[FE8] Fire Emblem: Liberty's Beacon [11/25 Chapters][Latest patch 11/10/25][WIP]

A bandit striving to save his father from an incurable disease. A girl seeking to cut loose the shackles of subjugation. And the eternal flame that shall beckon them both to the crossroads of destiny.

Liberty’s Beacon is a moderate difficulty custom campaign built around the attempt to make a well-balanced cast. With a thief lord, Bonus Experience items and a bevy of stealables, you’ll be encouraged to steal your way to victory with an army from all walks of life.


fig. a When your unit reaches the proper level, you’ll be able to promote them without needing a promotion item.
fig. b Leave it to your trusty supplier Anna to give you first-rate deals! Anna’s stock will differ based on the chapter you’re in, so make sure to check in frequently!


fig. c Take command of the Southern Daggers, a capricious group of bandits that find themselves involved in a conflict that will shake Falibria to its core.
fig. d Interact with your allies from time to time during Interludes, completing side-quests along the way!

fig. e The Personal Data page displays which unit a character has the fastest support growth with and what class they can promote into.
fig. f EXP Brews cannot be used on the Prep Menu, but allow your unit to gain experience once consumed. Be on the look-out for EXP Brews during your adventure!

About the Dev

Hi, I’m Cygnus! You may know me from such classic works like [FE10 Stat Screen] and [White Wolf portrait] that most people default to when they add a dog to their hack.

Liberty’s Beacon is a solo-dev project I have been (slowly, and I mean SLOWLY) working on as a side-hobby. I haven’t played any romhacks to completion currently, but I aim to finish more so I can understand what people do differently than IntelligentSystems. My favourite Fire Emblem games are Radiant Dawn and Conquest. I am currently still working out the bits and pieces of the plot, so the finished product of the story may look very different from what my original intent was.

It began as a challenge to myself to start something that I could see to completion. My vision(quest) is to create a hack that I can enjoy playing on repeat play-throughs where the enemy quality is similar to Radiant Dawn Normal Mode [NA] with a scarcity in skills beyond what I deem necessary to remove cognitive load on the player. As much as I love Conquest, I do not love keeping track of Skills. My genuine hope is that other people can enjoy my hack too, and that I am able to take everybody’s feedback to heart without feeling like my personal worth is attached to the project.

Current Features:

-Two difficulties:Normal and Hard

-A +20/-20 Weapon Triangle system, to encourage advantageous match-ups.
-Classes are separated by “nation” in this project, and many are similar to classes you’ll see in Conquest. Taleezian units can promote with a Taleezian Heraldry while Vrothian units can promote with a Vrothian Crest. There are 20 tier 1 classes in total, not including unique classes like Vandal (Axe Thief!) and Spiderskin. (Spider Laguz)
-The truncation of magic. All magic types now share one weapon rank, with Mages and Dark Mages having unique tomes tied to their classes as well.
-Do5 Fates EXP (Graciously given to me by LuminescentBlade for the project)

-Sub-types for Lances and Axes, the Spear and Cudjel.
-Bosses no longer heal on thrones!

-Items aren’t lost upon unit death!
-No branching promotion.
-Minimal Skills:Barring niche cases like Locktouch/Steal/Canto, most units will only have a movement skill such as Shove or Reposition. Generics will not have skills, but most bosses will have one personal skill.
-Adjusted stat caps for Tier 1 classes! For example, Outlaws have a Str Cap of 15 and Knights have a Def Cap of 23.

Features I’m considering adding eventually:

Summary

-Heart Seal classes, one per character.

-Supports! Most units don’t have any support conversations yet.
-Limited purchase items
-Custom personal skills
-A consumable item that can raise WEXP, similar to an Arms Scroll
-Anna Pop-Up Shops, which are timed shops that disappear if you don’t reach Anna in time. They will replace the Secret Shop mechanic in my hack.

Current Patch

(Playing on MGBA highly recommended)

Known Bugs That I Don’t Know How To Fix Yet!

Ch 5-A red unit will turn blue. Resetting the chapter fixes this, but apparently this chapter can crash in VBA. This red unit is a cavalier and will have nigh-maxed out stats for some reason.

Ch 6-A red unit apparently turns blue. Resetting the chapter fixes this, but apparently this chapter can crash in VBA.

Ch 9-The gold reward for civillians escaping is currently not set-up correctly.

2024 FEE3 Trailer (

https://www.youtube.com/watch?v=NbeZtxKPcLA

Credits

Patch Credits

16tracks12sounds-Agro/Brendor
256Colortitle-Leonarth
Additional AI:Talk AI-aera
Anim numbers Damage pop-up-Huichelaar
Area of Effect-Vesly
AutoGenleftOAM-7743
Auto-Newline-Zeta
DisablePreps-7743
BF Fix-Contro
Fix CG Fade-7743
Fix Cannot Crit Weapons Display Glitch-ditto
DynamicChapterSong-7743
Change min poison per ch-7743
Change shop bgm per map-7743
Change battle bgm per map-7743
Convert Ch titles to text-circleseverywhere
Actions after Support-circleseverywhere/7743
Actions after talk-circleseverywhere/7743
Continue battle bgm between map and combat-7743
Crit cap fix-Contro
CSA creator FE8U-Circleseverywhere
Map danger zone-circleseverywhere
draw attack effect on map-Vesly
drumfix-circleseverywhere
remove enemy control glitch-brendor
display escape menu-7743
Event:Make all unit bad status-7743
Event:Character retreat-7743
Event:Change unit allegiance to 4th army-Shuusuke
Event:Give unit exp-7743/aera/vesly
Event:Force rescue to event-circles everywhere
Event:Simple escape event-7743/aera
EX:Modular Save/w supply patches-Stan
Expand list of battle floor terrain/battle BG
Fates exp system-Crazycolor
FE8 Battle stats with anim off-Tequila/vesly
Rogue robbery-Tequila/Zahlman/Stan/Black Mage/Eliwan
Enable locked weapon prf constraints on staff/items-tequila/7743
01 command hack-Hextator
48command hack-hextator
anti huffman-hextator
fill ai danger map efficiency fix-7743/HyperGammaSpaces
fix dodge to front glitch-Snakey1
fix_lz77decomp-tequila Group AI-Vesly/PhantomSentine
Use Hand Axe motion generic for thrown axe-7743
HP Bars with warnings-CirclesEverywhere/Tequila
HP Bars simple-Circles/Zane
Character custom animation ver 2 table-7743
Special Event per item-Vesly
Deny Deploy from Preps-aera/7743
Leader AI fix-stan
Less annoying fog-leonarth
m4a hq mixer-impatix
magic sword rework-sme
define multiple dancers-7743
setting battle bgm of multiple dancers-7743
Display multiple exits on map-7743
multiple vulnerary patch-7743
murder sticks-Zeta/7743
NarrowFont-Scraiza/MintX
switch death quote patch-7743
Remove Easy mode-nintenlord
switch prep shop per map-7743
Promote Command-Vesly
AddEvent:Shoot Arrow-Vesly
Show Heal amount-Tequila
SkillSys-Circleseverywhere Monkeybard & Black Mage for most of the skill icons; Blaze for Stances skill icons Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1 for skills Primefusion for the test map
Skip event using world map-???
SoundNIMAP-circleseverywhere
SoundNIMAP2-Alusq Stairs-Snakey 1
Add blink to portrait-Stan
Steal w/ full inventory-vesly
Torch weapons-7743/boy
unit action rework-Stan
Auto Level Player Unit-Shuusuke/vesly
DoW Fates EXP-LuminescentBlade
Send units items to transporter-7743
FE8 Send Items On Death-Contro
Silently give unit items-7743
Unit Item Name Drop Drop-GigaExcalibur

Portrait Credits

Asaph-Cygnus/TheBlindArcher
Asaph(Angry)-TheBlindArcher
Gideon-Cygnus/Thorn/Nickt
Leah-Cygnus/Garytop
Elliot-Cygnus/TheBlindArcher
Skadi/Cygnus/TheBlindArcher
Isaachar-Cygnus/Garytop
Septa-Cygnus/Garytop
Bryn-Cygnus/Garytop
Dell-Cygnus/Garytop
Edea-Cygnus/Garytop
Eurydice-Cygnus/Garytop/TheBlindArcher
Melonie-Cygnus/Bunimari/Nickt
Terah-RisingSolaris/Cygnus
Paris-Cygnus/Nickt
Caliope-Cygnus/TheBlindArcher
Merryl-Cygnus/Garytop
Joan-Cygnus/Garytop
Anna-Cygnus/Nickt
Weyburn-Cygnus/Citrus
Esau-Cygnus
Harvey-Cygnus/Garytop
Amanda-Cygnus/Dolkar/Nickt
Arglas-Cygnus/Garytop
Tomoe-Cygnus/Garytop
Sharla-Cygnus/Garytop
Zenobius-Cygnus/Bunimari/Nickt
Azabelle-Cygnus/Garytop
Galeazzo-Cygnus/Garytop
Dictys-Cygnus/Garytop
John-Cygnus
Pallardia-Cygnus/Jiropaipai
Brasch-Cygnus
Prosciutto-Cygnus
Mustadio-Cygnus
Garrison-Cygnus
Bucks (Generic bandit)-Cygnus
Plutarch-Cygnus/Garytop/St. Rubenio
Ichabod-Cygnus/Garytop
Gershom-Cygnus/Garytop
Generic thief-Garytop
Generic pirate(Barth)-HyperGammaSpaces
O’Malley-Cygnus/Garytop
Calamity/Catastrophe-Garytop
Chester-Melia
Clara-Cygnus
Nohrian Woman-Cygnus
Nohrian Maiden-Imperial
Nohrian boy-Cygnus
Nohrian elder-Cygnus
Nohrian man-Cygnus
Elderly man-Cygnus
FE8 Man redux-HyperGammaSpaces
FE8 Woman redux-HyperGammaSpaces
Generic Nokosi-LaurentLacroix

Map Animations

Sharla-Cygnus
Brigand M-Flasuban/Cygnus
Thug M-Cynon
Wyvern Rider-Leif/Eden
Warrior F-FEGirls
Troubadour-M-Deacon
Sword Pegasus-Flasuban
Dark Mage M/F-TyTheBub
Lancer M/F-Team SALVAGED
Magic Knight-Flasuban
Axe Knight-SALVAGED
Lance Knight-SALVAGED
High Magus-Unknown
Hero-M Nuramon
Halberdier-Dei, dondon151
Ghost-Eldritch Abomination
Cavalier-Lance-SALVAGED
Cavalier-Sword-SALVAGED
Dragoon Lance-Unknown
Druid Unhood-IS, Stormblight
FE10 Fighterf-Pikmin
FE10 Fighter0L95
Mercenary F-Agro
Myrmdion0f Leolink,Stormblight
Outlaw-Rasdel
Paladin Sword-RobertFPY
Soldier FE10 style-flasuban
Anna Supplier-n$@6, Erukulindo, Cygnus
Trickster M-Streethero
Pirate-DS style-Der
Highlander f-Spud, Dora
Highlander m-Spud
Griffon Rider-N426

Battle Animations

monkeybard
DertheVaporeon
LeoLink
Ecut
Knabepicer
Skitty
Team SALVAGED
Flasuban
Jj09
Pikmin1211
Nuramon
Maiser6
MK404
Iscaneus
The_Big_Dededester
Sax-Marine
Deranger
bonemanseth
BatimatheBat
Zelix
AstraLunaSol
Solum
Russell
Clark
Orihara_Saki
Alusq
Arch
Temp
EldritchAbomination
Redbean
Valak
ltranc
Jeorge_Reds
Dinar
Pushwall
Shin19
Jey
UltraFenix
Rexacuse
RiriK
Jotari
Jj09
7743
VelvetKitsune
Alexsplode
Gabriel Knight
Cipher Lee
fe7if Swordmaster fix-gigaexcalibur

Class Cards

Archer f-Der
Barbarian(m)-valak,serif
Baron-Lance-SamirPlayz
Brigandf-ltranc,jjo9,HyperGammaSpaces
Cavalier(F)-Team SALVAGED
Freelancer M/F-Team SALVAGED
Dark Mage-Jj09
Fighter-pikmin/flasuban/jj09/ultrafenix
halberdier-M (TBA)
Hero(f)-Nuramon
Knight-M-Axe-SALVAGED
Knight-M-Lance-SALVAGED
Knight-Magic-SALVAGED
Living Armor-Sphealnuke
Mage-???
Marksman-F-Bow-flasuban
Nomad-f-BowoJeytheCount
Nomad-m-
Paladin-f-Lance-(flasuban)
Pegasus Knight-f-Sword
Thug(M)-Sword-Rasdel
Tricksterf-Sword-{Jj09, Scraiza, Sword of HaE,SableMage}
Trickster-Sword-{Jj09, Scraiza, Sword of HaE,}
Thief Healer-Cygnus, Jj09, Scraiza, Sword of HaE,SableMage}
Troubadour M-Leif
Warrior F-JJo9
Wolf-Cygnus
Warwolf-Cygnus
Malig Knight-Meat of Justice
Wyvern Rider Armless-Leif, Flasuban, Cygnus
Highlander (f)-Spud,Rasdel,Pushwall
Highlander (m)-Spud, Rasdel
female Berserker-Zoramine Fae, Der
Outlaw-Bow-ZoramineFae
Faeriefruit-??? if I’ve used a class card of yours, please let me know!

Tilesets/Maps

Zarg
ZoramineFae
Ch 5 and Ch 6 specifically
flasuban
wave
randomwizard
Beast
n426
Atlas
Venno
MaxtheMageLord

DancerA-Ch 2 Feedback/Touch up

Music Credits

Mycahel
Sme
TrikkiNikki
MysteriousDancer
HunterAurzo
SurfingKyogre
MonopolyRunar
Kaidras
MeatofJustice
SaxortheNobody
Dolkar
RSFlame
Cynon of Patch 129
mrgreen3339
ArcherBias

Spell Animations

Shyuterz-Darkcalibur
Sme/Compile (edited)-Ice Shard
7743
Streudelmuffin
Alusq

Battle BGs/Other GFX/Item Icons

7743
CanDy
LordGlenn-Affinity/Weapon Icons
Zelix-Spirit Dust Icon
Sokaballa-Battle UI
Stephano-MMB Design
Alice
Cynon/Velvet Kitsune
sd9K

Snivan

Creative Feedback(Story/Gameplay)

SirSpensir
Mag
IcicleDisaster
Trikkinikki
bpat
Olivia

Debugging/General Help/Encouragment

Trikkinikki
Gultykappa
Shared
Ultraxblade
Luminescentblade
Contro
Shuusuke
Zoramine Fae
bandanasplitz
Retina
Parrhesia

Clover

Icicledisaster

And viewers like you!

43 Likes

Omg so true Candy so true

2 Likes

Three words: piqued my interest.

1 Like

This looks awesome. Please please please don’t remove supports it’s they are part of my favorite things of FE. getting the different endings and seeing the conversations as they build and it seems like already some amazing interesting characters. :sob:

1 Like

when the Bacon is of Liberty :bacon:

4 Likes

Will there be returning magvel characters

1 Like

Most likely, no. I just like the name “Falibria”. :slight_smile:

Please please please don’t remove supports it’s they are part of my favorite things of FE. getting the different endings and seeing the conversations as they build and it seems like already some amazing interesting characters

I’ll take that under consideration! Supports are planned to be one of the last things I implement in this project. :slightly_smiling_face:

1 Like

I don’t want to be “that guy”, but could I possibly get a listing under Other GFX in the Credits section (especially if you’re using the weapon level icons from this set as well)?

5 Likes

Thank you for that-I neglected to write down the credit for the affinity icons when I first started the project and it was one of the first things I added! You’re not being that guy, you deserve credit. :slight_smile:

6 Likes

Heads up, future Beacon-bearers! A preliminary playtest is up in the #playtesting channel of FE Universe’s discord! If you’d like to provide feedback on the first four chapters so I can make the public FEE3 patch as fun as possible, that would be greatly appreciated!

I know four chapters isn’t much, but it’s honest work. The fifth chapter is currently in development!

2 Likes

Head’s up, future Beacon-Bearers! As FEE3 nears, so does the inevitable completion of Chapter 4! (Map 5!) At this rate, I might have a second map finished this month if I stick to my guns!
Interested in testing before the patch goes live? DM me on discord!
Liberty'sBeacon811.emulator-13

If people are interested in learning about the class changes in my project, I may add that to the OP sometime in the future!

6 Likes

Ooh, I really like that UI for the Modular Box! It’s very clean and sharp and it just pops so nicely.

If I could give a few pointers for what I see in the screenshots of some of the maps, there’s quite a bit of “tilespam” going on, especially with the grass/floors. If you vary those tiles up with the other versions in the tileset, it’ll make things feel visually smoother and less glaring. Also, worth pointing out to watch out for shadows that should be cast from walls, chests, pillars, etc. to the tiles to the right or bottom of those objects as well.

(There’s also an indirect height error with the “L”-shape wall around the chest since the tile that’s to the left of the Myrmidon (1 left, 1 down from the chest / 5 tiles left of the boss) is the wrong tile. You want the one that looks like the below but is a solid “U”-like piece instead of one that connects off to the left side:
image
)

(Here’s an example from a map I did with a different tileset:
image
)

1 Like

The help is most appreciated. I cannot find you on FEUcord, could you maybe DM me here and I could get your eye for detail to look over my maps so I can fix them up?

1 Like

Almost a week later, and FEE3 draws near! My project will be premiering on Day 5 at 18:00 PST.

Chapter 4 (Map 5) is almost ready to be played and will be included in the Sunday patch.
I am working at adding more Talk convos prior to the FEE3 release and taking a lot of feedback into account. I’m actually pleasant surprised how many people have expressed interest in playtesting, so thank you all!

That being said, I am considered making a development discord in the future in order to be more transparent with updates on my hack and as a means of being able to respond to or address feedback in a more timely manner outside of FEUcord. It is a solo effort right now after all. With my erratic schedule when it comes to working on the hack, I would not want to subject somebody else to my poor time management skills.

That being said, here is what I intend to incorporate/implement in the hack by Christmas.
-A world map CG, to breathe some soul and life into the world of Falibria
-Fine tune the first 5 maps, as first impressions are important.
-Work on balancing enemy unit stats more as well as player characters.
-Touch up events in the hack to make the game feel more professional
-Implement more C supports, since support gain works relatively quickly in this game. Elliot and Asaph will have a brief C support in the FEE3 patch!
-Touch up portraits that I believe need it, since I know my spriting skill has grown over the past few months
-Maybe dip my toes into making my own custom music at some point, so I can have some songs unique to my project outside of what I commission.

I will be real, I can’t see there being more than six chapters out by Christmas, but that’s because I believe that if I don’t address all pertinent feedback in the hack’s infancy stages it will be too late to fix it. Overall reception seems to be fairly positive, so I’m looking forward to creating a hack that I can be proud of and that the Fire Emblem fanbase can thoroughly enjoy, be it in two years time or five!


(Art comissioned by tamaharian)

10 Likes

cool art commission

2 Likes

He looks like Makalov, haha.

2 Likes

With the dawn of Day 5 comes several more project trailers, one of which is Liberty’s Beacon!

I promised a public patch on my thread to coincide with FEE3, so here we are. The patch goes up to Map 5:Chapter 4:In Pursuit. Chapter Four itself has only been playable for the past couple of weeks, and I have yet to actually give anyone a patch that includes it until today.
I put Normal Mode back in, but a majority of the game’s testing has been done on Hard mode. Therefore, Normal may or may not feel too easy.

Most players agree that the playable units themselves are pretty balanced between themselves, but I feel the project itself is going throw some growing pains as I reassess what I want my enemy quality and unit quality in general to feel like. In a previous patch, there were Level 6 Mages running around with 11 Mag, which was a little crazy!

Suggestions have been made for me to include more side-objectives in certain maps. My hope, as I’ve mentioned before, is that I can nail the look and feel of the early-game for my project so that future players can be hooked into both the story and gameplay. This is my first time making my own game after all, and things are bound to require trial and error.

Making a game is a marathon, not a sprint. And I know not to compare my progress/success to the success and progress of others. I am sincerely thankful for those of you who have shown an interest with Liberty’s Beacon and its development. If nothing else, I hope my project can one day be something I can stand proud and say “I feel satisfied with what I’ve made.”

So what’s on the horizon for my project you might wonder?
-A custom animation for the main lord courtesy of SphealNuke
-A refinement of story and map events, so the game feels more “official”
-A reassessment of what I want the roadmap to be for future chapters
-A potential LBdevdiscord for those interested in keeping up on updates/contributing on feedback
-A worldmap cg for between chapter story beats!

Interesting fact; this project originally started under the moniker “Grado 805”. It was planned to star a plucky group of Grado civillians following the devestation of Grado and the succession war caused by the death of the royal family. Asaph and his group were still going to play a major role in the plot, but it would also involve Duessel as steward to the throne and the Grado characters such as Knoll, Natasha and Cormag. The Gerik mercenaries were also going to be playable. I scrapped that idea because I felt it was too restrictive for what I wanted to do, since I could only really make up some original evil Grado nobles as antagonists since the other kingdoms were all run by “good” people.

Anyway. Please enjoy two things. My FEE3 trailer and my FEE3 patch.

https://drive.google.com/drive/folders/10_xvhfRNG8-OGyuixaVUARwzNMRVyiM4

14 Likes

cygnus fritter

1 Like

on his cygnus phone

Heads up! There does seem to still be a glitch where if you restart Ch 1 the game will hang and refuse to load the map. Uncertain what causes this but restarting the game again seems to fix it.

3 Likes

Just a note! I will try to push out a new patch every Saturday. Some patches will be hot-fixes while others will be for new story events/new chapters/buffs/nerfs etc.!

I’m currently thinking of taking my Chapter 4 map and reworking it into a mid-late-game map, as I think the player as well as I would get fatigued from doing long map after long map. If Ch 4 does get reworked, expect a new Chapter 4 sometime in the next week or two! Thank you to those who have expressed interest in this project!

5 Likes