[FE8] The Dream Spirit (Four Kings sequel), THIRD DUNGEON DONE, NEW PATCH OUT 1/16/26!

Oh yeah, and I also made these two alt portraits. Very important.

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I should probably post more updates in this thread as I work. I’ve finished up chapter 1 now, barring a few CGs. I’m currently in the midst of chapter 2, which contains the game’s first proper dungeon. We also get another quick dream sequence, with this strange figure…

Once chapter 2 is done, I’ll update the patch link with it. Will be interested to see how people feel about the town section, the current sidequests, and the dungeon itself.

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im looking forward to this hack, it’s really creative and fun

update: i did more than 1 CG

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The first dungeon is in the works, and I’ve got some mechanics to show off here with these one-way walls. Hope you like Zelda!

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Wall.


Oh yeah. It’s block puzzle time.

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this should be nice

Got the dungeon encounters all set. When you have to fit 9 battles into 1 map, some of them are quite small. But that’s a pretty unique design space to work with, too.

Next up is to make the dungeon boss. Bosses will have their own maps that are not tiny like these basic fights. I want them to be more involved. Once the boss is in and I’ve done a few cutscenes after it, chapter 2 will be done and I’ll probably release a new patch.

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So excited for this. The Four Kings is one of my top hacks. Sounds incredibly unique and I can’t wait to see how the story progresses.

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Every dungeon needs a boss. Introducing the first one in the game, The Pitmaster!

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you’ve misspelled indigenous as indigeous

This is officially the worst hack ever.

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I guess those indigenous people are now indigeous rock strata

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You know what time it is. (working on the boss fight mechanics)

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Oh this cutscene eventing is awesome

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explosion gif
Realized I needed an explosion effect for cutscenes, so I made my own. Not too bad if I do say so myself.

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BOOM!

Chapter 2 is just about done, with the first dungeon boss and following scenes all set. Got a few more things to sure up, and I’d like to try editing more UI elements (custom menus really add a lot, but I’ve never really done them before), but I’ll release a playable patch once that’s all ready.

Right now, I’ve added repeatable grinding encounters. You can engage these pirate ships for basic fights on the overworld as a source of infinite exp and cash. The game is not designed around grinding at all, of course, but I figured I should add them anyway as an option. Gotta capture that traditional RPG feel somehow, right?

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Here’s a particularly amusing sidequest. This guy keeps asking for food items from all over Polokus, so you gotta gather them from each island. A real game-long sidequest, you won’t be able to finish it until the end of the game. But he’ll give you a skill scroll for each food item you give him.

It’s definitely fun being able to design around backtracking and stuff like this. Just so different from regular FE design.

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