yeah I noticed the statement that it was untested after getting done with chapter 3 lol. It was mostly muscle memory putting me on HM to begin with - i’ll have to try on normal next. It wasn’t really that hard mode was particularly hard, it was just exceedingly tedious.
A unit being “fun to use” is typically a difficult thing to define but here’s my shot at it - when a unit has very clearly defined strengths and weaknesses, and said strengths are enough to make them feel competent. Pegasus knights should generally double the majority of enemies, same with Myrms only in their case it should be combined with high crit rates - you get the idea.
Generally speaking, when you’re given restricted movement or you don’t deal much damage to the enemies then the gameplay quickly grinds to a screeching halt and gets very boring. You want to be always acting.
Now, while the units might feel more different and be more useful on Normal Mode, on Hard Mode I was having difficulties combining for kills on the vast majority of enemies even using just the Jagen and one other unit; and what this would typically result in was, given the fact that there were an abundance of small chokepoints on the first chapter, a bunch of enemies with 1hp getting in my way on the next turn. Which, really, noone likes having to deal with.
You should definitely cut down on the chokepoints in that chapter lol
As for ORKOing being bad… I didn’t even mention one round KOing, so I have no clue where you’re getting that idea from. I said that it was awkward combining for kills, which might be a problem fixed on the game’s normal mode. (Although, enemy bulk inflating noticeably earlygame between difficulties is generally a huge no-go)