[FE8] Staff of Ages (V2.1 is here!)


#15

But I have to finish the light side playthrough

And git gud at dark souls

And pray that tile changes in fe8 work like they do in 7 so chapter 3 doesn’t kill me


#16

Apathy is death! :wink:

(Atton and Bao-dur are the original gangsters)

They do if you’re using Tiled iırc.


#17

They fucking better otherwise everything I’ve done so far has been for not.


#18

Bao-Dur gives me the creeps though

Let’s pretend I’m not because I don’t know if this chapter map was done in tiled


#19

implying I understand how tiled works


#20

Does the filename end in .tmx? If so, you’re not screwed.

Does the filename end in .fmp or .mar? If so, you’re… still not screwed; just open it using Mappyeti and save it as a .tmx. Then go find MarkyJoe’s Tiled tutorial and learn how2tilechanges in it.


#21

Looks like it needs to be converted into a mar, but it’s not a .tmx

Woo extra steps


#22

Is there a meaningful difference between MAR and tmx files? Other than the way you insert them.


#23

I don’t know a whole lot but I know that the tmx files can have the tile changes already set up for you


#24

[quote=“ukulelej, post:22, topic:1182, full:true”]
Is there a meaningful difference between MAR and tmx files? Other than the way you insert them.
[/quote] .mar is made with Mappy and requires tile changes to be done via events; .tmx is made with Tiled and has tile changes built into the map file. As far as I know, FE8 only works with the .tmx method of tile changes so far.

(dear FEU users: if this has since changed and Mappy files do work with FE8 nowadays, sorry gomen plsnokill I will sudoku)


#25

If you mean .mar files working with FE8 yeah they do (I’ve been using .mars so far)


#26

I meant more the method of doing tile changes in events which is required for .mar; it didn’t work properly in FE8 because of FE8’s events last time I checked.


#27

Oh in that case I have no idea. I’m either going to end up finding out the hard way or just have everything that needs a tile change redone in tiled so I don’t have to worry.


#28

So I’ve got an exam every week until the 19th (starting this week)

RIP finishing the demo redo any time soon/any progress I was gonna make

me:

Engineering was a mistake

So yeah, I’m just gonna apologize now for the continued lack of progress updates (chapter 2 is done, 3 is giving me issues and I have other problems to figure out before I can say the demo is redone anyway)

I’m working on this as much as I can but school comes first so I’m going to try to get everything figured out and working as soon as humanly possible.

Now to go post the same thing on SF because I totally forgot about the thread there


#29

Rip in borgatta never forgotta.

Back to the map making dungeon I go then.


#30

The idea was brought to me from one of my testers and I figured I’d put it here to get more opinions on it.

The suggestion was only use earth seals for promotion items, so no knight crests or hero seals or any of that.

It seems like a good idea to me, but I’m not the one who’s going to be playing it in the end so I figured I’d ask it here to get a better feeling for the general opinion on this thing.


#31

I like class based promo items. But it’s your decision to make.


#32

Earth Seals mate, I personally consider class based promo items a huge hassle.

I’d be lying tho if I said this would majorly affect my enjoyment tho, so do as you wish


#33

yespls. FE7 is fine since you can get all the items and stuff, but it’s a real bummer when you play a mod demo, decide to train your myrmidon so you can promote them, but then only have a knight crest by the end of the demo.


#34

If you’re replacing icons too, there’s the added bonus of only having to make 1 icon.
And you don’t have to worry about proper distribution of each of the promotion items since everyone uses the same thing.

It’s literally less work that makes everyone happier, which is contradictory to, like, everything else in life.