Another batch of skills.
- Bibliophile: When user has 3 or more tomes in inventory, Crit +10. From Fates, suggested by Arch
- Bold Turtle: If foe’s Move > unit’s Move, +4 Damage dealt. Suggested by MeatOfJustice
- Entropy: +25 avo against physical weapons. Suggested by Arch
- Graceful Rider: Grants the user +15 Hit/Avd against enemies that have lower Skl than you. Suggested by Arcanemagister
- Hunter: Attack +5 when fighting mounted unit. Suggested by Blademaster
- Short Fuse: If unit’s HP <100%, Crit +10%. Suggested by MeatOfJustice
- Underdog: +15 Hit/Avo if User Lv. < Enemy Lv. From Awakening.
- Winged Rider: Grants the user +15 Avd against ground units. Suggested by Arcanemagister
- Wise Turtle: If foe’s Move > unit’s Move, -4 Damage taken. Suggested by MeatOfJustice
- Witch’s Brew: Luck% of getting a [Potion] after Wait for the first 7 turns. From Fates.
Notes:
Bibliophile counts any Anima, Light, or Dark weapon types as books. Also, the books are counted even if the unit can’t use them.
Bold and Wise Turtle compare byte 0x1D for movement, in the disassembler the byte 0x1D returned Class Mov.+Mov. Bonus, but in @Tequila’s notes says it should be calculated like Con… The skills worked like intended when I tested them.
For Entropy swords, lances, axes and bows are counted as physical weapons.
Winged Rider uses the Effectiveness Rework hack.
Witch’s Brew activates anytime you use the command [Wait], even if you did an action before (Like trade, using the convoy, etc.)
Vulnerary, Pure Water, Antitoxin and Elixir can be obtained with Witch’s Brew, you can edit the WitchsBrewEvent.event file to change what items you can get.
Icons by @MeatOfJustice were included in the download, but 6 skills still need an Icon.