[FE8] "Help" Command & Permanent Event IDs

So, using permanent event IDs in FE8 may be tricky because some of them are used for the “Help” command. Whenever you trigger one of these IDs in your events, the corresponding voice in the Help section will be unlocked.
I’ve made a doc that lists all of the IDs used by the command, as well as some permanent IDs that are free to use.

[quote]0xB0 nothing
0xB1 nothing
0xB2 nothing
0xB3 !!! automatically displays the Help command voices by “Chapters” instead of “Topics” by default
0xB4 - Basic Rules : Viewing Units (Prologue)
0xB5 - Basic Rules : Game Flow (Prologue)
0xB6 - Basic Rules : Game Over (Chapter 1)
0xB7 - Movement : Movement Range (Prologue)
0xB8 - Movement : Moving Again (Chapter 2)
0xB9 - Combat : Attack Range (Prologue)
0xBA - Combat : Weapon Triangle (Chapter 1)
0xBB - Combat : Trinity of Magic (Chapter 4)
0xBC - Combat : Weapon Effectiveness (Chapter 2)
0xBD - Combat : Critical Hit (Chapter 4)
0xBE - Combat : Physical Defense (Chapter 5)
0xBF - Combat : Magical Resistance (Chapter 4)
0xC0 - Combat : Restoring HP (Chapter 2)
0xC1 - Combat : Normal Status (Chapter 6)
0xC2 - Combat : Strategic Battle Info (Prologue)
0xC3 - Combat : Detailed Battle Info (Prologue)
0xC4 - Rescue : Rescue (Chapter 2)
0xC5 - Rescue : Drop (Chapter 2)
0xC6 - Items : Acquiring Items (Chapter 3)
0xC7 - Items : Using Items (Chapter 1)
0xC8 - Items : Trading Items (Chapter 1)
0xC9 - Items : Weapon Durability (Prologue)
0xCA - Items : Supply Convoy (Chapter 2)
0xCB - Items : Armory (Chapter 2)
0xCC - Items : Shop (Chapter 5)
0xCD - Terrain : Forests & Mountains (Chapter 4)
0xCE - Terrain : Fortresses & Castle Gates (Chapter 1)
0xCF - Terrain : Houses (Chapter 1)
0xD0 - Terrain : Villages (Chapter 2)
0xD1 - Terrain : Chests (Chapter 3)
0xD2 - Terrain : Snags (Chapter 4)
0xD3 - Terrain : Damaged Walls (Chapter 3)
0xD4 - Terrain : Fog & Night Condition (Chapter 6)
0xD5 - Terrain : Ballistae (Chapter 7)
0xD6 - Allies : Acquiring Items (Chapter 1) Note: probably a translation error, should be “Acquiring Allies”
0xD7 - Allies : Retreating from the Front Lines (Chapter 1)
0xD8 - Allies : Support Conversations (Chapter 3)
0xD9 - Allies : Support Effects (Chapter 3)
0xDA - Allies : Recruiting Green Units (Chapter 2)
0xDB - Allies : Recruiting Red Units (Chapter 5)
0xDC - Victory : Defeat a Boss (Prologue)
0xDE - Victory : Defeat All (Chapter 2)
0xDF - Victory : Defense (Chapter 8)
0xE0 - Save : Suspend (Prologue)
0xE1 - Save : Save (Prologue)
0xE2 - World Map : How to Move (Chapter 1)
0xE3 - World Map : Armory & Shop (Chapter 2)
0xE4 - World Map : Item Management (Chapter 2)
0xE5 - World map : Monsters (Chapter 8)
0xE6 - Other : Preparation Screen (Chapter 4)
0xE7 - Other : Leveling Up (Prologue)
0xE8 - Other : Changing Classes (Chapter 2)
0xE9 - Other : R Button Info (Chapter 3)
0xEA - Other : Arena (Chapter 5)
0xEB - Other : Retreat (Chapter 8)
0xEC - nothing
0xED - nothing
0xEF - nothing
to 0xFF - nothing (free permanent event IDs?)[/quote]

It’s really easy to customise your “Help” command once you know this.
This is an example of what I’m doing for Midnight Sun.

(it doesn’t look right in the dropbox preview, so be sure to download it)

Basically just edit the definitions as you please and make the voices available when needed by just triggering the IDs.

Edit: About event IDs: in FE8, the event IDs beyond 0x20 tend to refresh automatically whenever you suspend/resume the game. This doesn’t apply to permanent event IDs of course. The IDs before 0x20 will refresh once the chapter ends.

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