t help myself and used them. I do intend to make an original hack though. This was my first project, so I could get to know the tools and their limitations.

But I did not undertand what you meant by filters.


I really admire that mindset. Starting out with something somewhat simple to get yourself ready for any future endeavors. Others usually try to dive headfirst into it, but taking it slow at times is also important.

(Oh, and filters are how the sprites are smoothed out in the screenshots. Just a little in-joke since not everyone likes them.)


Yay I’m useful :smiley:


My game is bugged. Chapter 19: Last Hope, during the cutscene where the castle is invaded, it stops. The guard is standing there and the dark shaman (might be riev) is standing next to him. The game continues and the sprites execute their idle motion but no dialogue or action can be taken. If i try to bypass the cutscene, the screen goes black. This is repeatable no matter how many times I enter chapter 19. Any insight would be great… so close to finishing the story. Would hate to have to restart.

Additional Information:

  • A lot of the character mugs get distorted along with the portrait sprites. (Only during particular cutscenes)
  • I have tried different copies of the rom and patched them with NUPS.

If you decide to look into this, let me know if you would like a copy of the save file or any additional information/screenshots

1 Like

Alright, please send me your save file so I can experience from my end. I’m currently on Eirika’s chapter 17 and I only experienced an issue with the ending cutscenes of chapter 16.

Actually, I think I already found the problem. That druid had a different character ID than the one used for the scripted fight. I uploaded a new version with the fix, so please try it and tell me what happens.

1 Like

That fixed it! Thanks, for the extremely speedy hotfix, much appreciated! Back to playing the rest of the patch features

1 Like

does completing lagdu ruins give glen fado n lyon still and if yes which floors should i complete in order to get em?

Yes, you can unlock them the same way you would in vanilla SS. I don’t remember right now what are the requirements for them all, but I do remember Lyons requires completing the Lagdou Ruins 3 times.

Hi, I’m currently on the world map, and whenever I load into Chapter 19, and after some dialogue, there’s a black screen and I can’t progress any further.

Also, before the black screen, when the guard gets attacked, its a screen of green glitchiness.

Hi there. Yeah, that problem is caused by the enemy druid having a different character ID from the one use in the scripted fight. This issue was fixed 8 days ago, so you just need to download the latest version to fix it.

Thanks, Do I just patch it over my current save?

You can use the save file from the previous version for the newer version. It just needs to have the same name of the game and to be in the same folder. For example:

Assume you have named the game as “Sacred Trilogy 2-6.gba” in your pc. In the same folder, there will be the save file named “Sacred Trilogy 2-6.sav”. Now, download the newer ups file and apply to a clean FE8 rom. Then name it “Sacred Trilogy Final.gba”. Now go back to the ver 2-6 save file and rename it to “Sacred Trilogy Final.sav” and place it in the same folder as “Sacred Trilogy Final.gba”. Open your emulator, run the game and choose the option to restart chapter in the game menu. You are now playing the newest version with a save file from an older version.

It just occurred to me that I wasn’t really updating this page, since the original thread of the project was posted on Serenes. If anyone is still interested in this, let it be know that the hack has come a long way since I last posted anything here. Nearly everything was updated/modified, from graphics to quality of life changes. Check the description for a quick breakdown or the changelog for more detailed info.

@blood Hi there,

regarding this, have you looked into giving thieves/rogues Steal in skill system? Because according to RobertFPY on the Skill System thread, Cunning is display only. Thank you for the great hack!

heyo, im new to these patches and hacks but i want to know what does “minimug” mean? also, i kinda want my Ross to be a Fighter as well rather than a Pirate, since it’s awkward to see him more muscular than his father Garcia despite being a child only, and I’m kinda fine enough with Dozla being my only Berserker. XD oh well, it’s fine tho, no need for further changes. overall im satisfied with the patch, but anyway what are “minimugs”? i kept searching but i dont know what it is, and i tried both with and without minimugs but i dont get the difference