[FE8] Fire Emblem: Seven Siblings *Version 0.9 Out! 22 Chapters Playable!*

Tags: #<Tag:0x00007f22d0169410> #<Tag:0x00007f22d0169258> #<Tag:0x00007f22d0168f88> #<Tag:0x00007f22d0168dd0>

Hey everybody, here with a new update!


  • Modular minimugs, courtesy of Zane’s patch!

  • New classes and animations, including female thieves, updated druids, and dark knights!

  • An actual scripted battle! It only took me an hour to event it

  • 2 new chapters, including the reunion of the two parties! (This chapter is more of an interactive cutscene to be honest)

  • Several graphical fixes and improvements

The next update will likely include no new chapters, but will rather be a graphical/eventing overhaul of the first few chapters, as I now know more what I’m doing right now. The latest patch is at the top of the OP, hope you guys enjoy!


Quick Update
Patch has been changed to include some graphical fixes to earlier chapters, as well as some aesthetic touch-ups to maps and a couple rebalance tweaks, no new chapters or otherwise differences though. Enjoy!

Hey Everybody! Update V0.5 is out! This build includes even more features, and a total of 11 playable chapters!
Here is a quick rundown of where the hack stands overall

  • 11 chapters are playable and (reasonably) well-balanced
  • 20 characters are playable
  • Supports are implemented (with placeholder convos)
  • Several new classes, such as Scout, Dark Knight, Trickster, FemHero, and Axe Cav., have been added
  • Includes 2 Gaiden chapters with a different party leader
  • Mugs and palettes are still a WIP, but are getting there(definitely open to feedback here, it is one of the hack’s weakest points)

Hope you guys enjoy this patch, when I started I couldn’t imagine being at this point! Most updated version can be found at the top of the OP.

Hype Spoiler for this patch This update features this fella's mug, one of the best to ever grace Elibe. I couldn't not include him.


Looked neat when I saw it before, but new classes makes me want to play now! Downloading as I type this :smiley:

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Quick Update
The patch in the OP has been updated, as @A_Reliable_Chair has made some very much needed edits to the Ch. 0 map! It is now aesthetically much better and does not have a river spontaneously start flowing out of an open field.
Some Other Big News
This hack now has an official discord server for discussion and feedback, to better facilitate talking about the hack! The link is both below and in the OP, feel free to pop in and chat!

Link to Discord Server!


Quick Update
Another minor update to the patch, with some aesthetic map edits, more early chapter graphical fixes, and some larger changes to the Ch. 8 map (it was just quite big and empty and boring, still probably is, but hopefully the changes make it less so). Enjoy!

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Quick Update
Hey all, thought I’d post a quick update here. I’ve been fortunate enough to receive a great deal of feedback on the already existing chapters, and have been hard at work to rehaul the design of them to make them more enjoyable. While doing this, I’ve taken the opportunity to add in some additional features and patches to the hack, including:

  • Enemy range viewable with select
  • Modern Talk and support commands
  • And, the one I’m most excited about, the passive boosts patch that is normally in conflict with the skills system!


The Great Overhaul patch will likely be ready within the next couple of weeks, so stay tuned!


Major Update
Hello all! I’m back with a major overhaul of the existing game, in addition to the promised updates from the last post! Here is a rundown:

  • Thank you specifically to @Pandan for doing a Let’s Play on his Youtube channel and providing some amazing feedback. You can find that LP, and Dan’s others, here.
  • Nearly every map has been cut down in size and enemy density has been lowered. Additionally, individual enemies are more threatening.
  • Anti-turtle incentives have been added in some cases, and streamlined in others
  • A few units have been rebalanced
  • Bosses now have custom portraits and names, instead of just vanilla ones! Say hello to some of the bad guys:
  • A custom stat screen has now been implemented, as seen in the above scrrenshots!
  • Some custom music has been added, courtesy of @A_Reliable_Chair’s music repo! (Check it out, guys. It’s neat)
  • More classes and promotions have been added!
  • A number of palettes/mugs have been cleaned up or upgraded altogether
  • Many story scenes have been rewritten to have tighter flow and less extraneous dialogue
  • Ch. 9 (The twelth including Gaidens and Prologue) is now fully playable!

More chapters are currently in the works, and I expect to be back with several chapters for the next update as the midgame arc progresses. Thanks for playing, and hope you enjoy! Patch is, as always, at the top of the OP.


Happy to help out, looking forward to trying it out with the changes.

Hey all! It’s been a hot second since the last update, but very soon I’ll have another one with lots of new content! Thank you for your patience!
Here’s a little teaser of things to come, including an ominous objective:

Stay tuned!


Geometric objectives? In my Fire Emblem!?

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Hey everyone! Back with the promised update, we are now up to 15 playable chapters!

Here’s what you can expect:

  • A new group of characters to control!


  • New characters, as well as updates to old ones! (Credits to Nickt and Eldritch Abomination for mugs/animations used in this release)


  • New maps with custom objectives!


  • And lastly, significant story progression as the true threats are revealed from the shadows!

Link is below or in the opening post. Thank you for showing interest and supporting the hack! I have an extremely busy next month of my life (I have my PhD qualifying exam, am moving, and getting married all over the next month), so next update may take some time. But rest assured it will com eventually! Enjoy!


I patched it and loaded the previous version save file and as soon as the chapter started the map crashed…

Hm, that is surprising. Could you give me more information, and maybe send me your save file in a DM?

Using save files from previous versions generally isn’t the best thing. You should likely restart the game to see the changes, but if you do want to use your old save file, you must restart the chapter. Trying to resume almost always crashes the game.

Snakey’s right, I made quite a few changes to the previous chapters as well and this is likely the issue. I played through the entire new patch on two different emulators in fact and it played fine all the way through. So I suspect that it has to do specifically with how the old save file interacts with the new patch, and not with the patch itself.


i’m sorry I couldn’t help myself

seriously though looks promising, keen to see where this goes


Ha I appreciate the art my dude, made me chuckle. Hope you enjoy the hack, and thanks for the encouragement! Updates will unfortunately be sparse the next few months, but I will keep chipping away.

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you’re most welcome.

don’t worry about slow updates, no great hack was ever made in a week!

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what about VBA1