[FE8] Sacred Echoes [v1.1] [COMPLETE]

Ah… At last

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Hey im a big fan of this project, and im trying to make my own hack and I was wondering if I could use a few of the portraits or sprites (this implies that I am going to credit the artists)

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I too am interested in the portraits

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The portraits are all custom made by me and I would prefer not releasing them to the public until the hack is complete.

The soldier and sword!Ephraim (temporary Alm) battle animations are free to use, and can be found in the Animation Repository.

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Any tips for how y’all did the Leather shield passive stat buffs?

I swear I saw it before but I can’t find it again, so thought I’d ask the people who I know are using it.

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I used Venno’s Passive Stat Boosts patch for that. Just enable weapon ability byte 0x80 on the item you want to give passive boosts once you’ve installed the patch.

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Thanks dude. While on the topic, y’all thinking about adding weapon-based skills like Sunder or Tigerstance and stuff like that?

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I don’t currently plan on having skills of any kind in this hack, but that may change depending on how playtesting and balancing goes.

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I made an account simply to say a few things. FIRST, this hack is INCREDIBLE looking. It has that FE7 FE8 charm, whilst also staying true to my former favorite fire emblem game Gaiden and to its remake (which now has claimed exclusive rights to that title of ‘best game’). However, the changes you made were CERTAINLY for the better, such as the way you handled the thief shrine. If all of the redone maps are of the quality that we’ve seen so far, I certainly want to play this finished hack, (nay, I NEED to play it if that is the case.) That being said, the SECOND thing: I’d LOVE to playtest this game. I’m not a hacker (though I’ve tried many times unsuccessfully to get into the hobby,) though I AM a massive Gaiden and Echoes fan, so I have every intention of helping if you would allow it.

Hit me up on discord, I’d love to help with playtesting.

-Overlorddystroy#7806 (That’s my discord)

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Just a heads up, it seems like Venno’s Passive Stat Boosts patch isn’t compatible with Circle’s skills patch, so if you decide to implement skills you’ll have to find a way around that.

Also just wanted to say I’m really looking forward to this project!

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Please add an option to change the music I really liked Alms first battle track March of the Deliverance but not a big fan of the 2nd one

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Hey there! Would love to playtest this! Please add me :smiley: Chosokabe#7512

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Excuse me if it’s rude to ask, but is there a public version of the Cave Tileset used in the hack?
I’d like to use it for a project, if at all possible, and I would credit DerTheVaporeon for their work.

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@DerTheVaporeon

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It is. I just didn’t make a thread for my tilesets yet.

Can you swim?

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A few small quality of life updates regarding promotions:

Units that are eligible to promote now display a Mila statue by their name on the status screen, and (soon) a popup when they reach promotion level for their class.

I’m still trying to fix a weird error with a missing tile in the center of popups longer than a certain length, the cause of which is unknown - let me know if you’ve experienced anything similar.

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Would it be possible to change the growth colors to one color. It is a small personal issue seeing all red for most characters. Or do u want to keep it like that

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The color is based on the growth’s value with red being bad and green being good. That said it was designed with GBAFE in mind which has higher growth values than Gaiden, hence everything seeming low and being displayed as red

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The different color thresholds should be changeable, which may be a good idea.

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Now that holidays are over, I’ve been focusing mostly on finishing up the Act 1 maps and dialogue, and incorporating Teraspark’s staff/item/range reworks.

I’ve created a Discord server and added it to the OP - please join if you’re interested in playtesting or just following the progress of the hack!

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