Activation bits for menu skills?
This basically. Certain menu skills have a bit set in u3A/u3B to prevent them being activated more than once a turn. By default I suppose you could use u3B since there’s not even 8 skills using bits, but I managed to use all of them ![]()
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unit struct + 0x32-0x39 (
Unit::supports): dynamic skill slots: skill-system.h -
unit struct + 0x39 (
Unit::supportBits): not touched in cskillsys. -
unit struct + 3A/3B: used as unit-expa, a bitfile, only saved in SUS, for now, bit 6-15 is free for custom usage: unit-expa.h
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unit struct + 0x47: unit magic.
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