[FE8] Fire Emblem: Vision Quest (v.07 FEE3 Demo: 27 Chapters - 11.3.19 Release!)

Thanks guys.

Right now my plan is to keep releasing bug fix patches as they come in and then continue work on part IV gameplay and supports.

Thanks everyone for the support!!

Removed the short hand axe return patch

Why did you remove this patch?
Have any bugs occurred?

No bugs, thankfully. I dislike how it looks, personally. I’m not using proc skills so I don’t think it’ll be an issue.

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The patch changes the way regular hand axes look. Since there’s no magic hand axes being used in this hack, there’s no purpose to having the patch.

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This is not so much a bug as an exploit, but I figured I’d report it nonetheless. You can make it so that Lesley doesn’t move, and can be chipped with 2-range. Here’s a screenshot of it.


Of course, if this is intended, pay no mind to this. Note that I unequipped Arckady here so that the soldier doesn’t get killed and so allow Lesley to attack. Also note that Lesley can’t attack on the forest tile above Vagelis.

This next one, however, I think is a minor bug. One of the tents (the one where I placed the cursor) doesn’t count towards the completion of the chapter. That is, you can clear the map without destroying that one tent. Here’s the screenshot.

Lastly, with this update my previous save file broke. It’s not a huge deal for me, but could be for someone else, so you might want to warn people about that. Also, did Lajos get buffed? I remember him being weaker.

Thanks for calling these out.

  • I’ll add a spear to Lesley here to discourage cheese.
  • I’ve been testing supply tents for the past day or so and think I found the fix for it with the events, it will be updated in the next hotfix patch.
  • I mention saves would likely break in the update post. Sorry again for the inconvenience.

EDIT: Yes, Lajos got a buff. There will be a few more minor stat changes upcoming.

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Hey all - Today Vision Quest is having its showcase at FEE3. This link will have the video up in a few hours (posting now since I’ll be at work when it drops), thanks for watching!

The dropbox is also updated with the latest fixes and updates. Enjoy and please keep the feedback coming!

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Well, since you said so.

There appears to be some enemies that are not set to level up/grow. This is from the map where you defeat Lesley for good. For example:


He also appears to be the only Kuchingi soldier. Is that intentional?
Compare him to Belaro monk:

If I remember correctly, these next two are from the chapter where you recruit Onderdonk:


I think the Shaman is the one with Luna tome.
There’s also a weak soldier in 3-E.

To be fair, I’m not 100% sure if these are intentional or not, but they seem unintentional.
I also think this description shouldn’t be here:

Maybe one of these days I’ll actually get around to writing something that resemblances coherent feedback. In the meantime I’ll just leave another one of these “bug” reports.

Woops good calls on these. Thanks for sharing! I’ll take a look and get those fixed soon.

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Pandan my friend! You may have seen my commentary on YouTube as CoolHawk19. Thanks to FEE3 I downloaded the current patch and I’m LOVING it. So much I made I finally signed up for FE Universe to share. I’ll report any bugs I find but you and team are doing great with this one!

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Hey dude! Thank you so much. Glad to hear you’re enjoying. Appreciate any bugs and feel free to fire over any questions you have

Keep an eye out, there are other great projects that’ll be shown throughout the next week!

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image

New title screen! Courtesy of Laurent Lacroix. Big thank you to 7743 for helping with some palette issues. This will be added to the game in the next update patch.

There is no better item for the title screen than the mighty steel blade.

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I received a member card in Chapter 2-3.

Where are the secret shops located?

Right now the only secret shop is on the staircase on the boat in 2-5.

Hi all - a new patch is available on the dropbox linked in the first post. This includes a few fixes that were caught over the past couple of weeks.

I’m going to be traveling a bit for work and the holidays for most of December, so I wanted to get the fixes out before I am out of pocket for a while.

Enjoy!

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Hello there! I just created an account so I could talk a bit about this romhack. I usually try to stay away from unfinished projects, but 27 chapters, holy moly it might as well be finished! Hopefully, my feedback will be of use to you as you finish your game.

So I made it to the end of the first arc…at first, I intended to wait until the end of the patch to speak my mind, but given the size of it and of the notes I’ve been keeping, I think I’ll unload them here now, and again at the end.

So, Vision Quest! I’m really enjoying it thus far. Gameplay’s pretty solid, I feel, and that’s the most important part of FE for me. I’m no expert when it comes to FE, but the maps feel right, and for the most part, there are enough side objectives to keep things busy. Highlights for me were chapters 6 and Chapter 10. They felt tightly designed, and the time limit ensured I had to keep pushing forward. And I love the playable cast’s size. More units add to the replay value.
I do feel that the game’s a bit too stingy with the cash, though. It fits the plot at first, but I think Titus should definitely join with a white gem, something like that. Also, I could tell you’re a Kaga fan by the growth rates. So low, so much red and orange…! It’s fine, I don’t like stat inflation, but I do believe that you should make more of an effort to make the units more unique, with more distinct growths and bases. At the beginning of the game, all of my team did the same damage! The issue did resolve itself as the game went on, though.

The story’s decent enough. Writing could use some polishing, though. I understand that this is a WIP, and I’ve faith that you’ll improve on this front, but still, typoes and glitches are frequent and so are run-on sentences. You need to use less commas and more dots, I feel. As for the plot itself, it’s nothing too special, but I’m enjoying it enough. Couple of plothooks keeping me interested, too. That Emperor guy looks fishy, and I was curious about Storch’s brother before his fate was revealed. More on that later.

I do have one complaint: please don’t take this the wrong way, but I find it a bit ironic that you said you want your story to “deviate from the norm”, but ended up falling for the trap of writing your protagonist to be the “sword mercenary kinda guy that is not a noble but comes in contact with one eventually and has a rough story with his family” sort. Not sure how many would agree, but I would call that the Marth lord of romhacks. Order of the Crimson Arm has Algimas, Road to ruin has Vance, FE itself has Ike, you can even count Kelik in there if you want. And that’s all bigger-name hacks, there are tons of smaller games that have this same protagonist. Storch scores some points by virtue of starting off as a morally-questionable brigand rather than a generic mercenary. That’s pretty original, but from there I’ve seen him done before, and his constant back-and-forth between “I gotta do this!” and “I cannot do this!” got annoying. Frankly, I like Titus better. He’s not very remarkable either, but he’s more entertaining to watch, and he’s more unique as a unit.

Musically, the choices are all fine, there’s nothing that really sticks out as unfitting. However, the quality of the tracks is rather hit-or-miss. Army of Verdane, the boss theme and Lionheart Eldigan are pretty damn good, but book 2’s Victory is Ours and the recruitment theme are not nice to listen to, for a few examples.

Graphically, I like the choices of custom animations. Those knights are top tier, and so are the pirates, even if the backflip’s a bit over-the-top. A couple of the palettes are wonky, but other than that, it’s all fine. The spells leave a lot to be desired, but I’ve heard how difficult it is to make spell animations, so I won’t really dwell on that.

Like I said earlier, I’ve been noting down my thoughts for each chapter as I went. Here they are. Don’t expect cohesive analyses of each chapter, these are just random thoughts that popped up on my mind as I played. This is going to get a little lengthy, so please bear with me.

Notes

GENERAL

  • I love that you can move forcefully deployed units around in the formation. However, this does create some problems: in chapter 7x, you can move Storch and Gunnar to the main group, which completely defeats the whole purpose of the map (I didn’t do it because I like a challenge, but I could’ve, and that’s not good). In chapter 11, you can ruin Titus’s plan and move him and Storch from their positions. If there’s a way to affix units to their initial positions only in certain maps, I recommend that you do so for these maps.
  • The palettes of the following characters do not fit the color schemes of their portraits: Cutter, Dewi, Sri, Helga, Zoya and Gelt. Also, Lera’s unpromoted palette has a weird white color on her legs. It’s not too big, but it could do with a fix.
  • Female Cavaliers and Paladins in general have infantry footstep sounds.
  • The chapter numbers on the prep menu are more often than not wrong.
  • The first boss theme fades away after a while and doesn’t restart. Battles don’t usually last long enough for it to happen, but some of the battle convos can take quite some time.

CHAPTER 1-1

  • Vaspasian has no blink frames.
  • Speaking of Vaspasian, I think his death shouldn’t have animations. Just have Gradin knock him on the overworld. The battle looks wonky because he doesn’t have a palette, and it’s the first scene of the game; his death doesn’t have enough weight to it to warrant a full-fledged scripted battle, in my opinion.
  • I love Esfir. Sassy Thief jeigan? Don’t mind if I do!

CHAPTER 1-2

  • Fog of war! It’s not too bad thanks to Esfir’s existance and the chapter 1 torch, but I don’t see the need for it in this particular map. It would play exactly the same without the fog.
  • I like these map conversations, in lieu of supports.
  • Early S weapons? Cool idea, rewards extensive training on a certain weapon type!

CHAPTER 1-3

  • I don’t like that Storch’s parents are generic villagers. If nothing else, recolor them to look more like their sons. More optimally, give them their own portraits. They’re both important enough to warrant them. Also, give mom a name. Dad’s got Pawel, but at least as of chapter 2-1, mom’s name remains unknown.
  • I enjoy that the generic asshole Brigand wasn’t an entirely one-dimensional bandit obsessed with loot and actually attacked Rask solely to avenge Cutter (who, by the way, was also a bit more than your bog-standard earlygame boss). Cute little details that help humanize these early brigands.

CHAPTER 1-4

  • I like that this game uses FE12 javelins and handaxes. Low power is pretty much a necessity to ensure these things don’t trivialize the whole game.
  • Former pirate Priest with big defensive bases and con. I love this idea. His design’s on point too.
  • Early warp (and rescue) with a ton of uses that’s balanced due to the low magic of the only available users. Love this idea, cheers for that.
  • I didn’t get the joke about the “mighty” steel axe. Just pointing that out. Is it some sort of injoke?
  • Onisim and Borst don’t have a boss convo. It’s understandable, but I still would’ve liked to see one.

CHAPTER 1-5

  • Bergen’s portrait is completely static, he neither blinks nor moves his mouth when talking.
  • Cool escape chapter, but I think it could’ve used a recruitable to spice things up even more. A Soldier, a lance Cavalier or a magic user of some kind would’ve been perfect: the earlygame badly needs more of those. Larisa is the only lance user until Ruslan, and the only infantry lance user until Zoya. Lera is the only Mage until Titus (or until you promote Onisim or Dewi, but I can’t see anyone doing that before Titus joins). By contrast, when Ruslan shows up, you’ve already got 2 axe users, 5 sword users, 2 bowmen (3 if you count Lajos, who joins at almost the same time as Ruslan) and 2 healers. A bit unbalanced, wouldn’t you say?

CHAPTER 1-6

  • Augustym’s death. I’m going to stop here for a moment. I really didn’t like this scene.
    For starters, “be careful there are brigands in the place where you’re going” tells you everything you need to know. Cut that line, makes everything far too predictable. Larisa has freckles that she loses when she grows up. I liked that Augustym didn’t fall to the first few brigands and actually survived to die in front of the others, but his death was… really poorly executed.
    I’m sure you’ll improve it in future releases, this being a demo and all, but it all goes way too fast. The music doesn’t change at any point, there are no sound effects, the screen doesn’t even blink! The brigand that kills Augustym isn’t the same one that survived the earlier scuffle (in fact, he shares his portrait with the ones that got killed). It feels really shoddy, overall. To solve this, I think it’d be a good idea to split this scene into multiple parts. Show the player one part of the story per chapter, keep them wondering what’s going to happen next as they go. To drop it all in one go feels a bit too… heavy-handed, in my humble opinion.
  • Houston’s sprite is, like Bergen’s, completely static.
  • If you don’t recruit her immediately, Dewi begins to waste her rescue staff on Sri. Was that intentional?

CHAPTER 1-7

  • The conversation between Sri and Dewi takes place in absolute darkness. It feels a bit silly when the cursor highlights the tiles you need to step on to recruit Gunnar, but you can’t see a thing.
  • Speaking of Gunnar, he’s the first of what I’d like to dub “Stefan recruitments”. The game tries to hint at it, but I don’t think it does so too well. “There may be enemies there, we better check that out” doesn’t make me think to step on the tiles, it makes me keep an eye out for reinforcements. There’s no reason for Gunnar to be recruited in this fashion, either: he’s storming the place on his own to put a stop to the schemes of the dark mages, so why does he wait until one of the player units steps on those two tiles to move out? It’d be a lot more intuitive and sensible if he appeared as a green unit.
  • The pun with the bosses, man… not sure if it’s awesome or horrible. Let’s say horribly awesome. Anyway, is there a particular reason why you only have to kill Stoise to finish the map? Does Zard appear in 7x if he survives? Because if he doesn’t, I think the “kill boss” objective should include him.
  • Owen’s portrait has weird blinking frames, and he uses the FE6 outline, which clashes with the rest of the portraits.
  • The “choke every point with pride” line. Just, kill it with fire. It utterly ruins the mood and the immersion. I’m fine with memes, but only if used with moderation. Zard and Stoise were all right. Hollace is fine because the game doesn’t go for the obvious “Murder Hollace” reference. This line is “Can’t let you do that, Anakin. Galagar has ordered us to take you down” levels of not right. Trash this line, is my advice. It’s supposed to be a serious scene. I know Owen’s meant to be a bit of a goofball, but there’s joking around and then there’s saying something that doesn’t make any sense in-universe.

CHAPTER 1-7x

  • Like I said earlier, Storch and Gunnar’s positions should be fixed.
  • The enemy phase theme for this chapter has crackling artifacts.

CHAPTER 1-7xx

  • Hoo, boy. This one. This is the one chapter that I can safely say I did not enjoy in the slightest. Allow me to elaborate.

For starters, it’s set up as this duel between brothers. It’s a nice concept… but then the whole team’s there. And then Augustym has an army, for no reason. And there are chests all over the place. Not only is the gameplay-story segregation really grating, but this chapter’s too lengthy and has nothing to do with the plot. Two chapters in a row devoted to setting up the customary evil cult was already pushing it, and this doesn’t even do that so well, as it’s not clear whether Storch’s freaky dream is their work or will just be left unexplained. I’m fine with Gunnar being all mysterious and entering Storch’s dreams, and dad appearing as a surprise reinforcement, but that’s it.

This chapter poses far too many questions and offers no answers. How did the army end up there? Are they themselves, or fragments of Storch’s imagination? If they’re the latter, how come they keep their training from this chapter in real life? Why do everyone’s weapons degrade for real in the dream world? How does Storch keep the items he gets? What even is this whole chapter’s purpose, is it explained later or did I miss something?

This is my humble opinion of what you should do with this chapter: trash it, entirely. Move the map elsewhere if you want to keep it, but do not use it here. A standard map like this does not fit the situation. Make it a duel between the brothers that takes place in a tiny map. If you don’t want to take them out of the chapter, have Gunnar be force-deployed and start on the other side of the map with dad. Maybe Gunnar could state that he’ll fight with dad to keep Storch from getting ganged up on, while he concentrates on ending Augustym.
If you’re worried the player’s Storch won’t be up to the task, make it like TLP’s duel between Leon and Kelik, where you still proceed into the next chapter even if Kelik loses against Leon. For example, just as Storch is about to give in to his inner demons, Gunnar arrives and gives him the speech that he currently gives him at the beginning of the chapter. This grants Storch the strength to fight back, and the chapter ends as normal. However, you miss out on a dropable item that Augustym is carrying if you don’t kill him. This is, in my opinion, better than what this chapter currently is.

  • And then there’s the gameplay. This chapter is horrible. For starters, it’s effective-fest in Storch’s dreams! Marlen can’t move forward because zanbato, Larisa can’t move forward because armorslayer… it’s really annoying. And then, just as I was getting a hang of the situation, Augustym’s bullshit happens. Augustym’s warning only amounts to “something bad will happen at some point, brace for impact”. It does not excuse warping him on top of the player like that, while simultaneously spawning dad to cut the units’s retreat. I managed to just barely get Vagelis out of there with Dewi, but still, not fun, and I was unable to stop the Thief as I was planning to do.
    And then, the Thief goes for the energy ring and escapes through the staircase that’s right below the chest, all while you’re still preoccupied fighting two bosses and a bunch of effective enemies! I wasted a warp use trying to cut him off the wrong path, because I assumed he would go right. This doesn’t even happen anywhere else in the game, so far as I’m aware.
    Oh, and there’s fog. Again. For the FOURTH time in a row. Joy.
    All in all, really unenjoyable chapter. Needs some more time on the backburner, I think.

CHAPTER 1-8

  • Finally! No more fog! Rejoice, everybody - we can see!
  • Cruller only has blinking frames for one of his eyes. It’s weird to look at.
  • Saving the green soldiers is completely impossible. One of them dies in the first turn no matter what, and even if he didn’t, the idiots charge the enemy. I hope there isn’t a reward for saving all of them.

CHAPTER 1-9

  • MAGE ARMOR! I absolutely adore this idea. I also like how using the vanilla armor sprite actually makes him unique in the context of this game. Also also, green. I like green.
  • FE7 music. Whyyyyyyyy. Merely subjective complaint, pay it no mind. Just felt like saying it.
  • Garrison’s blinking frames are weird. Also, does his sprite make anybody else think of McDonald’s? It’s the same color scheme!
  • As I mentioned earlier, the Thieves actually have sensible escape routes in this chapter. What the heck happened in 7xx?

CHAPTER 1-10

  • I feel like I missed something with Zoya and Hollace. They jump from “conflicted but loyal” to “let’s join Lord Titus” in the span of two chapters. Did I just forget/skip the “oh no we’re actually the bad guys” phase or what?
  • Hollace’s design makes me want to Murder Hollace. Fun meme, but rest assured, I won’t ever use him. I think it’s the hair. I despise his hair. It looks so… uncanny.
  • The AI in this map took a huge time to move its units for some reason. It doesn’t happen anywhere else, as far as I noticed. Strange.
  • Honeydew has a Stefan recruitment, but this one’s hinted at pretty explicitly. Of the three Stefan recruitments I’ve seen thus far, I believe this is the only one worth keeping.

CHAPTER 1-11

  • Like I said earlier, Storch and Titus’s positions should be fixed. Note copypasting!
  • Duck’s Stefan recruitment is the worst of them all. “Oh yeah, there’s probably an enemy hiding somewhere in the entire area outside the castle. Have fun.” And that’s not all - the hint mentions forests, but Duck is not in a forest, he’s in the plain at the very corner of the map! Without the recruitment guide, this guy is impossible to find. Not cool. Make him a green unit that appears in turn 2 or whatever.
  • Speaking of Duck, his palette is weird. If you’re going to do bald units, I think you should go all nine yards and give them their own animations. Flesh-colored hair looks horrendous.
  • Erasmus and Bromhilda warping away is weird. Why don’t they just walk away?
  • Some of this chapter’s armors have movement despite the fact that they don’t ever more.
  • Storch promotes? Completely out of the blue? Okay… And Titus’s promotion is still nowhere in sight even after he ascends the throne? O-Okay… Personally, I think they should both promote at the start of part 2. Titus has ascended the throne, and Storch has reached the peak of his popularity. Of course, I have no idea how Titus promotes in the current game. Perhaps that can stay, depending on how it plays out, but Storch’s promotion is a bit too sudden and weirdly placed.

CHAPTER 1-E

  • I have nothing to say about this one, actually. Quite solid defense map, and a worthy ending to Gradin’s reign. I just feel like Gradin’s death quote should be a little longer. As it is, it implies that he’ll survive to have one final scene, but then he just… dies, after a single line of death. It’s weird.

All right, that’s it for the notes! I’ve nothing else to do, but to share my team for any who care to see it.

My team right now, as of 2-1


Storch is okay. Just about too slow to double anything before I fed him a speedwing, and his defenses are lacking, but he’s all right.


Titus is great. As an armor he’s actually not that sturdy, but he can take a hit or four, unlike Lera. He cannot double, but Dire Thunder takes care of that in flying colors. I’m just worried that his promotion will be too late.


A tanky powerhouse with speed as her only flaw (although, it is a pretty huge flaw…). Great fun to use. She does kinda kick Ruslan out of the park as soon as she appears, which is a bit lame, but eh.


Faster, but squishier and weaker Storch. Storch’s caught up to him since, though, and now he’s basically just a worse Storch. Still, I like the guy.


Jeigan Thief. Cool at the start, but she fell off pretty quickly. Now she’s basically just thief/10. Otilie probably has better potential, but I like Esfir, so she’s staying for now.


Eeeeehhhh… not the best Mage I’ve ever seen, but she gets the job done. Still, I can see Vernon outclassing her as soon as he joins.


This guy’s awesome. I wanted to use him just because I liked the whole “pirate turned priest” backstory, and he sure has delivered. How often do you see a Bishop that’s tied for the second-tankiest unit in the team? And he was worried about being outclassed by Dewi! She wishes she was so good. I’ve only had him as a fighter for one chapter, but he proved his mettle there: there was nothing that he couldn’t take on. Even Gradin couldn’t compare. Really fun to use. Just a shame, I wanted to use Tien, but this guy’s set the bar a bit too high!


The epitome of glass canon. He’s an offensive powerhouse, but also really squishy - though not as much as you’d think, thanks to his titanic HP. He was the first unit that ever doubled consistently, and ever since he started he hasn’t stopped. He doubles everything and one-shots Mages and Thieves. Great, great unit, one of my favourites.


Your standard Knight. Sky-high strength and defense, low speed. I always really enjoyed using Knights, and with infantry move, they’re even more fun to use. Watching everything desperately trying to kill her was great. Just look at this picture!


She could’ve gone on forever if Leslie wasn’t around. This has yet to change. Even Mages can’t really dent her. Not sure how Hollace would’ve compared if I used him, but I don’t really care. I was far too invested on my actually-good pink female armor to care about Memedude.


Kid’s personal is better than he is, but that’s not to say he’s bad. Swordlock screws him over more often than not, but he’s an all-around solid Cavalier. I like him.


Way to make Vagelis and Sri feel bad about themselves, man. Hope you’re proud of yourself. I sure am. After this guy arrived, I never had the need to use slowpoke Vagelis and noodlearms Sri ever again. He did everything they could do, better than them. Good unit.


Finally, more lances! Zoya’s pretty great all around. I really can’t think of much else to say, she’s just a fun unit to use. Also, I like her design, even if I am not sure if she’s supposed to look like a child or a smaller adult.


Healbot/10.


Decent filler prepromote. Will probably give her the boot when I run out of space, but while she’s here, she performs pretty well.

Everyone else was either not used, or dropped at one point or another.

And that’s it! I feel like I’ve been quite critical, so let me just tell you that, despite my complaints, you can rest assured that I have thoroughly enjoyed my time with the hack, and will continue to do so till I reach the end of the patch. Good luck finishing it up, and count me in for the final release!

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Hey man, appreciate the detailed feedback! Read through it all and think it is pretty fair overall. Most importantly, glad you enjoy.

Some of your critiques of story elements will be resolved later in the game (some of which aren’t in this existing release), so stay tuned for that.

1-7xx I understand is difficult and seemingly out of place. This tonal shift is because of where it takes place and also the lens with which the story is told.

Storch is not particularly expressive. He is moody and doesn’t articulate himself well. 1-7xx I wrote with the intent of highlighting how he feels without having him come out and say it. He puts on a strong front most times, but many things weigh on his mind and distort his perception of reality. It isn’t really about the cult.

Much of the payoff (or perceived payoff) will come later. It’ll make more sense when the game is complete.

Hope that helps! Thanks again for playing and sharing feedback. Will be doing a more in depth read as I make changes in prep for the v1 release

Happy to help! Also glad to hear that some of my issues were addressed before I even came up with them. I can only hope that my feedback will help in improving the final game, even if only slightly. As I said, despite my complaints, I’m enjoying the game. Enough to consistently play it on a daily basis since I started. I can think of a couple official FEs where I could not manage that, so kudos to you!

I’ve just made it to the end of arc 2, and I’ve got another pile of notes to deliver, but I think I’ll wait a few days, till I finish arc 3 as well. Don’t want to clog the thread.

That being said, I will say this now: I believe that, in arc 2, Titus should be given a lot more screentime, and Storch a lot less. Leaving aside my subjective preference for him, arc 2 just seems to me like it’s more about Titus than anybody else: it’s his journey to Mahala, he’s the target of the assassins sent by Horvath, the whole vision quest thing is all about him (by the way, really awesome way to make the game’s title relevant! For the longest time I thought it was just random words put together. Glad I was wrong!), he’s the one involved in all the politics and, overall, he’s just the leading man of this part’s plot. Storch… doesn’t really do much of anything here, other than just tag along with Titus and fight for him.

The problem here is that, despite this, Storch still has more screentime than Titus. Titus only appears in the vital scenes and a couple others. The rest of the time, the game still follows Storch for the most part. The only thing Storch ever seems to do in this arc, aside from meeting Naia again (which is perfectly fine and should stay), is complain about everything and feel homesick while his friends talk about food. This got really grating, really fast. Personally, I believe that you should cut some of the “Storch complains that he just wants to get the job done and go back home” scenes and replace them with scenes about Titus. He seems more and more interesting the more I play, but he could use some more screentime, I feel.

For instance, have him talk to Esfir. I’m sure his exact relationship with her will be revealed in due time, but some more foreshadowing / hyping up wouldn’t hurt - the last time the subplot was even mentioned was way back in arc 1, right after Titus appeared. People join his army and he doesn’t even bother having a word with them; even if Storch is still the one to recruit (I understand he probably has better luck talking to the common folk than pompous blondie overthere), at least give Titus some optional conversations with the new guys, á là Marth in FE11. Storch also gets nearly all of the pre and post-battle banter. That’s not right, let Titus react to the battles that directly concern him. Also, more scenes with him and Helga. I love their dynamic, really wish we got more of that. Storch and his group of friends are also fun, but they ran their course in act 1, I think. They can take more of a backseat here, if only for this arc.

This way, you get three arcs that all revolve around one protagonist, while introducing the next near the end: arc 1 is about Storch, and introduces Titus three chapters from the end; arc 2 is about Titus, and introduces Waluyo in the final chapter, when the war with Kuching begins; and then arc 3 is about Waluyo. Neat and consistent, I think. This also naturally builds up into a fourth arc where the three of them join forces and share the spotlight equally. Though I don’t know where the story will go after this (I haven’t even started arc 3!), so now I’m just spewing random thoughts, really.

Small spoilers Can I just say I'm really, really worried that Titus will eventually become the villain? That one scene in his gaiden was too ominous... please, please, please please don't make him the villain and force me to go with Storch alone...!

Of course, take what I say with a grain of salt. I do not mean to boss anybody around, I merely suggest what I humbly believe would be good changes. At the end of the day, you’re the game’s creator. It’s up to you to decide what is best.

…to end with a positive note, allow me to praise Titus’s gaiden. You’d think a desert chapter with fog and a force-deployed armor would be even worse than 7xx, but somehow, I enjoyed it more - both the gameplay and the story. In both aspects, it seemed like a far superior version of 7xx. Even the timing of the chapter was better. Maybe it’s just my Titus bias speaking here.

…oh goodness, I wrote another bible of a post by accident. Hoo, boy… sorry. All right, time to stop. Till next time.

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Appreciate all of this, and that’s an interesting perspective on Titus’ screentime in Part II.

I promise you there will be plenty of Helga/Titus in part IV.

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Hey, it’s me! Hopefully with my last bible-sized post on this thread. I have just made it to the end, and I have some things to say.

Overall, I really enjoyed my time with this hack! I’ll start with the gameplay. The difficulty dropped a bit in act 2, but it went up again in act 3. I think act 2 needs more promoted enemies. The enemies took too long to begin scalling, and were unable to keep up with my units. They only posed a real challenge in the act’s final chapter, and that one… has a different problem. More details below.

Also, money and equipment’s been a consistent issue throughout the game. I actually enjoy how I had to rely on getting red gems where I could to survive, but I think it’s a little too unforgiving. A couple blue gems is not what I’d call great, people risk running out of equipment. More egregious is act 3. Only getting equipment through drops fits the plot, but I was left wanting for more, I was barely scraping by for the most part. With five axe users, I had just barely enough axes for everyone. But the main problem was healing. A single mend staff and heal staff for the entire act is terrible. Give Ketut a heal staff from the start, is my recommendation. Then you can give the second heal to a promoted Bulan and get two healers for the act. And even then, it’d be just barely enough to make it to Batari. A second mend would do wonders, honestly.

I must say, C ranks on everything after promotion kinda defeats the purpose of specializing on a weapon type. C is usually enough to wield all the good stuff. Maybe plop it down to D, except for the more problematic weapon types (staves, light for healers)? Just an idea, personally I enjoy the freedom to use any weapon, but more often than not it’s kinda redundant.

For the story, I like where it’s going! Titus is definitely my favourite protagonist. I love how my main character’s a pompous twat that wants the throne of the entire damned Empire. Nuanced and somewhat morally grey, that’s how I like them. Helps that people (mostly Storch) call him out on being a secretive asshole at times. I also love his dynamic with Helga, as few scenes as they get, and I’m really curious to see where his story will go. With how sleazy he’s being of late, he really could go anywhere - heck, could even become a villain. I don’t really think so, he’s shady but too good-natured to become a full-blown monster, but still. Really good stuff, props for that. I also love him as a unit. I already said how much I love that he’s a Mage Armor (probably the only Mage Armor I’ve ever seen in any FE game, outside of unplayable Jugdral bosses!), but he also promotes into… well, those unplayable Jugdral bosses I mentioned! Every magic type and staves? Oh yes, this guy’s awesome.

…then there’s the other two main characters.

Waluyo’s… I’m gonna be brutally honest here. Waluyo is incredibly boring. He’s the chief of a Kuchingi tribe that has been framed for a crime he did not commit. He’s a good, honorable man. He… he rides horses? He has a fiancee? Yeah… this guy’s as basic as it gets. He has no personality, the flattest backstory possible, his design is yawn-inducing, even as a unit he’s not much more than a panic button. He’s in a desperate need for something, anything to set him apart.

Then there’s Storch. I have some harsh words about him, so please bear with me. After playing through 3-E, I think I’ve finally figured out why I don’t like Storch: he’s dangerously close to being a Mary Sue.
He’s this awesome guy who always strives to do the right thing. This wouldn’t be so bad by itself (Waluyo is the same and he’s merely unremarkable). The problem is that it feels like the game is too scared to let him be wrong. He’s always correct about everything, he never loses, he claims that leading is hard but spends the entire first arc doing so in flying colors, he has no flaws beyond being a blunt idiot sometimes (which isn’t even portrayed as a flaw, but rather as admirable honesty), nobody calls him out for being a whiny brat (seriously, maybe it’s just me, but it feels like 75% of his dialogue is him complaining about stuff)… and the worst part of it all, he pushes Titus away from the spotlight just so he can hog it. I won’t lie, it rather frustrates me.

No better example of this than 3-E. I could tolerate Storch up to this chapter, but he crossed the line here. In this chapter, Titus goes directly against his own characterization so Storch can look good. That is simply inexcusable. Titus has no reason to behave as he does in 3-E. I couldn’t believe my eyes when he started saying things like “No Storch, we gotta fight Waluyo, for the glory of the empire! Pointless bloodshed? What pointless bloodshed? These men are dying for a good cause, the glory! The glory!”.

It makes absolutely no sense: Titus knows that the war is bogus. Right after the queen of Mahala warned him that the Emperor might try to find an excuse to declare war on Kuching, the Emperor finds an excuse to declare war on Kuching. A toddler could make the connection, let alone an intelligent strategist such as Titus. Did he forget his meeting with the queen when he got clocked by a hammer that one time I was distracted? Also, an alliance with Waluyo does nothing but benefit him. He wants to go against the Emperor. He wants to be the Emperor. His ultimate goal is to take the throne, and exposing Festan’s deception by clearing Waluyo’s name is the perfect way to attain that goal. He’s also not a bloodthirsty idiot, or at least I never got the sense that he’s fine with sending dozens of soldiers to die in a pointless battle such as 3-E. Literally everything that happens in the story up to that point makes me expect Titus to be eager to sit down and talk with Waluyo.

And at first, it really seems like that’s where the story’s going. He begrudgingly joins the war to support his peers, and so he may wait and see how the situation unfolds - wait for the perfect opportunity to make the Emperor’s schemes backfire. But then he starts with his whole “glory to the Empirah!” nonsense, which feels like it only exists so Storch gets to say “no Titus you’re wrong let’s do this peacefully” and have the moral high ground. Storch steps in, Storch stops the fighting, Storch gets Waluyo and co. to join them, Storch fuckin’ shows up in Bulan’s prophecies, Storch convinces Titus to confront Festan… man, ain’t Storch cool? Nope.

Now, for what it’s worth, not everything in 3-E is bad. The part where Titus tries to lie to Kusuma’s face about Hindrawan, but Storch interrupts him and reveals the truth without a care in the world, is perfect. Titus is enough of a shady schemer to keep the truth to himself if it’s convenient to him - in fact, he’s already done it. He never told anyone about his vision quest, or his audience with Queen Akela. Storch, on the other hand, has been established to be honest, blunt and reckless. Of course he’d reveal the truth because “it’s only right”, without stopping to think that the Kuchingi might lose themselves and attack. This scene perfectly fits the both of them. If all of 3-E was like this, it’d be great.

Sadly, that is not the case. Titus jumps all over the place just so Storch gets to be in the right all the time. Now, I don’t want to look like I’ve just come to scream mean words and offer nothing of value, so here’s what I propose: rather than Titus keeping up the fight FOR TEH GLOREH OF THE EMPIRAH, make Titus willing to talk things through with Waluyo - and, on a personal level, extremely eager to do so -, but also relunctant to make a decision because he fears that negotiations will go sour, or that Lori will think they mean to betray her and will turn on them. Instead of gaining an out-of-nowhere patriotism, he’s just hopelessly indecisive until Storch, being his usual brazen self, takes the initiative and chooses for him. This isn’t just consistent with both of their characters, it also more naturally leads to the scene where Lori chastises Titus for letting Storch walk all over him.

…well, if I still haven’t lost you with my aggressive approach, you’ll be glad to read that that’s the biggest criticism I have. From here, we move on to my notes, and it’s all minor issues and words of appreciation, so hang in there!

The notes

GENERAL NOTES

  • It’s a bit inconsistent that male Paladins get their own new sprite, but female ones still have the vanilla sprite.
  • The female Hero’s shield gets all glitched up when they throw it up in their critical animation.
  • As I mentioned earlier, the difficulty for act 2 needs to be upped. Sprinkle more promoted enemies around, starting with the desert chapter, is my advice.

PALETTES
I would divide this game’s battle palettes into four categories:
1- Palettes that are great. Heck, some of them are damn excellent. Cajon, Stina, Titus, Marlen, Lajos, the three knights, etc.
2- Palettes that are good, but don’t fit the characters’s portraits too well. Cutter, Dewi, Sri, Helga, Zoya, Mango and Kusuma. Here’s an example (left, the game’s palette. Right, a fixed version to look more faithful to the portrait).

3- Palettes that are all right, but could use a couple tweaks. Not important, but it’s just little details that irked me. Vernon, Kitozawa, Storch, Bulan, Ketut and a few bosses I’m probably forgetting could use higher color contrast: the shades of their colors are a bit too similar, and so their sprites look a little flat. Here’s a couple of examples.

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4- Palettes that require urgent fixes. These are outright bad. This is the full list: Gelt, promoted Tien, promoted Freyja, generic female Warriors (not Lori, though, she’s fine for whatever reason), Anisa, generic female Archers and Snipers, and Zakawat. The good news is, for the most part, these are easy fixes. Only Freyja really requires a whole new palette, the rest just need a single color to be changed. Well, her, and the generic female Warriors, who don’t follow the blue color scheme of the rest of the enemies. Still, all in all, probably wouldn’t take 10 minutes to fix all of these.

My advice is, have category 4’s palettes fixed, and the rest only if you have the time.

All right, on to the chapter notes.

ACT 2

Chapter 2-1

  • Gotta love Titus. “We need to travel discreetly, so allow me to take the heroes of the land with me, that won’t be conspicuous at all!”. No wonder Horvath caught on so quickly.
  • I remember Orland being namedropped in the first few chapters. I like that he shows up in person here to introduce the second act. Neat detail.
  • Red haired girl that got duped by a blue haired man… I don’t get the reference, but I am sure I’ll feel really dumb if I ever do find out what it is.

Chapter 2-2

  • Brock has no battle quote. He does have a death quote.
  • The slow AI strikes again. No idea why.

Chapter 2-3

  • I just wanted to say that I love Vernon’s sprite. It’s like a mix of Athos, Nomah and Etzel.
  • I don’t like how this chapter and the next have desert treasures lying all over the place without any sort of clue. Throw some bones around where treasure lies, or something like that. As it is, I just got the wind sword, the purge tome and the rapier by sheer luck.
  • There are too many promotion items concentrated in this chapter.
  • I take back what I said in my last post: Titus’s promotion event is awesome and I want it to stay. Also, his promotion is pretty kick-ass. Who would’ve known the first dark mage of the game would be blond boy himself?

Chapter 2-3x

  • Eyvel’s theme doesn’t loop properly. It faded away just as Kitozawa made his entrance, so I suppose that worked out well for me, but still. Be sure to fix it.
  • I enjoy Kitozawa’s role in this chapter. He actually made good on his threat to fight us from the grave, and that’s hilariously great.
  • Forced deployment of an armored unit in a desert chapter is a bit of a dickmove, but other than that, I really like this chapter. It’s like a better version of 7xx - it does a far better job at what it wants to accomplish (showcase Titus’s inner demons), the presence of both armies is justified and doesn’t undermine the chapter’s atmosphere (unlike Storch and his brother, Kitozawa and Titus have no reason to duel one-on-one), and it somehow manages to be more fun despite being a desert map with fog.

That said, there’s a little room for improvement. I think you could establish that every unit in the roster shared Titus’s dream with him. Think about it, he’s out at night while everyone else is sleeping. Nothing easier than having Storch’s Club state that they all had this weird dream where they fought with Titus against Kitozawa and their goons. They laugh it off, oblivious to the fact that the battle truly happened. This solves the “why do they gain experience” issue. Still leaves the degradation of weapons unexplained, but other than that, it’s an excuse that works - not only here, but also in 7xx.

I also kinda wish Kitozawa had an armorslayer in his inventory. Just to really drive home the point that he’s ready for Titus. As is, Titus was, ironically, one of my best units to take him on.

Chapter 2-4

  • I love the queen’s design, but her sprite is slightly bugged in the statscreen.

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Notice the few brown pixels just floating under her bun?

  • Speaking of Akela, she’s a godsend with those long-ranged heals of hers. It seems allied healers prioritize player units, too? Great touch. I was afraid she’d just waste her time on the generics.
  • Kosuke has no battle convos outside of Tien. Good thing his exchange with Tien is pretty awesome.

Chapter 2-5

  • Obermueller needs a palette.
  • Also, he gets one-rounded by Pluto when he appears. It’s weird that the chapter doesn’t end with his death, but I’m thankful for it, because otherwise Pluto would be a nightmare to deal with. Frankly, I’d rather he appeared closer to the villages. Makes them harder to protect, but that makes far more sense than the vital NPC dying to a boss that came out of nowhere and the chapter somehow continuing like nothing happened.
  • Mango’s portrait is a bit strange. It looks like her right arm is a lot wider than her left arm? Also, the shoulderpad looks kinda out of place. It’s a shame, because otherwise I really like her design. Strong women are my weakness.
    Ergh… how does one strike text in FEUniverse? Ah, I should just delete that part and be done with it…

Chapter 2-5x

  • Purcell has no battle convo.
  • There needs to be a justification for the presence of the rest of the army. Simple as having Mango and Duck bamboozle Storch/Titus into helping somehow. Maybe bring up a sort of “bandits are terrorizing this place, we need to fight 'em! For justice!” speech. As it is, they’re helping for the heck of it.

Chapter 2-E

  • This chapter is strange. There are way too many enemies, and they’re all very strong. This battle would’ve been very challenging… if it wasn’t for the fact that it suffers from what I’d like to dub “Three Houses Syndrome”: Killing Hindrawan ends the map, and she’s extremely easy to reach. Didn’t even need warp or anything: 3 turns of Titus with the boots hiding behind green units was all I required.

As the map is, I just watched the enemies overwhelm the green units, and noped outta there. My Titus had just enough magic to one-round Hindrawan with Dire Thunder. Perhaps place her on the other side of the map? That’d make her harder to reach, and force the player to fight through the enemies to get to her.

ACT 3
Chapter 3-1

  • Late bard is too late. Feena’s always been my favourite dancer in the series precisely because she doesn’t wait till the end of the midgame to show up. Michael arrives way too late for my liking. One thing that does redeem him is that, throughout all of act 3, he does not take up a deployment slot. Therefore, I can just use him to my heart’s content. So points for that.
  • Waluyo’s animations don’t really fit him. Was it really necessary to give him Ephraim’s animations? Not only do they not fit him at all, you also had to do extra work, since Ephraim uses neither bows nor axes. In this case, I feel being cliche is for the best. Give him the Nomad Trooper sprite. That way, you only need to edit in axe animations, as opposed to both axes and bows.
  • “Jazz tunes” apparently means music from G&W Gallery. Hilarious.
  • The attack theme for this part is… not great, I’m sorry. Maybe the porting just went wrong, but it’s not pleasant on the ears.
  • Kusuma’s animations have a small glitch: if she dodges a ranged attack, her horse remains stuck in one of the mid-dodge frames until the battle ends.

Chapter 3-2

  • Oh, look. It’s Helga and Titus again. Well, not complaining. I do enjoy a woman with the muscle to swing an axe. As I’ve… already stated…
  • Cajon means drawer in Spanish. Not sure if that’s enough to warrant a name change (I’ll leave that up to your judgment), but as a spaniard, expect me to refer to him as Drawerman from here on.
  • Nice chapter. I almost didn’t make it to the boss in time. Challenging.

Chapter 3-3

  • Onderdonk is pretty amazing. As a unit and a character both. Onderdonk’s a name that just feels great to say, too. Onder… donk. Onderdonk. Even if it does sound more like “ondurrdonck” with my thick spanish accent. Onderdonk!
  • Defense map in the dark? Well… all right, but what I don’t understand is why the villagers’ survival is mandatory. Make it an optional objective and set a reward for saving them all. Not that it’s so difficult to pull off, but still. That’s got the potential to piss off a number of people.
  • Sympathetic boss that can be spared but has a good item? You are a bad man.

Chapter 3-4

  • I swear, if you kill Erasmus off, I…
  • I like that we’re fighting against time before the protagonists come to kill us. Really ironic.
  • Zakawat speaks of studying the arcane, is a hermit, and on top of that is bald, which means flesh-colored hair. Being a Shaman would solve all problems with him in one fell swoop. The class better fits his “tanky magician” gimmick, as well, and I believe dark magic could really use another user, as it currently only has a single Shaman, Titus after promotion, and some Druid dude that doesn’t even join in this build.
  • This is the point where I really started to starve for staves and axes.
  • The lead-up to the final chapter is a bit too sudden. Kusuma just arrives, says “we’ve got company” and suddenly we’re stuck in a fort with no way out. Mayhap make it so that Waluyo is intercepted by Lori and company on his way out, and is forced to improvise?

Chapter 3-E

  • Finally, another mend staff! Batari’s a godsend.
  • Kir and Zakawat complimenting each other’s bald heads. Glorious, but Zakawat’s sprite is still hideous, so that’s a shame.
  • I spy, with my little eye, the playable Druid that’s featured in the supports section, just hanging out in a house. And he gave me the stone spell! Awesome!
  • Would be cool if Storch and Titus were in the map and you were supposed to avoid them, but I understand it could be tough to program, with their stats and all.
  • “All of my points are good”? “I’d say Storch was the true Lord here”? Memes and meta in the very extremely serious section that serves as the turning point for the game? Please, no. As I’ve said before, I’m fine with memes elsewhere, but keep the serious scenes serious. Lori does not look like a memelord to me. The lord line can work, if you make it a bit less blatant, but the Devdan meme needs to go.

ACT 4
Not sure if it’s intentional or not, but there’s a bit of 4-1 in the patch. I enjoyed these scenes. The Emperor’s a really interesting villain. Also, I think I know where the thing with Erasmus and Sigrid is going, and I don’t like it one bit.

Also, I couldn’t help but notice that there are only 14 deployment slots in 4-1. Maybe you simply didn’t change the value yet, but just in case, I’ll say this: I think this chapter’s going to need a few more. The army just gained a whopping 14 units. If you don’t hand out a few extra deployment slots for at least a couple chapters, people are going to feel hard-pressed to use their favourites from Waluyo’s gang.

One last thing. What the heck!? Storch and Waluyo are forced, but Titus isn’t!? Why do you insist on disrespecting my man like so!? Stop it!

Well, that’s that! As before, here’s my team, if you wish to see it.

The final team

TITUS’S GANG (yeah, I refuse to call them Storch’s boys, what did you expect?)

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Well, I may not like him, but he’s a damn solid unit, I’ll give him that much. Strong and quick, his defense is a little low, but doesn’t really matter. He’s a reliable killer.

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My man Titus! I love this guy. All magic types, backup healer, magical power just oozing from his every pore, and all the defenses, magical and physical both! This guy is great fun to use. Love this unit, probably this hack’s highlight, to be completely forthcoming with you.

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Well, one look at this chick and I already knew I was legally obligated to use her. Didn’t get to play around with her too much, but when she was there, she got the job done. Her strength’s out of this world.

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Oh look, the old Sage guy doesn’t join in the final map! I really like this man, he’s like Pent only actually balanced. His growths aren’t great, but with an Afa’s drops and his great bases, he’s kept up with the team. Though, to be honest, I’m probably biased due to that beard.

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Angry Genny knows what she wants: all the strength, all the defense, and nothing else. She puts a mean dent on anyone who dares cross her, and she doubles surprisingly often too. Cool unit. As I said last time, I do wish you nerfed her bases just a notch - or better yet, buff Ruslan’s. As it is, the guy’s hopelessly outclassed one chapter after he joins.

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Still very meeeeh. She’s more or less on par with Vernon, which, considering she took a bunch of babying and resources to get to where she is, is completely unacceptable. Still, she works. Probably would kick her out for Bulan if the hack didn’t stop right there, though.

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Look at that defense, man! He got speed blessed, but still! He and Nazar are nigh-unstoppable killing machines. So much for following the light, eh?

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He was the first member of my team to reach S rank. He got some use out of the legendary axe here and there, but for the most part he didn’t even require it, he’s that good.
By the way, he looks a bit like a younger version of Frost, from Archanea. Don’t blame you for not knowing who that is, I am probably the man’s only fan in the entire world.

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Larisa is the tankiest unit in the game. She puts even the likes of Kir and Titus to shame. You rock, girl. Even if you cannot kill anyone by yourself.

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…yeah, this girl needs a buff. She comes late-ish with very middling offensive stats, worse defenses than her monk friend, and no con at all, which basically locks her out of all axes other than the scissor axe and the hatchet. I used her mainly because I like the idea of a female Warrior, but… yeah, not worth the effort. I will say, though, her death quote’s hilarious. “Heck…”

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Agent 47’s a lot better than his pal. Despite his lower defenses compared to Onisim, Tien finds his own niche in his astounding speed stat. He’s one quick monk. He’s decently powerful as well, and he can take a couple hits. Pretty good unit, I like him overall.

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Her bases are godly, but I think Zoya’s grown into a bit of an average unit. She’s good, but just… not too remarkable. Guess she is a Soldier, after all.

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Marlen’s a pretty kick-ass Paladin. Personal weapon, great stats all across the board, availability… the guy has everything! Though his swordlock does kinda get in the way until he promotes. Swords aren’t nearly as bad in this game as they are in FEGBA, but I still am left wishing I had WTA against horsies and fliers rather than brigands.

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Filler Sniper, more or less, but I could see myself using this guy consistently if I had just a few more deployment slots. He pulls his weight without any problems.

WALUYO’S GUYS

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Well. He has bases. For the most part I just threw him at enemies I was scared of and that tended to work out fine. Much like his personality, though, I can’t say this man is too entertaining to use.

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Wo-hohoh! Damn! Good thing she never got to fight alongside Titus’s gang, 'cause she would’ve made all of my other magic users feel bad about themselves. Dark magic’s always been my favourite type (no real reason other than aesthetics), and this woman’s a particularly awesome dark mage. After she promoted and gained some extra con and speed, I was able to use her as a pretty effective second panic button with nosferatu. She also kicked Ketut completely out of the park as a healer. Real fun unit to watch grow.

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Didn’t really intend to bother with this one, but I was more or less forced to use her, and she impressed me with her growth. Solid Archer. Sheesh, when I play the full game, it’s going to be difficult deciding on a team for act 4. Waluyo has so many great units, but deployment is so limited…

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Inferior to Larisa in every way, but he was Waluyo’s only tank, so I’ll take him for what he’s worth.

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Drawerman wasn’t really all that great. His stats are just too average. He doesn’t usually have the strength to cripple the enemy, or the speed to double, or the defense to take too many hits. It’s a shame, I like the man, his design, and his battle sprites and palettes. Even if he is a drawer.

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Drawerman’s bodyguard is a completely different story. What the hell are those growths? 50% defense? That’s better than all of the Knights! Still, her middling speed ensured she couldn’t really one-round every single neemy, so that’s fine, I guess…? She definitely is a Great Knight, that is for sure! That said, as much as I hate to admit it, I think a nerf is in order. Not a big one, just drop her defense a bit so that she isn’t a better General with better movement.

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Prepromote flier. Good. Not much else to say. I love his personality and his beard. The last time I saw this many good bald units was in Shadow Dragon. I am fine with this. May the baldies, the oldies, and the strongwomies(?) rise, and may the generic anime waifus and husbandos fall!

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Gaaaaaaaaaaaaaaaaah… I want to like this guy, but what even happened here? His bases are bad, his growths are bad, he faces competition that joined two acts before him, his defense isn’t great enough to give him a chance to compete with Onisim… oof…

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Zul is a lot like his friend in many ways. Zul, the slow-ass Swordmaster! He can’t double anything, and that’s terrible, given that that’s the Swordmaster’s only claim to fame. These two both need a buff of some kind. Give Zakawat that hilarious 50% defense growth of Stina’s, for instance. That’ll make him a fun meme, if nothing else.

Phew… all right, that’s over. Sorry for the huge post. As before, despite my complaints, I really did enjoy this hack, and I look forward to experiencing the complete game! Good luck with the development, and I’ll see you again next update!

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