[FE8] Fire Emblem - The Twin Dragons

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Fire Emblem - The Twin Dragons

This game’s content rating is E for everyone.

Please tell me your thoughts on the hack and what you think needs changing or what you appreciated or didn’t.

The Easy Mode weapons are no longer 1-15, they’re 1-3.

This is basically complete I don’t really know what else to do with it other then improve the graphics and fix bugs.

This is a gameplay hack of FE8 that incorprates some of my ideas from my thread The issues IMO with the mechanics and gameplay of the GBA FE Games

The reason I give bosses more than one weapon sometimes
is because the weapon durability is low.

High defense or resistance units have more HP to compensate for 30 being the def and res cap.

All three difficulties work so you can choose whichever you want, but I recommend starting with the Normal difficulty.

Download link:

Most of the hack’s changes:

You should patch a clean FE8 US rom with a UPS patcher like NUPS.

Screenshots (a small amount of images may be outdated)

Fire Emblem - The Twin DragonsNaglfar
FE - TTD Binks Stats
FE - TTD Binks Items
FE - TTD Aura
FE - TTD Berserker Stats
FE - TTD Wyvern Lord Stats
FE - TTD Valter Items
FE - TTD Valter Stats
FE - TTD Caellach Stats
FE - TTD Caellach Items
FE - TTD Saleh Stats
FE -TTD Innes items
FE - TTD Innes Growths
FE - TTD Innes stats
FE - TTD Gheb stats
FE - TTD Eirika Growth Rates
FE - TTD Swift Rapier
FE8 TTD Marisa
FE - TTD Vigard Difficult mode items
FE - TTD Vigard Difficult mode
FE - TTD Mansel stats
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Fire Emblem - The Twin Dragons26
Fire Emblem - The Twin Dragons27
Fire Emblem - The Twin Dragons28
Fire Emblem - The Twin Dragons23
Fire Emblem - The Twin Dragons14
Fire Emblem - The Twin Dragons8
Fire Emblem - The Twin Dragons10
Fire Emblem - The Twin Dragons11
Fire Emblem - The Twin Dragons12
Fire Emblem - The Twin Dragons4
Fire Emblem - The Twin Dragons3
Fire Emblem - The Twin Dragons title screen

For more screenshots go here:

Things to know:

The Sound Room is already 100% unlocked.

Poison does 5-15 DMG.

AS to double is 3.

Growth rates can be displayed in game by
pressing Select on the unit stats screen.

Support bonuses that gave +5 give +2.

Weapon Triangle now gives 10+ or - hit instead of 15+ or -

You can hold L to disable animations.

In CH 5x all allies start with the Easy Mode
weapons I strongly recommend you
keep them until CH9 if you play difficult mode
just in case but if you if you don’t want to play
easy mode drop them.

There are OP Easy Mode weapons available
in the preparation screen armory for free,
be sure to drop them when you don’t
want to play easy mode
anymore.

Mansel is supposed to heal with the Fortify I don’t know why he doesn’t.

You can go into the Guide menu command for information on how to use the Sus/Bck command if you don’t know how to use it.

Credits:
Jesus
Tequila
Crazycolorz

If someone else deserves credit please tell me and I’ll put them in the credits

Enjoy! :slight_smile:

5 Likes

For some reason the UPS Patch was corrupt redownload to fix it.

Do you have any screenshots?

2 Likes

any screenshots or description of the hack’s story? the name itself makes it sound interesting though

1 Like

@Operator0G
@Abyssknight24

This is just FE8’s story with changed gameplay, I don’t think I need to include screenshots since there isn’t anything new story-wise.

screenshots exist to let people know what they’re getting into. If the gameplay is different, show us with screenshots, couldn’t care less about story

8 Likes

You should probably include screenshots even without story. If you don’t show off some of the big changes you have made from FE8, not as many people are gonna play it.

5 Likes

Why can’t I download it?

1 Like

It says the file has been taken down.

1 Like

@Hero
Welcome to FEUniverse!
@DarkPrinceRick and Hero
Sorry about the link it’s back up and the game has been updated.

Thanks for the feedback on the screenshots I have uploaded some now
I also updated the game with numerous fixes and improvements that should have been in V1 in the first place IMO so I strongly encourage updating.

Please let me know what you think of the hack’s gameplay.

1 Like

Hello,

I read a bit of your thread beforehand and because i was in disagreement with most points, i decided to give your work a try and started a hard run. I stopped after seeing Chapter 5x to write about my thoughts. I will start saying that i do not intend to launch the game again in this state.

It is pretty obvious that you didnt playtest hard mode at all and while normal mode looked bearable at best, though I didnt look past chapter 1, there is a big issue with bases in your hack. I will use two easy examples to point that :

First Example

This is Artur’s performance against an eye on his joining chapter, i.e. the only enemy he should be able to deal with. Needless to say he is very far from that hence his only way to participate is barely chipping monsters that 2Rd him.

Second Example

Here is Gonzales, a cute brigand from chapter 5 that goes to 25 damage with his Iron Axe. Out of my 13 potential units that i can bring, only two of them arent straight one rounded by mighty Gonzales, one of them being Garcia, resulting in shaky hitrates, and the other one being obviously Seth, who did 95% of the work in every chapter.
I will also add that Joshua cant take a hit from him either, that Eirika gets one shot by everything that isnt an archer in this chapter thanks to her 13 HP base and that Vanessa is often able to deal a symbolic one point of damage to most enemies with her slim lance, 4 base strength and 30% growth.

Finally, what is the point of “skipping the difficulty” in a tactical game and why would you recommend using them? Is it “Easy Mode” or should they just be called “Dont Play This” ?

I would gladly hear about your process on rebalancing SS (why, how and to what purpose) because your hard mode definitely does not work.

4 Likes

having the wyverns with low resistance caps is nasty work lol

1 Like

I designed my hack starting most units off very weak and requiring help from Seth to become stronger especially the main lord, and especially on Difficult mode.

So you should use Seth to weaken enemy units and then use the other characters to finish them off and gain EXP to level up.

I got the idea to do it like that from FE Echoes in the game Lucas tells Alm “Without experience, your friends will never grow into accomplished fighters Trust them. Give them something to do. …At least let them deal the final blow.”

While Franz, Gilliam, Neimi and Colm can hold there own in defensive gameplay in the beginning chapters they do become weaker later on so I highly recommend leveling them up in a balanced fashion, so make sure most characters are LV 3 don’t give only one character the EXP) every chapter.

The only character that isn’t very good IMO is Vanessa you’ll have to be dilligent to make her good until CH9 A or B when you can farm if you want to.

There are a LOT of stat boosting items spread through out CH6 for making your characters a LOT better once you complete CH6 or during CH6 you can use them or save them if you had good level ups.

Also, I did indeed test all those maps on difficult mode and even made sure my character got crappy LV ups to make sure they are beatable.

Also, you should have gotten a couple of stat boosting items try using those.

You forgot to mention the fact that the fighter in CH5 is shown on Difficult mode this is his stats on Normal (which I recommend people start with):
FE - TTD Fighter

Additonally, I never recommended using the Easy Mode weapons I only recommended keeping them since you could become softlocked in CH8 when Ephraim arrives if his team isn’t strong enough to handle the enemies since they’ll be killed and you won’t be able to continue.

And “Skipping the difficulty” is useful for:

  1. Seeing further ahead in my hack without having to complete difficult chapters. (I still highly recommend giving all the chapters a try.)
  2. To make farming quick and easy. (I didn’t farm at all but if a player wants to that’s completely fine it doesn’t changed the game that much because of the class caps.)
  3. To prevent softlocks. (Which shouldn’t happen let me know if it does.)
  4. To enjoy the story of FE8.

Lastly, Artur doesn’t do well against Mogalls despite what the opening shows.

Mogalls have good Spd and Res and low HP and Def so use a physical fighter, Neimi can hit a Mogall and won’t be countered if she’s dead use Seth.

He’s better used against revenants and bonewalkers since they can’t counter him.

I’ve decided to call the changes revisions instead of updates.

I have made another revision hopefully this is the last one.

It changes Dozla’s inventory in chapters 11A and B and prevents him from moving in CH 11A, lowers his skill by 6, and makes the range of the Easy Mode weapons 1-3.

I also added another screenshot to the Screenshots folder showing off the 2-3 range change for bows.

Fire Emblem - The Twin Dragons Bows 2-3 range

Ah sick the link works now

1 Like

I made another revision:
I gave Forde +1 base Spd and removed the Vulneraries in the NPCs’ inventory in CH6.

I made yet another revision:

All ballista weapons have stats changed.

Many CH11B (AKA Ephraim’s route) changes.

Cormag gained +1 HP.

Here’s a screenshot of the changed Easy mode to Novice mode:
FE - TTD Novice Mode

This screenshot has been added to the screenshots folder.

so the story is completely unchanged right? only gameplay changes have been made?

Yes that’s right.

I decided to add the hack changes as a separate file, even though they come with the hack download.