[FE8] Skill System v1.0 - 404 skills done, more on the way

I assume the 1d12 and trace skills don’t work? I have never seen them do anything in my testing.

They were too buggy and not interesting enough for me to want to go back and fix them so they were removed. We should probably just remove them and the icons and all, unless someone else wants to take a stab at it.

allright good to know. I was just going to use it on joshua anyway as a character skill. guess i’ll give him lucky seven instead.

The Skill System has been updated to include as an option a very large engine hack…
A complete strength/magic split! :tada:
Based off of @Kirb’s FE8 str/mag split based off of @Tequila’s FE7 str/mag split with miscellaneous work by @RobertFPY , @Pikmin1211 , and myself.
Toggle use of this in “Engine Hacks/Config.event”
Included are 2 CSV tables that allow you to set character and class magic stats.
The Magic stat is stored in 0x3A of the character struct.

Features:
New Modular Stat Screen is installed by default with growth display functionality.
Display All Weapon Ranks is included.
Easy set-up of a fuly-functional “Spirit Dust” magic statbooster (with a reworked prep-screen item use page): define the item icon ID in “Strmag/_Master Asm Installer.event” and the item ID in “Strmag/Str Mag Split/Installer.event”.
Magic stat is used for spells in combat.
Reworked level up screen to incorporate Mag.
If you define ExpandedLevelUpScreen in “Strmag/Str Mag Split/Installer.event”, an expanded level up screen will be used. This screen, however, has minor yet noticeable graphical issues.
Rally Magic skill is implemented.
All of the various sources of magic debuffs are accounted for (including adding a Seal Magic skill).
An edit of Magic Sword Rework that uses Magic at range. Go to “Strmag/Str Mag Split/Magic Sword Rework/MagicSwordRework.event”

Screenshots

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This has been extensively tested, but please report any bugs. Enjoy!

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Is there a post where I can learn how to do all of this “.event” stuff?
I would love to try this.

If you’re referring to constructing a buildfile, it’s right here.
If you’re referring to eventing for a chapter, it’s right here.

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Thanks to, Kirb, Tequilla, RobertFPY, and Pikmin1211. And thank you also, for working on this! I’ve been looking forward to this!

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By the way, there’s a miscellaneous fixes pull request coming soon for Strength/Magic. I found some small issues like one in the prep screen usability for the statbooster, some magic sword stuff, etc

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so i’ve gone into ephraim’s route and i found some “things” when i patched my gba file: what i found odd is that when i only just use the patch for the skills using ups, some units appear bugged, like some fighters with steel swords whose map sprites are light runes and some knights have axes but can’t weild them… there a couple more but if there’s something i’m not doing right or something i missed pls someone point at where or what i need to look at or do

Bug report incoming. The skill “Heavy Strikes” does not play along with other skills that modify critical hit chance. Here’s an example:
dozla1 dozla2

Here, Dozla should have 6 points from his Skl stat (12/2) + 15 from the Heavy Strikes skill + 15 from his zerker class = 36, but he only has 21.

maybe it’s intended ?

Maybe it is displayed only like cunning?

Why the hell would it be intended for the skill not to work as stated in the description?

Well, cunning at least partially does what it says (able to use locks and increased vision).

Is there also like a full list of all the available skills? If so where can I find it?

Not every skill listed is functional, but this is the closest thing to a comprehensive list.

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The link doesnt seem to work for me? It just gives me an “error 404” :confused:

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https://github.com/FireEmblemUniverse/SkillSystem_FE8/blob/master/Engine%20Hacks/SkillSystem/skill_definitions.event

should be the correct URL. Discourse or whatever is adding a “%25” uselessly and is breaking the link. Copy and paste it into your browser.

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Are suggestions still being considered?
If so then can anyone consider making Quick riposte and Brash assault from FeH
If not then ignore this

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is there a way to make weapons and other items boost magic?

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