I’m working on a monster (a Lich) that can cast Dark Magic, Monster Magic, and use Staves.
I’ve scripted everything and the issue arises when I test it.
When I’m close up all the animations play fine, when the class tries to attack from a range, the game crashes right as the battle starts (complete with a horrid screeching noise!)
Is there anything special ranged attacks need that regular attacks don’t?
My code is
some frames (4)
returning to idle frames (again, 4)
This matches up with what other spellcasters use when looking at their custom animation scripts too, so everything should be correct no?
I’ve removed all sound effect codes on the chance one of them was causing an issue.
The animation displays in FEBuilder just fine, and I can even test it in the Animation Editor just fine too.
The only thing I could think would be causing an issue might be the critical frames, as there are close to 30 of them (though only like 5 unique poses).