FE8 PME: Calibur Edition (PAUSED FOR PERSONAL REASONS)

Name: Montana
Gender: M
Replacing: Vanessa
Affinity: Thunder
Class: Mage (Promotes to Mage Knight/Paladin, MK for better magic + staves and Paladin for higher movement and potentially defense.)

Portrait (Credit):


Credits to Alusq.

Description: A cautious and reserved mage from Frelia. Seeking to become a knight.
(If there are any story changes, replace Frelia with an equivalent country.)

Skills:
Base: Wary Fighter
Level 10 Unpromoted: Relief
Level 15 Unpromoted: Knight Aspirant (In-character he really wants to promote to a knight, so he learns this skill to cope about not having been promoted lmao.)
Level 1 Promoted: Chivalry
Level 5 Promoted: Provoke

Boon: Defense
Bane: Speed

If allowed, I’d also give him +1 con over the mage class’s base.

Growths 350%
-HP: 70%
-STR:40%
-MAG: 55%
-SKL: 45%
-SPD: 20%
-LCK: 35%
-DEF: 55%
-RES: 30%

Inventory: Thunder, Vulnerary.

Death Quote: “No, please.. I don’t want to die alone… Someone.. anyone..?”

Endgame Quote: “I’ve come a long way.. Though I may not yet know the true ways of a knight, I know I must end this, here and now!”

Misc:

  1. Could Montana’s mage sprites be replaced with these hatless ones? I personally think the hat makes mages look kind of dumb in the GBA games.
    FE-Repo/Map Sprites/Magi - Nature-Type/Mage (M) Hatless {Pikmin}-stand.png at main · Klokinator/FE-Repo · GitHub (Credits to Pikmin.)
    FE-Repo/Map Sprites/Magi - Nature-Type/Mage (M) Hatless {Pikmin}-walk.png at main · Klokinator/FE-Repo · GitHub (Credits to Pikmin.)
    FE-Repo/Battle Animations/Magi - Nature-Type/[Mage-Reskin] [M] Hatless by Omega Zero at main · Klokinator/FE-Repo · GitHub (Credits to Omega Zero.)
  2. Could you swap the healing values of the Renewal and Relief skills? I find it weird that Relief has an additional requirement yet heals even less than Renewal.
  3. Okay final one I swear. I just want to lock in that specifically promoted mounted classes such as Mage Knight, Ranger, etc. keep their 1 lower movement compared to Paladins like in vanilla FE8. I think it’s a fun bit of balancing. I don’t care if someone wants to give Troubadours 7 move though.
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