I’ve searched everywhere but I don’t seem to find a .ups patch of the latest v2.2.0
Could you please be so kind to upload one for us non-decomp people?
beta version release will not have any support on bug fix, this requires the user to at least know how to use EA scripts to insert assembler programs to deal with possible bugs from the kernel. Therefore, the pure UPS patch is no longer available in recent beta versions. However, the CHAX components in the buildfile we released are pre-compiled, you only need to use EA to burn them rather than compile all source files.
Hotfix6 for 1.0.0-LTS
Download hotfix_20250118
- Fix bug that pure water failed to take effect.
- Fix bug that weapon magic boost failed to take effect.
- Fix bug that the auto-leveled unit’s status lower than expectation.
- Fix skill: SilentPride
I tried moving the LEGEND skills from the “equip” list to the “other” list and it threw up these errors. Is there a way to fix these?
it is designed as u8 skill index before, seems need to expand to u16
So, I think I noticed the bug for the auto leveled unit stats being strange in the earlier release. This was the one where it seemed like generic/enemy units were using personal unit growths rather than class growths, is that correct?
I downloaded the hotfix 6 for 1.0.0-LTS and applied it through the EA patch, and it seems like it’s using class growths again, which is great. But I noticed something strange when testing out the class growths, it seems like the magic growth is behaving differently than the other stats.
For example, I’m on a new fe8 rom and just added some fighters of varying levels to look at how the class grows as lv increases, and I added a 10% mag growth to it. I also set the hard mode bonuses to 8 levels so they’d be a bit stronger than normal fe8. Their stats look fairly reasonable except for magic, which was around 5 at lv1 (seems too much for a 10% growth), then jumps to 14 at level 5 (way too high), then somehow goes back down to 11 at level 10.
Is this a bug, or have I done something incorrectly with setting up/updating cskill?
quite strange, what’s the unit magic info on these characters?
It should be at the default for the unit magic info, generally keeping bases and growths at 0. So I’m not quite sure how their magic is getting so high, or even getting lower as their level increases.
quite strange, I may look on it.