[FE8] Skill System v1.0 - 151 skills done, more on the way


#164

You can adjust a lot of the values yourself I believe


#165

Just change the order the are written to the rom and itll change the order theyre displayed at


#166

Is there any demand for a patch that fixes the debuff bug? It wouldn’t be useful for custom events, but if you’re using the old events, it would be useful.


#167

Turns out the space used for HP bars is also used for weather, so that’s been mostly fixed. It’s still not compatible with the “clouds” weather effect, but there’s no way around that. Also fixed up some scripted battle stuff.


#168

Hey, @circleseverywhere, I’ve had some weird occurrences when Counter and the devil effect happen at the same time.


#169

Well I made counter check for the devil effect flag, but it turns out devil effect is checked after counter lol

Need to make a more extensive fix


#170

I’m using this on my next project, so I’m glad bugs are being rooted out!
Did you see the recent one on the Amusing Glitches thread? It was as if spells could target dead units, but not physical weapons. Only spells.


#171

i saw the video though it’s good to know you’ve narrowed it down this’ll help solving it


#172

Would’ve come in handy a few years ago, but congrats! This looks gorgeous, I wish everyone who’ll make use of this good luck.


#173

I sense a great disturbance in the Salt.


#174

Updated with a ton of Leonarth’s skills, now post-combat skills are handled in a checking loop just like combat and proc skills


#175

Update: the skill system is now on Github: https://github.com/FireEmblemUniverse/SkillSystem_FE8/releases/


Issues with Event Assembler
#176

rattatatouille was nice enough to make vanilla FE8 with skills that breaks the unit groups down so you don’t get massive debuffs past ch6. Download here: https://www.mediafire.com/?jmlsskubznzwuum


#177

It would be nice if we could choose skill for units in vanilla FE8, rather then just them being pre-selected :\


#178

You can grab, from the main skill system download, the “Personal Skill Editor” and associated other pieces of data to edit that, you know?

Similarly the class systems & etc…


#179

Gee I wonder where I can thank this gentleman for this.


#180

don’t blame me, i tried @rat and got no suggestions


#181

Small question here, how come Forde is in a nonexistent class and has an Armorslayer? Is this an EA trick or something because he shouldn’t be in a blank class, and I haven’t edited text. The only other hex I’ve edited is the promo to use class bases. I couldn’t find anywhere better to ask, so I’ll go away if this has been dealt with or clutters up space.


#182

Yeah I messed that up. I forgot that I was still using my modified classes for units there >_>


#183

updated the vanilla fe8 with skills link: https://www.mediafire.com/?10v42h251xtamw1