[FE8] Host of the Dark 0.9 (90% done, needs supports, completable)

Tags: #<Tag:0x00007f0e39819338> #<Tag:0x00007f0e39819158> #<Tag:0x00007f0e39818f78>

Greetings! I have been working on this project for the better part of this year and I’m excited to unveil it in an almost complete state!

20 full chapters with 2 story chapters

IMPORTANT:
The difficulty of this game is dependant on the save slot you save to! Casual mode is the first slot and classic mode is the second and third!

Story

Demons and men, two creatures that endlessly fight each other, relentlessly bearing fangs towards one another, it never ends. Every few thousand years the leader of the demons awakens within a random human and is then defeated by the ones who rise to the task, it happens again and again, this is just one of the many cycles.

It’s a normal day for Solum, a student at one of the many combat schools, meant to train young men and women for the horrors that may awaken at any point, during one of Solum’s usual classes the professor suddenly attacks Solum, giving him time to run Solum races out of the school, friends in tow. Now Solum must run as far as he can while trying to discover why his professor would suddenly attack him.

Will this story end like every other cycle? Or will the demons finally prove triumphant? Perhaps there may even be a third option.

Characters

Since this hack is highly focused on the characters of the story, it’s only natural that a character spotlight would be present alongside the story summary

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Solum- The lord of the game, a friend to all who have met him, now being hunted
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Jordan- Solum’s best friend, quick to trust his friends, ready to fight with the honor and pride of a knight
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Fidem- The aloof myrmidon, distant and relaxed, yet still a friendly and honest soul.
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Sagiita- The serious hunter of the group, aims to become a mercenary to live an exhilarating, adventurous life.
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Max- The most loyal and friendly of the group, wants to become a great tactician one day
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Corydon- An odd and enigmatic fellow who is ‘hired’ by Solum for some much-needed protection, speaks in an odd way.
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Sal- the brother of Cory, quiet, distant, and quite blunt with words
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Anna- The mysterious merchant makes a special appearance in this hack, if you can find her she may join your cause…
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Tobias- The previous teacher of Solum, now hunts him, seemingly reluctantly, perhaps there may be a way to change his mind?
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Eagle- The presumed mastermind behind the attack on Solum, carries a solemn aura, a man of few words.

play the hack to discover more unique characters!
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Credits

Oh boy, this will be a long one, I’m sure I got most, if not all of the assets I’ve used written down but if I miss any please let me know as soon as possible so that I may provide proper credit, to see who made which specific asset simply press R and hover over the class or portrait to see who made what asset. the assets without any credit given are assets in the base game of any of the three games, such as generic boss portraits or nomad animations from FE6

portraits:
Capibarainspace
Levin64
Damo
Its_Just_Jay
XVI
SeaLion
MeatOfJustice
Alusq
Tobiki
Lenh
AmBrosiac
L95
Flasuban
RandomWizard
Smug_Mug
Sphealnuke
Melia
LaurentLaicrox
cravat
Der
Peerless

Classes:
Alusq
jj09
TBA
mercenary lord
nycgamer
team SALVAGED
miguel-rojo
Leo_Link
Spud
MeatOfJustice
Retrogamer
7743
Circleseverywhere
Kao
Marlon0024
L95
Derthevaporeon
Redbean
Zelix
Greentea
RoberyFPY
Itrane
Asael

misc:
Status screen: Kirb

playtesters:
splinterocke
LeonNote
knabepicer
Areynor
Markex133

Screenshots

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Supports progress

I only have one support done at the moment and that’s the Solum and Jordan C support, I’m currently in the process of getting those done.

known issues

during chapter 6x the cursor starts off-screen, press L to move it to a character on the map, do not move it beforehand, it will crash the game.

if you somehow give Near speed to double his animation will freeze when attacking twice

during the chapter title "The Final Floor’’ there’s a chance you’ll be able to target an enemy hero who is invisible, do not fight it, that will crash the game. It will not move nor attack, if anyone knows what causes this, please inform me.

patch notes

0.7:
-added two new chapters
-boosted Near’s magic growth
-replaced some ui elements with FE6 ui
-minor growth changes
-+10 hit to all 1 range axes
-pirates have a new battle animation
-edits to various shops
-fixed a solftlock in chapter 3
-slight dialogue tweaks

0.9

  • The game is now in a completable state
    -fixed a few bugs regarding chapter 4
    -New title screen!
    -swapped main theme
    -dialogue tweaks
    -map balancing and tweaks

patch download

I am excited to hear feedback and constructive criticism, please enjoy the hack!

16 Likes

Gave the game a quick run. Prologue-6x were pretty whatever, very weak enemies and not really much in the way of interesting objectives to pursue. Chapter 7 was actually pretty cool, I liked having to get the keys from each promoted enemy and then bringing them to the doors to open the path to the throne.

But then after chapter 7, everything went downhill. You’re stuck with one frail unit for two maps with extremely limited healing, and then after that is a really boring survive map. I wish I could’ve just continued with the party I had back in chapter 7, and have more maps of that quality.

1 Like

I see thank you for your feedback

spoilers (in case any person decides to skim through the comments before playing)

part two was meant to hit you out of nowhere and kind of force you to be careful with your frail lord, if you missed the two chests in chapter 8 then you won’t have the modified shamshir that raises avoid and the angelic robe, the defend map is something that I do think I’ll overhaul for the next patch
I do think that I need to bump up enemy strength for part 1, part 1 only gives you two promotion items (not counting the lord’s two) and on repeat playthroughs you may even send the master seal to the convoy to give one of your units in part 2 an early promo, much like how the wyrmslayer was meant to be in the convoy for the part 2 draco-zombie.
The lord of part 2 should get a boost to hp and a little to defense though.

again, thank you for the feedback, it is truly appreciated

You should just have the wyrmslayer be guaranteed in part 2. I never even got it because the boss who was supposed to drop it used it to attack me on enemy phase and he dropped a different weapon. Also maps where you only have one unit are not very fun (in the fog map, I could not recruit the nomad and thief, so I only had the frail lord). Especially in chapter 8, it was extremely tedious to walk around the map and grab the chests after talking to the boss and pacifying the enemies.

1 Like

yeah the wyrmslayer thing while not necessary would’ve made things easier, I may want to have the nomad and thief recruitable that chapter to make things easier. Chapter 8 could use some ironing out, while I do think a solo chapter is necessary for the story (maybe have Tobias tag along then leave) story shouldn’t sacrifice gameplay so I will fix that up, thank you for the feedback, it was really helpful.

0.6 has been unveiled! Two new chapters, bug fixes, complete chapter 8 overhaul!
I have also submitted Host of the Dark to FEE3 so be on the lookout.

3 Likes

Host of the dark has been updated! 0.7 release raises the chapter number up by two and brings us ever closer to the climax of this story! Still feels like I’m just starting the hack if I’m being honest, progress has slowed down recently but I’m slowly chipping away at it no matter how slowly!

6 Likes

Oh boy, the hack’s almost done! This has been an amazing hack to work on and I’m excited to get it to 100% with supports!

It’s important to note that this hack IS completable all the way to the credits, the only thing missing are the support conversations! So if you’re going to make a fair critique of the story then I advise to wait for the 1.0 release, I intend to fill in a few plotholes in various support convos, excited to write Fidem and Sagiita supports, those two were fun to write!

4 Likes

How many chapters is this going to have? I tried looking for a number but couldn’t find one. Congrats on an almost release!! Supports are gonna take awhile and of course take your time with writing them and fleshing them out, no rush. Always good to see a rom hack come to fruition. Good luck with the rest!

1 Like

oh yeah, this hack has 20 full chapters with 2 there for story reasons, forgot to mention it in the post since my previous title had the chapter number.

1 Like

Hi there !

I realise this question might be a little selfish, but is there any recruitment or gaiden chapters guide ? (Granted that there is any Gaiden chapters.)

Thanks !

2 Likes

at the current point there is no recruitment or gaiden guide but there are no gaiden chapters with requirements and most if not all recruitments are told pretty blatantly to you, if you’re unsure of it’s requirement try the lord first then Fidem and Sagiita, if you still can’t then reread the dialogue carefully to see if you missed anything.

I may make a recruitment guide to go along with the game’s 1.0 release so if you really can’t play the game without knowing how to grab every character then wait until then but as I said the recruitments are pretty straightforward.

1 Like

Ok, then, the review.

Part 1: Characters

You use F2U portraits. At that’s OK, if you don’t feel skilled enough to make your own. However!
Your hack includes a timeskip. It makes it very hard to determine which character is who.
Compare younger and older Sagiita:
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Apart from being female, they look nothing alike.
Suggestion: Recolor the mugs so that the younger and older versions of the characters look a little more alike.
Either this:
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Or this:
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Now they can at least pass as the same character.

The palletes are also very ugly.
Compare this:
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To this:
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This is a very basic alteration but it goes a long way into making the hack look less visually jarring.

Another complaint: Add character description. It’s nice you write who made which chracter, but some of flavour text would be nice. It adds characterisation to the heroes.

Another random thing I found wierd: why don’t you use the Moloch battle animation for Tobias? His portrait was literally made for it:
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Characters are super broken too, but I think that was on purpose so OK.

Part 2: Maps

The maps are… poorly made.
Look at the second map (“Flee insanity”)


The maps lack any detail, are big and empty.

Adding some detail helps.

The later maps are also waaaay too big.


Most time I’ve spent on this map was just moving my units and that’s not fun.
You can narrow it to this no problem:

When it comes to FE maps, smaller is better. If you ever played FE4, you should be aware of this.

I also found a hilarious bug. On map 4 (“Redemption”), there’s a house. It gives a free secret book and you can visit is as many times as you want, efficiently giving you infinte secret books. Just add a completion flag.
On map 17 (“The First Floor”) you need to seize only one throne to win, which was not the point (I think).

Part 3: Story
The idea is cool but the execution… leaves a lot to be desired. It’s all over the place. Of course, too much exposition is bad, but you have little to no exposition. Add an intro where you explain the conflict between men and deamons as this is never properly explained. Go through the dialogues once more. Fix all the lower caps, add comas and so on. Also split the senences a little. The character sometimes have like three or four lines of a single sentence. Not a lot to talk about here, the story is pretty basic and I’m not a biggest fan of it but there’s nothing I can do about it.

Conclusion:
The hack is bad. I congratualte you on making it nonetheless, that’s an achievement in on its own. Now you learned how it is to make a hack and let’s hope your next work will be better.

1 Like

but isnt this hack not done yet? how can u give a review when its not done?

The only thing that’s not finished is the supports. Also the creator recommended me to play it and I promised to leave a review, so… yeah.

2 Likes

think imma try it for myself too now then, btw what about the difficulty, u didnt say anything about that.

It’s stupidly easy.

Thank you for this review, even if it’s all criticism it’s the first review I’ve been given so it’s good to see that I can improve from here, thankfully small things like portrait coloring and animations can be fixed along with the support update, maps however I’m still determining whether or not I should change those up, I probably will.

Anyway thanks so much for the review it was very helpful!

2 Likes

Ok, i gave this a fair shot and quit at defending those two villages. Not gave up, quit, and i don’t do that lightly.

This was mostly due to being both bored and confused.

It feels like there are somehow both too many and too few enemies on each map due to how rough everyones starting stats are. Chapter 4 is horrible because you can end up starting enemy phase after getting a house event spawning 30 dudes in an ambush spawn with a general who can/will one shot everyone moving 6 spaces when all but two of your units can move 5. and almost every enemy has strangely high speed. Like a level 4 fighter with 10 speed strange. Hell on chapter 5 once eagle spawned the boss suddenly went from 9 luck to 29 luck making hitting him annoying.

Not a single character has a proper description, they’re all just named “portrait by blank” which is awful for giving me any reason to care about these characters. In game i don’t even think the continent your on is named. This story isn’t even coherent since since so many characters change so radically that its impossible to identify them.

This hack is in really rough shape.

1 Like

Thank you for the feedback, I’d like to clear up some things that may help a bit with your issues

okay, I understand your complaint here but I would like to point out that the dialogue clearly stated that there was something off about things, the win condition also clearly said to defeat a character which was no where to be seen, along with that the village is the only one not destroyed within that box of villages, one can assume that there would be something up with that house, it’s also no guaranteed that you visit the village at the end of your turn, the enemies also pop out after a certain number of turns if you take too long to reach the village.

this puts you on a time limit, you also forget that this general has to cross two corners in order to reach the army in the villages, where the main action is, this can also be circumvented entirely with Tobias’s summons/

that’s a glitch I need to fix

okay, this was a decision made when I first started hacking, I did this more to make sure I was properly crediting everyone, I most likely will do create proper descriptions once 1.0 is done

I didn’t think the name of the continent was necessary, I found no way to naturally fit it into the story, this story isn’t about the continent, or the powers of the continent.

can you explain this? If your talking about that one point where Cory drops his speaking quirk, that was intentional, if you can provide examples I’d be grateful.

regardless thank you very much for the critique, I’ll take your criticism into consideration for potential reworks and future projects I will work on, I appreciate the honesty, it doesn’t sound like you pulled any punches talking about it, which I am thankful for.