[FE8] Modern c-skillsystem (3.3.0-LTS)

You sure it’s a usa version of FE8 you’re using?

How to Patch a Rom v5 - Tutorials - Fire Emblem Universe
fe8u-cskillsys-kernel/docs/Abstract.md at main · MokhaLeee/fe8u-cskillsys-kernel

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I guess. Nah i download it again for sure

We have add a more strict limitation on free area alloc on CSkillSys in FEBuilder, please update your FEBuilder to the latest version.

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If its my boy emulator then yes i mention it above. Thats all you can see

New version published

V3.2.0-BETA

[!NOTE]
You must update the FEBuilderGBA to the latest version from Laqieer’s fork: nightly.link | Repository laqieer/FEBuilderGBA | Workflow msbuild.yml | Branch master | Artifact FEBuilderGBA_20250926.07

What’s Changed

  1. 515 skills introduced
  2. Performance optimization on battle-damage calc
  3. bug fix
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Hello

For some reason everyone has the same two bow combat arts and not the unique ones I assign for them in the character table.
I already looked in bthe general list, the class list but no matter what they always have warning shot + and deadeye. (I think,)

This seems not to be an issue on main branch or any released rom. If you have edited the code, then that’s maybe the reason. Otherwise you can compare your own roms with the combat-art related patches from UPS-patched release rom.

I haven’t edited the code. I only played around with the included patches.

But don’t worry, I just overwrite those universal combat arts to be ones everyone uses.

I am slowly digging into this method using the FEBuilder is there a way to disable the colors for growth rates or does that need to be done when building a version? Right now I am using the 3.2.0 beta patch version.

Example

that can not be edited by patch

Thanks for your response.

I came across this skill stuck on Eirika and she has a killing edge stuck on her. I been looking for the patch to remove it.

image

Is there any chance of this being integrated?

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maybe in the future

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It’s editable via gaiden magic form.

Is there some version of “Passive Boosts” compatible with C-Skill Systems?

New version published

V3.2.1-BETA

[!NOTE]
You must update the FEBuilderGBA to the latest version from Laqieer’s fork: nightly.link

What’s Changed

  1. bug fix

3.2.0 User notes

Benefited from recent work on kernel/user-data split, Under certain restrictions (Only applicable to minor version updates without new feature development), the kernel related data and codes could be seperately installed without touching on user configurable data.

Users can directly install new 3.2.1 to 3.2.0-beta rom:

  1. Download and unzip buildfile.zip
  2. Use EventAssembler and select main-kernel.event to install to your 3.2.0 rom.


I think if you’re making releases that sets data below 16 mb to certain values, you should use the .ips patch format.

.ups - uses XOR and cannot be applied on a rom more than once, as it will revert values that were previously edited. Can expand roms past 16 mb.
.ips - sets any data below 16 mb to any value you like, as far as I understand it. Can use it multiple times on a rom without issue

This would probably be easier to maintain and easier for users to update their projects with.

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Is there any python script to automatically generate it?