CAN YOU FEEL THE NEW DAY RISING?
The White Feather takes place in 1922, during the Turkish Wars of Independence. Ali Efe, a young recruit, has been assigned as the leader of a squadron entrusted with a crucial task: to infiltrate an enemy weapons manufacturing facility and turn the tide of the war. But as he will soon find out, there are more obstacles in his path than just enemy soldiers.
Patch on a clean ROM of FE8 (U). Last updated: May 6th.
Normal mode is recommended.
FEATURES AND HIGHLIGHTS
- A custom, fully functional and traversable World Map with Sidequests and randomized skirmishes.
- Story based on a real war in history, with partial historical accuracy and accurate timeframes.
- New music - including plenty of originals.
- Gameplay focus on pacing and player phase.
- Original maps and splices, new classes, new weapons, original characters, etc.
- Passive growth-adjusting items like the Scrolls in Thracia 776.
- No skill bloat.
- 34 playable characters planned minimum.
- 24 chapters planned minimum; 20 in the main story and 5 sidequests; Currently 13 complete.
- In-game guide containing information on the locations and persons of Turkish History mentioned in the game (and more).
- Character-based promotions.
Other general gameplay changes can be found in the text file in the download folder.
Feedback is welcome. Feel free to tell me your thoughts about
the game, whether it’s here in the thread, in the discord server or via the anonymous form above.
Regarding Historical Accuracy
This is a story set in 1920s Turkey/Greece, during the Turkish Wars of Independence. The core plot
of the game is based on a true tale, the locations are real places, the events occur within historically accurate timeframes. However, any and all remaining aspects (including, but not limited to, the characters, their names, their apperances and personalities, their classes, certain other plotpoints and routes) are purely fiction and are not meant to represent history. Obviously, there weren’t mages and flying horses and flying dragons in the war, were there?
Keep in mind that some aspects of the main story may not be completely accurate. It’s based on a story that spread via word of mouth among the people who lived through these times; there’s little to no written work about it. I first heard about it when I travelled to the west of Turkey some time ago; I talked with many villagers from the area and pieced together my own version of the tale. There still are some fictional elements in the story as well, such as many of the characters. There isn’t much information available about the common folk who fought the battles, so I had no other choice.
Basically, no character at any point will ever have more than two skills, excluding stuff like Steal
and Canto. Everyone has one personal, and some promoted classes have one class skill.
Enemies with a few exceptions (like bosses) don’t have skills.
About me & some background
I’ve been hacking since 2016/17. Up until now, my hacking endeavours were limited
to joke projects, PMEs, things like that. One day last year I decided I would start work on
a real, fully-featured FE8 ROMHack, and I eventually did. I never thought it’d reach a playable state back then, but alas, here we are! My design philosophy is always gameplay first, but this is not an excuse for a potentially weak story; I am working on constructing a solid plot and some decent characters as well. I like unit customization in games, and FE is no exception; however, I’ve always felt that in Fire Emblem games, balanced gameplay usually gets sacrificed for the sake of more customization options. This is something I wanted to avoid in my hack.
I had never actually planned to make original music for this project. After experimenting a bit with
FE8’s instruments, however, I realized how fun it really is; I probably enjoy making FE8-Style music more than regular music by now. I make music as a hobby and I do it casually; if I force myself to do it, the result is never as good as the music I make when I just feel like doing it. This means that maybe, one day, the game can have a fully original soundtrack. No promises, though. :))
Known Bugs and Issues
Some movement on the world map may look glitched.
Skipping text on world map scenes may result in a black screen (with audio still playing). Opening up the menu fixes this.
When using scrolls, two-digit growth bonuses are not displayed properly. Don’t worry - the bonus is still being applied, this is merely a visual error.
If I had to give this hack an age rating…
T for Teen: Fantasy Violence, Suggestive Themes, Language, Drug Reference.
The “Violence” is basically the same as in regular FE8. There are some references and general innuendo, but nothing more than what most other T-rated games have. “Shit” is said twice or so. There are general mature themes, but nothing too extreme. This rating may be adjusted depending on feedback.
I’m currently working on giving all characters in the game some actual
blinking frames. I’m slowly getting them done, but I definitely could use some help
with these. Aside from that, the easiest way to help would probably be playing the
hack and giving feedback. Thanks!
PentV: Hacking, Eventing, Writing, Portraits, Maps, Music Insertion
Percevalko: Music Composition
Blader DJ: Palettes
Kaiserbot and Stormizer for playtesting
Kaiserbot and Stormizer for being there from the start
Blader DJ, Robinjonator and Nathan Swist for helping me solve various problems
LanceOfLegend (Zach) for giving feedback on portraits
Blademaster for helping me with the scrolls
7743 for creating FEBuilder
Alusq for all his documentation on the FE8 NIMAP
Everyone who made their assets available F2U, noted below:
F2U ASSET/PATCH CREDITS :
This hack uses the Skill System by circleseverywhere.
This hack uses the Narrow Font by Scraiza.
This hack has been made with FEBuilder by 7743.
This hack uses a patch (I forgot which one lol) by Tequila.
This hack uses the Updated Village Tileset by N426.
This hack uses F2U Animations created by Maiser6, Russel Clark, A Random Player, Kobazco, Bonestorm, Merceneray Lord, NYZGamer, Vilkalizer, Flasuban, eCut, Teraspark, Pikmin1211, The Blind Archer, ZoramineFae, Mikey Seregon, Alfred Kamon, DerTheVaporeon, MeatOfJustice and, of course, Team SALVAGED.
This hack uses F2U map sprites created by Pikmin1211, DerTheVaporeon, L95, Maiser 6, Agro, flasuban, Yangfly Master, ArcaneEli, MeatOfJustice, Alusq, Peerless, Rexacuse and Siuloir
This hack uses weapon icons created by Zane Avernathy, and one by Celice.
This hack uses class cards created by flasuban and Blademaster.
Other MIDIs originally created by fatalM4, James Flynn, Stealth Levi, StarStabbedMoon, Jay Payne, Johnyz, Silver Blade, Peter Moore, Igor S. Utochkin, Jarel Jones, Marc Marta, Andreas and Savas Oulassoglou, kbein. These MIDIs were taken from various sites across the net.
R.I.P. Daniel Licht
Plans for future updates
-Finish the game (duh)
-Change some of the music
-Adjust enemy balancing based on feedback
-Clean up some portraits
-Write more supports
-Fix bugs that I inevitably have missed