Hi guys, my name is HeroicVileplume, and this is my first public project. So, I was playing Sacred Stones, and I thought to myself: What could possibly make this game hard? What if every character was put in a class that sucked, and were forced to go against enemies in classes that didn’t? Thus, this project was born, a project in which every unit is eternally locked to 2 range (until they aren’t). The skill system patch and some custom items and promotions are added to spice it up!
The difficulty of the hack is greater, but only due to your units being worse. The enemies are unchanged. Hard mode is reccomended, Ironman is fun if you like that kind of stuff.
This project is, for the most part, complete. I’ve tested up to Chapter 17 (which is the last chapter with significant changes) and everything looked great. I might make some changes in the future, such as added unique promoted classes for the Lords, but the hack is fully completable in this version. This hack unfortunately doesn’t have unique palettes, and likely won’t, as I am colorblind and have no eye for visual design.
Oops! All Archers Classic
Oops! All Archers Evolved/Bosses Patch
Evolved is the new patch, classic is the old one.
Anyway, here’s some great info about the hack and its changes!
Classic Changes
Class Changes:
Falcon Knight has traded swords for bows, and it is now named Kinshi Knight
Assassin now has bow access
Rogue is now called adventurer, now uses Bows and Staves instead of swords, and loses the ability to steal (Steal is now a personal skill of Rennac and Colm)
Male Archer promotion options changed to Ranger, Warrior, Adventurer
Female Archer Promotion options changed to Sniper, Assassin, Kinshi Knight
Eirika and Ephraim can promote normally. If you accept their story based promotions instead, Eirika will promote to Sniper, and Ephraim will promote to Ranger
All promo items work on archers.
Archers and Snipers can waterwalk
Unit changes:
All unpromoted units are now archers.
All promoted units have been swapped to the class that most closely resembles their old class
This includes:
Seth, Orson → Ranger
Dozla, Duessel → Warrior
Saleh, Rennac → Adventurer
Syrene → Kinshi Knight
Eirika and Myrrh had their bases buffed (Eirika to compensate for her 0 personal bases, Myrrh to compensate for her much worse class)
Magic bases and growths were buffed for certain units.
Cormag was moved to be slightly closer to the player on both routes, as he starts on terrain that is impossible to reach in both routes.
Tons of Personal skill changes, including:
Vanessa → Boon. Earlygame healing to counteract the fact that there is no tier 1 healer
Lute → Discipline+. Paragon made her too strong. This is less powerful but still makes sense character wise.
Ross → Blossom. I did a run through with Paragon!Ross, and it didn’t feel like I was using a trainee at all. This makes his as hard to train as vanilla FE8, but increases the reward.
Amelia → Miracle. Amelia is even worse now, and this is a desperate attempt to give you any reason to use her. She should be absurd if trained now
L’archel → Galeforce. See above
Marisa → Quick Draw. Much more salvageable than the 2 above her, but still the same concept
Tethys → Rally Spectrum. Much, much less salvageable than the 3 above her, but still the same concept
Saleh → Slow Burn. I didn’t want him to have a magic buff because there aren’t any natural magic users in this game.
Rennac → Oppurtunist, Steal. He has steal because he is one of the base game thieves, and he got oppurtunist because I don’t like having repeat personals.
Colm → Steal, Locktouch. See above
Myrrh → Fortune. Her old personal does nothing, I thought this one fit.
Gerik → Solidarity.
Weapon Changes:
The Cleave Bow is a Rapier bow with Pass (beansy Double Bow)
Regenleif is a Rapier melee bow with Canto+ (LordGlenn Bow 18)
Sieglinde is a melee bow with Savage Blow (2wb icon blitz bodkin arch)
Siegmund is a melee bow with counter (2wb Icon Blitz Silver Arch1)
The Shining Bow is a 1-2 range magic bow that replaces the antitoxin in shops.
The Gleipnir is now a physical bow (Beansy Failnaught)
The Ivaldi is now a magic bow (Beansy Fujin Yumi)
The Excalibur is also a physical bow (2WB Icon Blitz Excalibur)
The Dragonstone is a Myrrh PRF Bow
Credits:
Animations:
Assassin ponytail and Jaffar+bow (Animation by Keks_Krebs, Beccarte, SD9K)
FK v2 with weapons (Improved Falcoknight by Flasuban, Bow by Knabepicer, Nuramon.)
Adventurer by Leo-Link
Weapon Icons:
Beansy Double Bow
LordGlenn Bow 18
2WB Icon Blitz Bodkin Arch
2WB Icon Blitz Silver Arch1
And thanks to everyone who has contributed to the skill systems patch (especially its OG creator, CirclesEverywhere)
Evolved Changes
Work In Progress
Most of this stuff is in the readme if you’d like to read it again while playing.
Well, I hope you enjoy my first project. If you play it, please leave your thoughts here, I’d love to read them. I might eventually do a follow up project (FE7 Armor Knights only and FE6 Edgy Classes (myrms, wyvern, shamans) only both sounded pretty fun.
PS: This is my first public project, so if I forgot something hack creators are supposed to put in the top post, let me know