[FE8] Fire Emblem: The Drowned King (WIP, Pr. - Ch. 21)

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Any news? Are you still working on the project?

Yup! Progress is slow for the time being while I work a few little bugs out but it is being worked on

Got a new update in the pipeline I’m hoping to get out by the end of February at the latest. New units, chapter, etc.

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Well, this is a bit late. I promised a new update in February. It is now July. Oops.

Act IV is here! New characters, chapters, all that good stuff.

So, whahappen, and why did this take so long?

Work, mental health, the usual. Also I decided to add a new classline this time, the Hvy Cavalier to Great Knight pipeline is real, and their axes are very painful. So I had to rebalance things around that.

Overall, I think the hack’s lookin’ pretty good personally, though I am of course very biased.

The next act, Act V, will be the last Act of the hack, and will finish off the story, so look forward to that. Hopefully I’ll be able to get it out before the year’s out, but considering for me February doesn’t end until July, I probably can’t be held too strongly to that.

I’ve started instinctively ending sentences with [A], oh god please help
Fire Emblem The Drowned King.emulator-86

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yaayyyy!!! Closer to getting to play this!! Keep it up!

I really enjoyed playing this hack. The plot is interesting and the characters are likable. I thought that the difficulty was pretty well balanced, I had to play carefully from Chapter 4 onward. Chapter 4 for me in particular was probably the hardest of the hack. I did encounter a bug. The map that you recruit Emilie after you recruit her she cannot move. The same thing happened to Gereon once he was playable. I deployed him for the first map he was deployable on and he couldn’t move. They could still attack though.

I cannot wait to play the fifth act. You did a very good job making this hack.

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cant wait for act five any chance its close to being done.

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I’m about 2/3s of the way through act five’s main story. After that, I’ll still have gaiden chapters and supports to write. So… it’s a process, but I’m getting there slowly but surely.

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Hi, I’ve been playing through your project, and I’ve been enjoying so far. Decent iteration on primarily vanilla systems, though I’ve noticed you’ve adopted the DLATMOL approach of restricting 1-2 range access for the players and not making them purchasable. If you decide to persist with this direction, I’d recommend alleviating the amount of 1-2 range on the enemies, because there’s a pretty exorbitant amount of it relative to most projects or the original GBA titles, which can culminate in the player getting bogged down behind a cohort of enemies.

However, I’ve encountered a bug. When I recruited Emilie (after having rescued and deposited her) with Erin, she still retains the 0 movement from being a stationary green unit. I’ll just edit my save with the Builder Debugger, but FYI for you.

EDIT: Actually, restarting MGBA resolved the complication, but I’d suggest still investigating it.

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Yeah I’ll look into that. I have noticed the bug, I think it might be something to do with the ModularSave, because it only started after applying that.

Javelins / Hand Axes will become more readily available later on.

Glad you’re enjoying it so far though :slight_smile:

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Well, well, well, it’s been a while

I’m just checking in to say that Act V is nearing completion.

I am currently writing character endings and supports. But from a gameplay perspective, the main story of Act V - and as a result the entirety of the main story - is complete.

All that is left for me to do is write the ending, supports, and create Act V’s gaiden chapters.

In short, I’m hoping to get the final build of the hackrom out by the end of next month.

I’m hoping to have something ready for FEE3 this year, probably showing off a gaiden chapter.

I’m sorry for the wait, and thank you all for being so patient with me :]

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So excited this has been on my radar for so long. So excited to hear I may be able to play it soon! Thank you for all the hard work!